Erroneous gambling-related beliefs (EGRBs) can be defined as beliefs that imply a failure to recognise how commercial gambling activities are designed to generate a guaranteed loss to players. In theorising about how EGRBs develop, previous reviews have proposed that EGRBs are extensions of decision-making heuristics and associated biases. We propose an alternative generative mechanism: one in which gambling games make substantial wins seem possible through problem-solving and eventual correct strategic action. EGRBs are then beliefs in the possibility of correct strategic action (illusions of control) that develop as players trial candidate strategies—strategies selected based on various broader beliefs. We further propose that EGRBs can be classified based on what is theorised in cognitive science about categories of general human beliefs about the world. For example, it has been theorised that human beliefs about supernatural forces and randomness have certain similarities across cultures, and so we propose that there exists a category of supernatural EGRBs, as well as a category of EGRBs based on broader beliefs about the nature of randomness. We review evidence for this classification scheme and discuss how it can be applied in researching and treating gambling disorder.
1 March 2021 in Clinical Gastroenterology and Hepatology
The illusion of control refers to the inference of action-outcome contingency in situations where outcomes are in fact random. The strength of this illusion has been found to be affected by whether the frequency of successes increases or decreases over repeated trials, in what can be termed a “success-slope” effect. Previous studies have generated inconsistent findings regarding the nature of this effect. In this paper we present an experiment (N = 334) that overcomes several methodological limitations within this literature, employing a wider range of dependent measures (measures of two different types of illusory control, primary (by self) and secondary (by luck), as well as measures of remembered success-frequency). Results indicate that different dependent measures lead to different effects. On measures of (primary, but not secondary) control over the task, scores were highest when the rate of success increased over time. Meanwhile, estimates of success-frequency in the task did not vary across conditions and showed trends consistent with the broader literature on human memory.
People in a state of awe have been found to perceive their needs as small while also expressing intentions to act in a prosocial way, benefitting others at personal cost. However, these findings come largely out of the USA and have focused on intended rather than real prosocial behavior. We propose a contextual model of the awe-prosociality relationship predicated on the constructed theory of emotion, according to which emotion categories and cost–benefit analyses of possible subsequent actions differ across cultures and in line with enduring individual differences. To test the model, we conducted a laboratory study (N = 143) examining whether costly volunteering behavior is higher amid awe in the Czech Republic, a country where social psychological studies have often produced different results compared to the USA. Awe-inspiring and neutral primes were validated in pilot studies (N = 229). As is possible under the contextual model, awe-inspiring primes elicited not more, but less, prosocial behavior, with the relationship being moderated by various facets of Openness to Experience. Individuals higher in the Feelings facet of Openness were also found to be more awe-prone. A call is made for a cross-cultural investigation of the awe-behavior relationship that accounts for complex phylogenetic relationships between cultures.
We present a new experimental method for studying the illusion of control in a gambling context, along with a new multi-item measure of the degree of perceived control. Responses to the measure were found to reflect a distinction between primary and secondary control – a distinction not recognised by traditional single-item measures. Furthermore, responses to the new measure were, in contrast to ratings on a concurrently administered traditional measure, found to be completely independent of the experienced reinforcement frequency. This finding highlights the purity of the newly developed measure and calls into question the status of reinforcement frequency as a fundamental determinant of the degree of illusorily perceived control.9 page(s