Automotive manufacturers and suppliers develop new vehicle technologies to increase traffic safety and transportation efficiency. Autonomous and cooperative vehicle systems are crucial examples of such advanced technologies. The hustle to deploy these fascinating systems onto public roads increases as customer’s expectations rise. Networked driving simulation represents an effective virtual prototyping tool that can support the development, and hence, accelerate system deployment. In networked driving simulation, two or more human-driven virtual vehicles share the same environment and form a very close approximation of real-world traffic interactions. This emerged multi-interactive virtual environment can serve various applications related to the new vehicle technologies and the ever increasing traffic complexity. This paper introduces the promising applications of networked driving simulation and outlines the necessary system design requirements. In addition, the work presents an extensive literature review and evaluation of utilizations of networked driving simulation. Furthermore, three compelling systems of networked driving simulation are analyzed regarding their technical specifications and application scopes. The systems are compared and evaluated using the derived requirements. Finally, potential future work is revealed regarding the design of resilient networked driving simulation systems that can be tailored for possible changes of application requirements.
In networked driving simulation, two or more human drivers participate interactively within a shared virtual environment. Thereby, typical applications of driving simulation can be extended to consider multi-driver scenarios, where a much closer approximation of reality with its unpredictability is achieved. However, the utilized network is typically prone to a considerable amount of message traffic. In addition to restricted system scalability, the resulting degradation of network performance leads to invalid simulation outcomes or unacceptable system behavior. High-Level Architecture (HLA) is the IEEE standard 1516 that provides specific guidelines for networked simulation. Data distribution management (DDM) is one of the service groups provided by the HLA standard. The aim of the DDM service is to reduce network traffic and to save effort required to process unnecessary received data. However, existing approaches for current DDM implementations show major drawbacks in terms of utilization complexity, inefficiency, and yet added network overhead. This paper presents a new concept of an interest manager that takes over the DDM functionality and avoids these drawbacks. Simulation data is exchanged between the participating driving simulators only when it is necessary according to the driving situations. The interest manager was implemented and its efficient functionality was validated by analyzing the network load of two driving maneuvers with and without the interest manager.
Automotive manufacturers and suppliers develop new vehicle systems, such as Advanced Driver Assistance Systems (ADAS), to increase traffic safety and driving comfort. ADAS are technologies that provide drivers with essential information or take over demanding driving tasks. More complex and intelligent vehicle systems are being developed toward fully autonomous and cooperative driving. Apart from the technical development challenges, training of drivers with these complex vehicle systems represents an important concern for automotive manufacturers. This paper highlights the new evolving requirements concerning the training of drivers with future complex vehicle systems. In accordance with these requirements, a new training concept is introduced, and a prototype of a training platform is implemented for utilization in future driving schools. The developed training platform has a scalable and modular architecture so that more than one driving simulator can be networked to a common driving instructor unit. The participating driving simulators provide fully immersive visualization to the drivers by utilizing head-mounted displays instead of conventional display screens and projectors. The driving instructor unit consists of a computer with a developed software tool for training session control, monitoring, and evaluation. Moreover, the driving instructor can use a head-mounted display to participate interactively within the same virtual environment of any selected driver. A simulation model of an autonomous driving system was implemented and integrated in the participating driving simulators. Using this simulation model, training sessions were conducted with the help of a group of test drivers and professional driving instructors to prove the validity of the developed concept and show the usability of the implemented training platform.
In networked driving simulation, two or more human drivers participate interactively within a shared virtual environment. Thereby, typical applications of driving simulation can be extended to consider multi-driver scenarios, where a much closer approximation of reality with its unpredictability is achieved. However, the utilized network is typically prone to a considerable amount of message traffic. In addition to restricted system scalability, the resulting degradation of network performance leads to invalid simulation outcomes or unacceptable system behavior. High-level architecture (HLA) is an IEEE standard for networked simulation. Data distribution management (DDM) is one of the service groups provided by HLA standard. The aim of the DDM service is to reduce network traffic and to save effort required to process unnecessary received data. However, different approaches for current DDM implementations show major drawbacks in terms of utilization complexity, inefficiency, and yet added network overhead. This paper presents a concept of an interest manager that takes over the DDM functionality and avoids these drawbacks. Simulation data is exchanged between the participating driving simulators only when it is necessary according to the driving situations. The concept is validated by analyzing the network load of two driving maneuvers with and without the interest manager.
Autonomous and cooperative vehicle systems represent a key priority in the automotive realm. Networked driving simulation can be utilized as a safe, cost-effective experimental replica of real traffic environments in order to support and accelerate the development of such systems. In networked driving simulation, different independent systems collaborate to achieve a common task: multi-driver traffic scenario simulation. Yet distinct system complexity levels are necessary to fulfill the requirements of various application scenarios, such as development of vehicle systems, analysis of driving behavior, and training of drivers. With myriad alternatives of available systems and components, developers of networked driving simulation are typically confronted with high design complexity. There are no systematic approaches to date for the design of networked driving simulation in accordance with the specific requirements of the concerned application scenarios. This paper presents a novel design method for networked driving simulation. The method consists mainly of a procedure model that is accompanied by a configuration software. The procedure model includes the necessary phases for the systematic design of application-oriented platforms for networked driving simulation. The configuration software embeds supportive decision-making processes that enable developers to apply the design method and easily create different system models. The design method was validated by generating system models and developing platforms of networked driving simulation for three different application scenarios.
Autonomous and cooperative vehicle systems represent a key priority in the automotive realm. Networked driving simulation can be utilized as a safe, cost-effective experimental replica of real traffic environments in order to support and accelerate the development of such systems. In networked driving simulation, different independent systems collaborate to achieve a common task: multi-driver traffic scenario simulation. Yet distinct system complexity levels are necessary to fulfill the requirements of various application scenarios, such as development of vehicle systems, analysis of driving behavior, and training of drivers. With myriad alternatives of available systems and components, developers of networked driving simulation are typically confronted with high design complexity. There are no systematic approaches to date for the design of networked driving simulation in accordance with the specific requirements of the concerned application scenarios. This paper presents a novel design method for networked driving simulation. The method consists mainly of a procedure model that is accompanied by a configuration software. The procedure model includes the necessary phases for the systematic design of application-oriented platforms for networked driving simulation. The configuration software embeds supportive decision-making processes that enable developers to apply the design method and easily create different system models. The design method was validated by generating system models and developing platforms of networked driving simulation for three different application scenarios.