Shuai Li

Mr. Shuai Li

orcid

Research Focus & Metrics

Academic Career Length

4Years (2023-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
5 October 2023 in Remote Sensing
Verified
Journal Article
Open access
PDF file
SLShuai Li
Shuai Li
HLHongjun Li
Hongjun Li
Semantic segmentation of large-scale indoor 3D point cloud scenes is crucial for scene understanding but faces challenges in effectively modeling long-range dependencies and multi-scale features. In this paper, we present RegionPVT, a novel Regional-to-Local Point-Voxel Transformer that synergistically integrates voxel-based regional self-attention and window-based point-voxel self-attention for concurrent coarse-grained and fine-grained feature learning. The voxel-based regional branch focuses on capturing regional context and facilitating inter-window communication. The window-based point-voxel branch concentrates on local feature learning while integrating voxel-level information within each window. This unique design enables the model to jointly extract local details and regional structures efficiently and provides an effective and efficient solution for multi-scale feature fusion and a comprehensive understanding of 3D point clouds. Extensive experiments on S3DIS and ScanNet v2 datasets demonstrate that our RegionPVT achieves competitive or superior performance compared with state-of-the-art approaches, attaining mIoUs of 71.0% and 73.9% respectively, with significantly lower memory footprint.

20 September 2023 in International Journal of Computer Games Technology
Verified
Journal Article
Open access
PDF file
SLShuai Li
Shuai Li
HLHongjun Li
Hongjun Li
With the advancement of virtual reality and 3D game technology, the demand for high-quality 3D indoor scene generation has surged. Addressing this need, this paper presents a method leveraging a VAE-GAN-based framework to conquer two primary challenges in 3D scene representation and deep generative networks. First, we introduce a matrix representation to encode fine-grained object attributes, alongside a complete graph to implicitly capture object spatial relations—effectively encapsulating both local and global scene structures. Second, we devise a unique generative framework based on VAE-GAN and the Bayesian optimization. This framework learns a Gaussian distribution of encoded object attributes through a VAE-GAN network, allowing for sampling and decoding of the distribution to generate new object attributes. Subsequently, a U-Net is employed to learn spatial relations between objects. Lastly, the Bayesian optimization module amalgamates the generated object attributes, spatial relations, and priors learned from data, conducting global optimization to generate a logical scene layout. Experimental results on a large-scale 3D indoor scene dataset substantiate that our method effectively learns inter-object relations and generates diverse and plausible indoor scenes. Comparative experiments and user studies further validate that our method surpasses the current state-of-the-art techniques in indoor scene generation and is comparable to real training scenes.

1 January 2026 in IEEE Transactions on Image Processing
Verified
Journal Article
Closed access
SLShuai Li
Shuai Li
YBYalong Bai
Yalong Bai
WZWei Zhang
Wei Zhang
HLHongjun Li
Hongjun Li
QYQing Yang
Qing Yang