Disruption-tolerant networks (DTNs) have a wide range of applications, such as emergencies where traditional communication infrastructure has been destroyed, remote rural deployments where communication infrastructure has never existed, and environmental monitoring where animals are equipped with sensors and transmit data whenever they come into contact with a base station. Using the de-facto DTN protocol standard, i.e., Bundle Protocol version 7 (BPv7), nodes transmit data via so-called Convergence Layer Protocols (CLPs) that act as general abstractions for the underlying communication technologies. BPv7 specifies MTCP and TCPCL as the two current CLPs for DTNs. However, both of them have different but equally undesirable shortcomings in terms of functionality, complexity, performance, and reliability. In this paper, we present QUICL, a novel CLP for DTNs. QUICL is based on the QUIC transport protocol and fully leverages QUIC's advantages over TCP-based transport protocols in a DTN environment. In particular, QUICL provides improved congestion control, allows multiplexing, ensures reliable transmission, effectively manages unreliable links, and uses encryption by default. Our prototypical implementation, already merged upstream, is based on the free and open-source DTN7-go protocol suite and the QUIC-go implementation. Our experimental evaluation shows that even with 30% packet loss, QUICL can still deliver data with minimal CPU overhead in scenarios where most other DTN/CLP combinations fail to transmit any data successfully.
Several areas of wireless networking, such as wireless sensor networks or the Internet of Things, require application data to be distributed to multiple receivers in an area beyond the transmission range of a single node. This can be achieved by using the wireless medium’s broadcast property when retransmitting data. Due to the energy constraints of typical wireless devices, a broadcasting scheme that consumes as little energy as possible is highly desirable. In this article, we present a novel multi-hop data dissemination protocol called BTP. It uses a game-theoretical model to construct a spanning tree in a decentralized manner to minimize the total energy consumption of a network by minimizing the transmission power of each node. Although BTP is based on a game-theoretical model, it neither requires information exchange between distant nodes nor time synchronization during its operation, and it inhibits graph cycles effectively. The protocol is evaluated in Matlab and NS-3 simulations and through real-world implementation on a testbed of 75 Raspberry Pis. The evaluation conducted shows that our proposed protocol can achieve a total energy reduction of up to 90% compared to a simple broadcast protocol in real-world experiments.
Networked systems and applications are often based on proprietary hardware/software components that manufacturers might not be willing to adapt or update if new requirements arise. We present mechanism interception, a novel approach to unobtrusively add or modify functionality to/of an existing networked system or application without touching any proprietary components. Behavioral changes are achieved by functionality-enhancing yet unobtrusive interceptors, i.e., components introduced between systems and their environments adding or updating mechanisms. We illustrate our approach by unobtrusively adding a vertical handover mechanism between Wi-Fi and LTE to a mobile end device without disconnecting TCP sessions. Our results indicate that mechanism interception is a compelling approach to achieve improved service quality and provide previously unavailable functionality.