Emelie Patron

Dr. Emelie Patron

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Research Focus & Metrics

Academic Career Length

10Years (2017-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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18 July 2017 in Science Education
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EPEmelie Patron
Emelie Patron
SWSusanne Wikman
Susanne Wikman
IEInger Edfors
Inger Edfors
BJBrita Johansson‐Cederblad
Brita Johansson‐Cederblad
CLCedric Linder
Cedric Linder

29 May 2021 in Science Education
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Journal Article
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EPEmelie Patron
Emelie Patron
CLCedric Linder
Cedric Linder
SCSusanne Wikman Margaret Charlotte
Susanne Wikman Margaret Charlotte
Since visual representations play a particularly important role in the teaching and learning of chemistry, the exploration described in this article focuses on them. This is an explorative study of the qualitatively different ways that visual representations can be unpacked by Swedish upper secondary school chemistry teachers dealing with intermolecular forces. Unpacking is characterized as the ways that visual representations get used to open up the possibility of having the critical aspects and features of an intended object of learning being brought into focal awareness, initially on their own and then simultaneously. The analysis, which combines a phenomenographic and a social semiotic approach, leads to the characterizations of five qualitatively different ways that visual representations may be unpacked. These outcome categories are presented in terms of a conceptual hierarchy, where two of these ways of unpacking are characterized as being teacher‐centered and the other three as student‐centered. This leads to a case being made that if teachers use student‐centered ways of unpacking visual representations, then their students will be more likely to gain greater access to critical aspects and features of the enacted object of learning. We argue that in terms of making theoretical and practical contributions to the phenomenographic perspective on learning, the results can be used as a tool for researchers wishing to explore how visual representations can be used effectively in science education and also provide a useful basis for discussion in teacher education and in teacher professional development programs.

31 May 2023 in Education Sciences
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Journal Article
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MWMarina Wernholm
Marina Wernholm
Kristina DanielssonKristina Danielsson
Kristina Danielsson
AEAndreas Ebbelind
Andreas Ebbelind
Hanna PalmérHanna Palmér
Hanna Palmér
EPEmelie Patron
Emelie Patron
The present study aimed to explore ‘what’s happening’ and ‘what’s possible’, when young pupils jointly create multimodal texts in small groups. This was achieved by studying the process when pupils in a grade 2 classroom (i) created handwritten fairy tales, (ii) drew images, and then, (iii) transformed them into animated multimodal texts using a digital application during three small-group activities. Data comprises video recordings, pupils’ multimodal texts (writing and drawings), teaching materials, and lesson plans. This qualitative case study focuses on one group of three pupils aged 8–9. The study is theoretically grounded in the designs for learning perspective, with the Learning Design Sequence Model utilized as an analytical tool. The teacher’s design for learning—including her planned activities and the resources made available to the pupils—appeared to have a major impact on what happens and what becomes possible for the pupils in their design for learning. The teacher’s design also influenced what competencies the pupils could (and chose) to draw upon in the different activities. An important result was that the pupils positioned themselves and each other in quite different ways during the small-group activities, which partly could be explained by the different affordances of the resources provided, as well as the teacher’s design. The detailed descriptions of how the pupils’ positioning changed in relation to the teacher’s design for learning and the available resources add valuable knowledge to the field of educational research.

10 January 2024 in Education Sciences
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Journal Article
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EPEmelie Patron
Emelie Patron
MWMarina Wernholm
Marina Wernholm
Kristina DanielssonKristina Danielsson
Kristina Danielsson
Hanna PalmérHanna Palmér
Hanna Palmér
AEAndreas Ebbelind
Andreas Ebbelind
Previous research shows that pupils’ participation in educational activities increases when they are allowed to use several forms of expression. Furthermore, digital media have become increasingly prominent as “carriers” of meaning in chemistry education. Based on that, this paper aims to explore ‘what is happening’ and ‘what is possible’ when six-year-old pupils participate in multimodally designed learning activities and create digital animations of water molecules and phase changes of water. This study is qualitative and draws on the frameworks of social semiotics and Designs for Learning, DfL, where teaching and learning are seen as a multimodal design. The Learning Design Sequence model, developed within DfL is used as a basis for the lesson design and as an analytical tool. The analyzed data were generated by filming when pupils participated in multimodal learning activities, created digital animations, and participated in meta-reflective discussions regarding their digital animations. The main findings are that multimodally designed lessons can increase pupils’ meaning making in chemistry, that the creation of digital animations may both increase pupils’ participation and support their meaning making, and that meta-reflection of pupils’ representations is an important part of the lesson design.

