Our bodies are the most intimately familiar objects we encounter in our perceptual environment. Virtual reality provides a unique method to allow us to experience having a very different body from our own, thereby providing a valuable method to explore the plasticity of body representation. In this paper, we show that women can experience ownership over a whole virtual body that is considerably smaller or larger than their physical body. In order to gain a better understanding of the mechanisms underlying body ownership, we use an embodiment questionnaire, and introduce two new behavioral response measures: an affordance estimation task (indirect measure of body size) and a body size estimation task (direct measure of body size). Interestingly, after viewing the virtual body from first person perspective, both the affordance and the body size estimation tasks indicate a change in the perception of the size of the participant's experienced body. The change is biased by the size of the virtual body (overweight or underweight). Another novel aspect of our study is that we distinguish between the physical, experienced and virtual bodies, by asking participants to provide affordance and body size estimations for each of the three bodies separately. This methodological point is important for virtual reality experiments investigating body ownership of a virtual body, because it offers a better understanding of which cues (e.g. visual, proprioceptive, memory, or a combination thereof) influence body perception, and whether the impact of these cues can vary between different setups.
The notion of body-based scaling suggests that our body and its action capabilities are used to scale the spatial layout of the environment. Here we present four studies supporting this perspective by showing that the hand acts as a metric which individuals use to scale the apparent sizes of objects in the environment. However to test this, one must be able to manipulate the size and/or dimensions of the perceiver’s hand which is difficult in the real world due to impliability of hand dimensions. To overcome this limitation, we used virtual reality to manipulate dimensions of participants’ fully-tracked, virtual hands to investigate its influence on the perceived size and shape of virtual objects. In a series of experiments, using several measures, we show that individuals’ estimations of the sizes of virtual objects differ depending on the size of their virtual hand in the direction consistent with the body-based scaling hypothesis. Additionally, we found that these effects were specific to participants’ virtual hands rather than another avatar’s hands or a salient familiar-sized object. While these studies provide support for a body-based approach to the scaling of the spatial layout, they also demonstrate the influence of virtual bodies on perception of virtual environments.
When people are engaged in a skilled behavior, such as occurs in sports, their perceptions relate optical information to their performance. In the present research, we demonstrate the effects of...
Our body is a unique entity by which we interact with the external world. Consequently, the way we represent our body has profound implications in the way we process and locate sensations and in turn perform appropriate actions. The body can be the subject, but also the object of our experience, providing information from sensations on the body surface and viscera, but also knowledge of the body as a physical object. However, the extent to which different senses contribute to constructing the rich and unified body representations we all experience remains unclear. In this review, we aim to bring together recent research showing important roles for several different sensory modalities in constructing body representations. At the same time, we hope to generate new ideas of how and at which level the senses contribute to generate the different levels of body representations and how they interact. We will present an overview of some of the most recent neuropsychological evidence about multisensory control of pain, and the way that visual, auditory, vestibular and tactile systems contribute to the creation of coherent representations of the body. We will focus particularly on some of the topics discussed in the symposium on Multimodal Contributions to Body Representation held on the 15th International Multisensory Research Forum (2015, Pisa, Italy).
Embodied cognition promotes the involvement of the motor system in cognitive processing, such as tool identification. Although neuropsychological studies suggest that the motor system is not necessary for identifying tools, it may still have a functional role in tool recognition. To test this possibility, we used a motor interference task: Participants squeezed a rubber ball in one hand while naming pictures of tools and animals. Participants were faster and more accurate in naming the tools that were oriented with the handle facing away from the squeezing hand than in naming the tools that were oriented with the handle facing toward the squeezing hand. There was no effect of orientation for animals. Given that participants simulate grasping a tool with the hand closest to the handle, this result demonstrates that interfering with the ability to simulate grasping impairs tool naming and suggests that motor simulation has a functional role in tool identification.
The notion that apparent sizes are perceived relative to the size of one’s body is supported through the discovery of a new visual illusion. When graspable objects are magnified by magnifying goggles, they appear to shrink back to near-normal size when one’s hand (also magnified) is placed next to them. When objects are “minified” by minifying goggles, the opposite occurs. The rescaling effect also occurred when participants who were trained in tool use viewed the tool next to the objects. However, this change in apparent size does not occur when familiar objects or someone else’s hand is placed next to the magnified or minified object. Presumably, objects’ apparent sizes shift closer to their actual sizes when one’s hand is viewed because objects’ sizes relative to the hand are the same with or without the goggles. These findings highlight the role of body scaling in size perception.