Wenbin Liu

Dr. Wenbin Liu


Research Focus & Metrics

Academic Career Length

11Years (2016-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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6 October 2020 in IEEE Transactions on Industrial Informatics
Verified
Journal Article
Closed access
EWEn Wang
En Wang
MZMijia Zhang
Mijia Zhang
Xiaochun ChengXiaochun Cheng
Xiaochun Cheng
YYYongjian Yang
Yongjian Yang
WLWenbin Liu
Wenbin Liu
JZJian Zhang
Jian Zhang
Mobile Crowdsensing (MCS) is a powerful sensing paradigm, which provides sufficient social data for cognitive analytics in industrial sensing, and industrial manufacturing. Considering the sensing costs, sparse MCS, as a variant, only senses the data in a few subareas, and then infers the data of unsensed subareas by the spatio-temporal relationship of the sensed data. Existing works usually assume that the sensed data are linearly spatiotemporal dependent, which cannot work well in real-world nonlinear systems, and thus, result in low data inference accuracy. Moreover, in many cases, users not only require inferring the current data, but also have an interest in predicting the near future, which can provide more information for users’ decision making. Facing these problems, we propose a deep learning-enabled industrial sensing, and prediction scheme based on sparse MCS, which consists of two parts: matrix completion and future prediction. Our goal is to achieve high-precision prediction of future moments under the hypothesis of sparse historical data. To make full use of the sparse data for prediction, we first propose a deep matrix factorization method, which can retain the nonlinear temporal-spatial relationship, and perform high-precision matrix completion. In order to predict the subareas’ data in several future sensing cycles, we further propose a nonlinear autoregressive neural network, and a stacked denoising autoencoder to obtain the temporal–spatial correlation between the data from different cycles or subareas. According to the results gained by experiments on four real-world industrial sensing datasets consisting of six typical tasks, it can be seen that the method in this article improves the accuracy of prediction using sparse data.

3 December 2019 in IEEE Internet of Things Journal
Verified
Journal Article
Closed access
WLWenbin Liu
Wenbin Liu
YYYongjian Yang
Yongjian Yang
EWEn Wang
En Wang
JWJie Wu
Jie Wu
Sparse Mobile CrowdSensing is a practical paradigm for large sensing systems, which recruits a small number of users to sense data from only a few subareas, and then infers the data of unsensed subareas. In order to provide high quality sensing services under a budget constraint, we would like to select the most effective users to collect useful sensing data to achieve the highest inference accuracy. However, due to the variable user mobility and complicated data inference, it is really challenging to directly select the best user set which helps the most with data inference. From the user’s side, we can obtain the probabilistic coverage according to the users’ mobilities, while the probabilistic coverage cannot indicate the data inference accuracy directly. From the subarea’s side, we may identify some more useful subareas under the current states (e.g., the previous sensed subareas and the current expected coverage), while these useful subareas may not be covered by the users. Moreover, both the user mobility and data inference introduce a lot of uncertainty, which yields non-monotonicity and thus non-submodularity in the user recruitment problem. Therefore, in this paper, we study the user recruitment problem on both the user’s and subarea’s sides, and propose a three-step strategy, including user selection, subarea selection and user-subarea-cross selection. We first select some candidate user sets, which may cover the most subareas under the budget constraint (user selection), then estimate which subareas are more useful on data inference according to the selected candidates (subarea selection), which finally guides us to recruit the best user set (user-subarea-cross selection). Extensive experiments on two real-world data sets with four types of sensing tasks verify the effectiveness of our proposed user recruitment algorithms, which can effectively enhance the data inference accuracy under a budget constraint.

23 February 2022 in IEEE Transactions on Mobile Computing
Verified
Journal Article
Closed access
HWHengzhi Wang
Hengzhi Wang
YYYongjian Yang
Yongjian Yang
EWEn Wang
En Wang
WLWenbin Liu
Wenbin Liu
yuanbo xuyuanbo xu
yuanbo xu
JWJie Wu
Jie Wu
Mobile Crowdsensing (MCS) is a promising paradigm that recruits users to cooperatively perform a sensing task. When recruiting users, existing works mainly focus on selecting a group of users with the best objective ability, e.g., the user's probability or frequency of covering the task locations. However, we argue that the task completion effect depends not only on the user's objective ability, but also on their subjective collaboration likelihood with each other. Furthermore, even though we can find a well-behaved group of users in the single-round scenario, while in the multi-round scenario without enough prior knowledge, we still face the problem of recruiting previously well-behaved user groups (exploitation) or recruiting uncertain user groups (exploration). Additionally, we consider that each user has a different cost, and the platform recruits users under a cost budget; thus, the problem becomes more challenging: users may report fake costs to gain more profits. To address these problems, assuming that the user's information is known, we first convert the single-round user recruitment problem into the min-cut problem and propose a graph theory based algorithm to find the approximate solution. Then, in the multi-round scenario where the user's information is estimated from the previous rounds, to balance the trade-off between exploration and exploitation, we propose the multi-round User Recruitment strategy under the budget constraint based on the combinatorial Multi-armed Bandit model (URMB), which is proven to achieve a tight regret bound. Next, we propose a graph-based payment strategy to achieve truthfulness and individual rationality of users. Finally, extensive experiments on three real-world datasets show that URMB always outperforms the state-of-th-art strategies.