21 November 2023 in Utbildning & Lärande
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Journal Article
Open access
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AEAndreas Ebbelind
Andreas Ebbelind
Hanna PalmérHanna Palmér
Hanna Palmér
Kristina DanielssonKristina Danielsson
Kristina Danielsson
EPEmelie Patron
Emelie Patron
MWMarina Wernholm
Marina Wernholm
The focus of this article is on digital tools as part of mathematics education with six-year-olds. More explicitly, we study how the creation of digital animations, as a part of working on a problem-solving task, enables young students’ learning of combinatorics. In the article, the creation of digital animations implies that the students re-design, that is, recreate their solution procedure with a digital application. The aim with letting the young students create digital animations is diverse. We presume that such work enables problem solving as well as the learning of combinatorics, but also that it has potential to enable creativity and agency in learning. Video-documentations from three classrooms where students work on the problem-solving task were analysed from a multimodal perspective where teaching is seen as a design process. In that process, the teacher designs learning activities that give students access to different resources for their meaning making process. The results show that working with digital animations, when integrated in a learning design sequence, amplify students’ learning of combinatorics.

19 February 2025 in Forskning om undervisning och lärande
Verified
Journal Article
Open access
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MWMarina Wernholm
Marina Wernholm
EPEmelie Patron
Emelie Patron
Kristina DanielssonKristina Danielsson
Kristina Danielsson
AEAndreas Ebbelind
Andreas Ebbelind
Hanna PalmérHanna Palmér
Hanna Palmér
I artikeln undersöks hur elever positionerar sig och vilka kompetenser de använder i skapandet av digitala animationer i hybrida läraktiviteter. Syftet är att bidra med kunskap om centrala utgångspunkter för design av undervisning som innefattar hybrida läraktiviteter. Data består av videoobservationer av elever som tillsammans skapar digitala animationer i svenska, matematik och kemi. Studien tar utgångspunkt i det teoretiska perspektivet Design för Lärande, där undervisning och lärande betraktas som en form av multimodal design. Multimodal interaktionsanalys används för att analysera elevernas handlingar. Resultatet visar att eleverna använder tre kompetenser i de hybrida läraktiviteterna; digital kompetens, social kompetens och ämneskompetens. Utifrån hur kunniga och delaktiga eleverna är framträder fem olika positioneringar: kapten, guide, utforskare, missnöjd passagerare och passagerare. I artikeln diskuteras hur de olika positioneringarna och kompetenserna förhåller sig till och varandra och samverkar i hybrida läraktiviteter, samt vad lärare kan fokusera på i sin design av undervisning med digitala verktyg. Hybrid learning activities to promote six-year-olds’ meaning-making In this article, the focus is on how students position themselves and what competencies they use when creating digital animations. The aim is to contribute with knowledge about important aspects for designing teaching that includes hybrid learning activities. The data consists of video observations of pupils' collaborative creation of digital animations in Swedish, Mathematics, and Chemistry. Multimodal interaction analysis was applied to analyze the pupils' actions. The study is theoretically framed by Design for Learning, where both teaching and learning are viewed as a form of multimodal design. The results showed five different positionings: captain, guide, explorer, dissatisfied passenger, and passenger. Three different competencies that pupils used in the hybrid learning activities were identified: digital, social, and subject competence. How the different positions and competencies relate to and interact with each other in hybrid learning activities were discussed, as well as what teachers can focus on in their design for learning.