A UUV can perform tasks such as underwater surveillance, reconnaissance, surveillance, and tracking by being equipped with sensors and different task modules. Due to the complex underwater environment, the UUV must have good collision avoidance planning algorithms to avoid various underwater obstacles when performing tasks. The existing path planning algorithms take a long time to plan and have poor adaptability to the environment. Some collision-avoidance planning algorithms do not take into account the kinematic limitations of the UUV, thus placing high demands on the performance and control algorithms of UUV. This article proposes a PPO−DWA collision avoidance planning algorithm for the UUV under static unknown obstacles, which is based on the proximal policy optimization (PPO) algorithm and the dynamic window approach (DWA). This algorithm acquires the obstacle information from forward-looking sonar as input and outputs the corresponding continuous actions. The PPO−DWA collision avoidance planning algorithm consists of the PPO algorithm and the modified DWA. The PPO collision avoidance planning algorithm is only responsible for outputting the continuous angular velocity, aiming to reduce the difficulty of training neural networks. The modified DWA acquires obstacle information and the optimal angular velocity from the PPO algorithm as input, and outputs of the linear velocity. The collision avoidance actions output by this algorithm meet the kinematic constraints of UUV, and the algorithm execution time is relatively short. The experimental data demonstrates that the PPO−DWA algorithm can effectively plan smooth collision-free paths in complex obstacle environments, and the execution time of the algorithm is acceptable.
Deep reinforcement learning is an artificial intelligence technology that combines deep learning and reinforcement learning and has been widely applied in multiple fields. As a type of deep reinforcement learning algorithm, the A3C (Asynchronous Advantage Actor-Critic) algorithm can effectively utilize computer resources and improve training efficiency by synchronously training Actor-Critic in multiple threads. Inspired by the excellent performance of the A3C algorithm, this paper uses the A3C algorithm to solve the UUV (Unmanned Underwater Vehicle) collision avoidance planning problem in unknown environments. This collision avoidance planning algorithm can have the ability to plan in real-time while ensuring a shorter path length, and the output action space can meet the kinematic constraints of UUVs. In response to the problem of UUV collision avoidance planning, this paper designs the state space, action space, and reward function. The simulation results show that the A3C collision avoidance planning algorithm can guide a UUV to avoid obstacles and reach the preset target point. The path planned by this algorithm meets the heading constraints of the UUV, and the planning time is short, which can meet the requirements of real-time planning.
Collision avoidance planning has always been a hot and important issue in the field of unmanned aircraft research. In this article, we describe an online collision avoidance planning algorithm for autonomous underwater vehicle (AUV) autonomous navigation, which relies on its own active sonar sensor to detect obstacles. The improved particle swarm optimization (I-PSO) algorithm is used to complete the path planning of the AUV under the known environment, and we use it as a benchmark to improve the fitness function and inertia weight of the algorithm. Traditional path-planning algorithms rely on accurate environment maps, where re-adapting the generated path can be highly demanding in terms of computational cost. We propose a deep reinforcement learning (DRL) algorithm based on collision avoidance tasks. The algorithm discussed in this paper takes into account the relative position of the target point and the rate of heading change from the previous timestep. Its reward function considers the target point, running time and turning angle at the same time. Compared with the LSTM structure, the Gated Recurrent Unit (GRU) network has fewer parameters, which helps to save training time. A series of simulation results show that the proposed deep deterministic policy gradient (DDPG) algorithm can obtain excellent results in simple and complex environments.