Akansel Cosgun

Dr. Akansel Cosgun

orcid

Research Focus & Metrics

Academic Career Length

10Years (2017-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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13 June 2023 in IEEE Transactions on Robotics
Verified
Journal Article
Closed access
RNRhys Newbury
Rhys Newbury
MGMorris Gu
Morris Gu
LCLachlan Chumbley
Lachlan Chumbley
AMArsalan Mousavian
Arsalan Mousavian
CEClemens Eppner
Clemens Eppner
ACAkansel Cosgun
Akansel Cosgun
Grasping is the process of picking up an object by applying forces and torques at a set of contacts. Recent advances in deep learning methods have allowed rapid progress in robotic object grasping. In this systematic review, we surveyed the publications over the last decade, with a particular interest in grasping an object using all six degrees of freedom of the end-effector pose. Our review found four common methodologies for robotic grasping: sampling-based approaches, direct regression, reinforcement learning, and exemplar approaches In addition, we found two “supporting methods” around grasping that use deep learning to support the grasping process, shape approximation, and affordances. We have distilled the publications found in this systematic review (85 papers) into ten key takeaways we consider crucial for future robotic grasping and manipulation research.

28 May 2021 in IEEE Transactions on Robotics
Verified
Journal Article
Closed access
VOValerio Ortenzi
Valerio Ortenzi
ACAkansel Cosgun
Akansel Cosgun
TPTommaso Pardi
Tommaso Pardi
WCWesley P. Chan
Wesley P. Chan
ECElizabeth Croft
Elizabeth Croft
DKDana Kulic
Dana Kulic
This article surveys the literature on human–robot object handovers. A handover is a collaborative joint action, where an agent, the giver, gives an object to another agent, the receiver. The physical exchange starts when the receiver first contacts the object held by the giver and ends when the giver fully releases the object to the receiver. However, important cognitive and physical processes begin before the physical exchange, including initiating implicit agreement with respect to the location and timing of the exchange. From this perspective, we structure our review into the two main phases delimited by the aforementioned events: a prehandover phase and the physical exchange. We focus our analysis on the two actors (giver and receiver) and report the state of the art of robotic givers (robot-to-human handovers) and the robotic receivers (human-to-robot handovers). We report a comprehensive list of qualitative and quantitative metrics commonly used to assess the interaction. While focusing our review on the cognitive level (e.g., prediction, perception, motion planning, and learning) and the physical level (e.g., motion, grasping, and grip release) of the handover, we also discuss safety. We compare the behaviors displayed during human-to-human handovers to the state of the art of robotic assistants and identify the major areas of improvement for robotic assistants to reach performance comparable to human interactions. Finally, we propose a minimal set of metrics that should be used in order to enable a fair comparison among the approaches.

25 March 2021 in IEEE Robotics and Automation Letters
Verified
Journal Article
Closed access
CSCristino de Souza
Cristino de Souza
RNRhys Newbury
Rhys Newbury
ACAkansel Cosgun
Akansel Cosgun
PGPedro Castillo Garcia
Pedro Castillo Garcia
BVBorislav Vidolov
Borislav Vidolov
DKDana Kulic
Dana Kulic
Pursuit-evasion is the problem of capturing mobile targets with one or more pursuers. We use deep reinforcement learning for pursuing an omni-directional target with multiple,homogeneous agents that are subject to unicycle kinematic constraints. We use shared experience to train a policy for a given number of pursuers, executed independently by each agent at run-time. The training uses curriculum learning, a sweeping-angle ordering to locally represent neighboring agents and a reward structure that encourages good formation and combines individual and group rewards. Simulated experiments with a reactive evader and up to eight pursuers show that our learning-based approach outperforms recent reinforcement learning techniques as well non-holonomic adaptations of classical algorithms.The learned policy is successfully transferred to the real world in a proof-of-concept demonstration with three motion-constrained pursuer drones.

9 July 2024 in IEEE Access
Verified
Journal Article
Open access
RNRhys Newbury
Rhys Newbury
JCJack Collins
Jack Collins
KHKerry He
Kerry He
JPJiahe Pan
Jiahe Pan
IPIngmar Posner
Ingmar Posner
ACAkansel Cosgun
Akansel Cosgun
Differentiable simulators continue to push the state of the art across a range of domains including computational physics, robotics, and machine learning. Their main value is the ability to compute gradients of physical processes, which allows differentiable simulators to be readily integrated into commonly employed gradient-based optimization schemes. To achieve this, a number of design decisions need to be considered representing trade-offs in versatility, computational speed, and accuracy of the gradients obtained. This paper presents an in-depth review of the evolving landscape of differentiable physics simulators. We introduce the foundations and core components of differentiable simulators alongside common design choices. This is followed by a practical guide and overview of open-source differentiable simulators that have been used across past research. Finally, we review and contextualize prominent applications of differentiable simulation. By offering a comprehensive review of the current state-of-the-art in differentiable simulation, this work aims to serve as a resource for researchers and practitioners looking to understand and integrate differentiable physics within their research.We conclude by highlighting current limitations as well as providing insights into future directions for the field.

4 July 2022 in IEEE Robotics and Automation Letters
Verified
Journal Article
Closed access
KHKerry He
Kerry He
RNRhys Newbury
Rhys Newbury
TTTin Tran
Tin Tran
JHJesse Haviland
Jesse Haviland
BBBen Burgess-Limerick
Ben Burgess-Limerick
ACAkansel Cosgun
Akansel Cosgun
Occlusions caused by a robot’s own body is a common problem for closed-loop control methods employed in eye-to-hand camera setups. We propose an optimization-based reactive controller that minimizes self-occlusions while achieving a desired goal pose. The approach allows coordinated control between the robot’s base, arm and head by encoding the line-of-sight visibility to the target as a soft constraint along with other task-related constraints, and solving for feasible joint and base velocities. The generalizability of the approach is demonstrated in simulated and real-world experiments, on robots with fixed or mobile bases, with moving or fixed objects, and multiple objects. The experiments revealed a trade-off between occlusion rates and other task metrics. While a planning-based baseline achieved lower occlusion rates than the proposed controller, it came at the expense of highly inefficient paths and a significant drop in the task success. On the other hand, the proposed controller is shown to improve visibility to the target object(s) without sacrificing too much from the task success and efficiency. Videos and code can be found at: http://rhys-newbury.github.io/projects/vmc/.

29 August 2022
Verified
Conference Paper
Open access
RNRhys Newbury
Rhys Newbury
ACAkansel Cosgun
Akansel Cosgun
TCTysha Crowley-Davis
Tysha Crowley-Davis
WCWesley P. Chan
Wesley P. Chan
TDTom Drummond
Tom Drummond
ECElizabeth A. Croft
Elizabeth A. Croft
Humans are highly skilled in communicating their intent for when and where a handover would occur. However, even the state-of-the-art robotic implementations for handovers typically lack of such communication skills. This study investigates visualization of the robot’s internal state and intent for Human-to-Robot Handovers using Augmented Reality. Specifically, we explore the use of visualized 3D models of the object and the robotic gripper to communicate the robot’s estimation of where the object is and the pose in which the robot intends to grasp the object. We tested this design via a user study with 16 participants, in which each participant handed over a cube-shaped object to the robot 12 times. Results show communicating robot intent via augmented reality substantially improves the perceived experience of the users for handovers. Results also indicate that the effectiveness of augmented reality is even more pronounced for the perceived safety and fluency of the interaction when the robot makes errors in localizing the object.