Juhwan Kim

Mr. Juhwan Kim

orcid

Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 April 2022 in Catalysis Today
Verified
Journal Article
Closed access
YGYun-Jeong Gu
Yun-Jeong Gu
JKJuhwan Kim
Juhwan Kim
WJWon-Jun Jang
Won-Jun Jang
DJDae-Woon Jeong
Dae-Woon Jeong

1 February 2023 in Journal of Coastal Research
Verified
Journal Article
Closed access
PDF file
SHSunghoon Hong
Sunghoon Hong
HLHak Soo Lim
Hak Soo Lim
CKChoong Gon Kim
Choong Gon Kim
JPJin Hyeok Park
Jin Hyeok Park
MKMin Gyu Kim
Min Gyu Kim
OKOh Joon Kwon
Oh Joon Kwon
Hong, S.; Lim, H.S.; Kim, C.G.; Park, J.H.; Kim, M.G.; Chae, G.Y.; Sim, G.E.; Bak, S.W.; Kim, J.H., and Kwon, O.J., 2023. Evaluation method of ocean healing content on stress relieve effects by using smart watch and questionnaire. In: Lee, J.L.; Lee, H.; Min, B.I.; Chang, J.-I.; Cho, G.T.; Yoon, J.-S., and Lee, J. (eds.), Multidisciplinary Approaches to Coastal and Marine Management. Journal of Coastal Research, Special Issue No. 116, pp. 493-497. Charlotte (North Carolina), ISSN 0749-0208. Recently, research on ocean healing resources has been conducted widely to enhance physical and mental health conditions. Among the ocean healing resources, peaceful and beautiful marine sceneries are also regarded as natural resources that can relieve stress and body pain. In this paper, the positive effects of immersive ocean healing content on stress mitigation are investigated. The basic evaluation procedure with specific biometric data was also established. To investigate this effect, a realistic ocean healing content with stereoscopic visualization is developed and tested as a preliminary experiment. During the experiments, biometric data (blood pressure, heart rate, stress index) are acquired using a wearable Smart Watch (Galaxy Watch 5 Pro) before and after watching the ocean healing content. In addition, the questionnaire evaluation of variation of SRI (Stress Response Inventory) is included. The average stress index value decreased -15.3% after watching ocean healing content, whereas there were no significant changes in blood pressure and heart beat. In addition, the prominent enhancement of SRI value in all stress properties (tension, aggression, somatization, anger, depression, fatigue, frustration) was found. Even though the number of experiment participants was limited, this study presents the positive roles of ocean healing content that improves mental health promotion effects. Moreover, this ocean healing evaluation methodology can be utilized and reviewed as preliminary research. In the following study, different types of immersive ocean healing content using VR, AR, and MR technology will be applied. And, more biometric data acquisition methods using a wearable device linkage platform will be tested. Moreover, application platforms for immersive simulators could be also considered as a new utilization plan.

13 October 2023 in Electronics
Verified
Journal Article
Open access
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JKJuhwan Kim
Juhwan Kim
Dongsik JoDongsik Jo
Dongsik Jo
Virtual reality and augmented reality are increasingly used for immersive engagement by utilizing information from real environments. In particular, three-dimensional model data, which is the basis for creating virtual places, can be manually developed using commercial modeling toolkits, but with the advancement of sensing technology, computer vision technology can also be used to create virtual environments. Specifically, a 3D reconstruction approach can generate a single 3D model from image information obtained from various scenes in real environments using several cameras (multi-cameras). The goal is to generate a 3D model with excellent precision. However, the rules for choosing the optimal number of cameras and settings to capture information from in real environments (e.g., actual people) employing several cameras in unconventional positions are lacking. In this study, we propose an optimal camera placement strategy for acquiring high-quality 3D data using an irregular camera placement, essential for organizing image information while acquiring human data in a three-dimensional real space, using multiple irregular cameras in real environments. Our results show that installation costs can be lowered by arranging a minimum number of multi-camera cameras in an arbitrary space, and automated virtual human manufacturing with high accuracy can be conducted using optimal irregular camera location.

30 June 2025 in Journal of information and communication convergence engineering
Verified
Journal Article
Open access
PDF file
HKHwan-Do Kim
Hwan-Do Kim
MKMin-Gyu Kim
Min-Gyu Kim
JKJuhwan Kim
Juhwan Kim
DKDa-Woon Kwon
Da-Woon Kwon
Dongsik JoDongsik Jo
Dongsik Jo
DKDaehwan Kim
Daehwan Kim
Hwan-do Kim, Min-gyu Kim, Juhwan Kim, Da-woon Kwon, Dongsik Jo, and Daehwan Kim. Journal of information and communication convergence engineering 2025;23:144-53. https://doi.org/10.56977/jicce.2025.23.2.144

25 July 2025 in Journal of the Korea Computer Graphics Society
Verified
Journal Article
Open access
PDF file
HPHyunjun Park
Hyunjun Park
BKBohee Kang
Bohee Kang
JKJuhwan Kim
Juhwan Kim
Dongsik JoDongsik Jo
Dongsik Jo
사단법인 한국컴퓨터그래픽스학회의 논문지로서 그래픽스 분야와 그에 연관된 연구영역의 새로운 발견과 최첨단 연구결과를 발표하는 토론의 장입니다. 학회를 대표하는 학술지인 논문지는 1995년에 논문지 발간을 시작으로 2000년부터 3월, 6월, 9월, 12월 총 4회 발간되었고, 2015년부터는 KCGS 학술대회 특별호를 7월에 발간하면서 총 5회 발간되고 있습니다.