26 May 2021 in IEEE Transactions on Mobile Computing
Verified
Journal Article
Closed access
EWEn Wang
En Wang
HWHengzhi Wang
Hengzhi Wang
YYYongjian Yang
Yongjian Yang
WLWenbin Liu
Wenbin Liu
Mobile crowdsensing (MCS) has attained much attention for gathering distributed mobile users to complete large-scale sensing tasks. To ensure the task completion, enough users should be motivated to participate in sensing tasks. Thus, much research in MCS focuses on proposing incentive mechanism, and these works usually focus on the offline scenario, where the information of all users is available to the platform. However, we argue that the actual MCS is usually an online scenario, where the platform does not know the user's information until they establish connections with the platform. Meanwhile, mobile users connect to the platform randomly and will cut off the connection at any time. Hence, when accessed by a user, the platform needs to make an irrevocable decision instantly about whether to select the user or not, and decides a remuneration for the user without knowing future information. In this paper, we first propose a reverse-auction framework to model the interaction between the platform and mobile users. Then, we present an online truthful incentive mechanism (OTIM) to motivate users, including online winner selection and remuneration determination strategies. Finally, massive simulations are conducted based on three real traces, and the simulation results illustrate that OTIM achieves truthfulness, individual rationality, computational efficiency and an approximately full budget utilization.

21 September 2020 in IEEE Internet of Things Journal
Verified
Journal Article
Closed access
ZZZhengqiu Zhu
Zhengqiu Zhu
BCBin Chen
Bin Chen
WLWenbin Liu
Wenbin Liu
YZYong Zhao
Yong Zhao
ZLZhong Liu
Zhong Liu
ZZZhiming Zhao
Zhiming Zhao
The Internet of Things (IoT) and mobile techniques enable real-time sensing for urban computing systems. By recruiting only a small number of users to sense data from selected subareas (namely cells), Sparse Mobile Crowdsensing (MCS) emerges as an effective paradigm to reduce sensing costs for monitoring the overall status of a large-scale area. The current Sparse MCS solutions reduce the sensing subareas (by selecting the most informative cells) based on the assumption that each sample has the same cost, which is not always realistic in real-world, as the cost of sensing in a subarea can be diverse due to many factors, e.g. condition of the device, location, and routing distance. To address this issue, we proposed a new cell selection approach consisting of three steps (information modeling, cost estimation, and cost-quality beneficial cell selection) to further reduce the total costs and improve the task quality. Specifically, we discussed the properties of the optimization goals and modeled the cell selection problem as a solvable bi-objective optimization problem under certain assumptions and approximation. Then, we presented two selection strategies, i.e. Pareto Optimization Selection (POS) and Generalized Cost-Benefit Greedy (GCB-GREEDY) Selection along with our proposed cell selection algorithm. Finally, the superiority of our cell selection approach is assessed through four real-life urban monitoring datasets (Parking, Flow, Traffic, and Humidity) and three cost maps (i.i.d with dynamic cost map, monotonic with dynamic cost map and spatial correlated cost map). Results show that our proposed selection strategies POS and GCB-GREEDY can save up to 15.2% and 15.02% sample costs and reduce the inference errors to a maximum of 16.8% (15.5%) compared to the baseline-Query by Committee (QBC) in a sensing cycle. The findings show important implications in Sparse Mobile Crowdsensing for urban context properties.

1 June 2023 in IEEE/ACM Transactions on Networking
Verified
Journal Article
Closed access
YYYongjian Yang
Yongjian Yang
KLKaihao Lou
Kaihao Lou
EWEn Wang
En Wang
WLWenbin Liu
Wenbin Liu
JSJianwen Shang
Jianwen Shang
JWJie Wu
Jie Wu
Mobile edge computing (MEC) reduces data service latency by pushing data to the network edge. However, due to the dynamic and diverse requests of mobile users, the problem of mobile edge caching is more complex than cloud caching. Therefore, the existing model-based caching strategies cannot be directly used in the mobile edge caching environment. Besides, when taking the cooperative storage relationship between neighbor edge servers into consideration, the caching problem becomes more difficult. To this end, we formulate an mobile edge caching problem to minimize the total latency in mobile edge computing. Firstly, a heuristic caching strategy is proposed to solve the mobile edge caching problem in the single-time-slot scenario. Then, with the consideration of users’ mobility and the correlation of files, we propose a caching strategy for the multiple-time-slot scenario based on multi-agent deep reinforcement learning. To address the cold start problem in deep reinforcement learning, we adopt the proposed heuristic caching strategy used in the single-time-slot scenario to further optimize the training results. Extensive experiments on generated data and real-world datasets are conducted to verify that the proposed edge caching strategies can achieve the minimum latency compared with the state-of-the-art strategies.