Muhammet Enes Gurses

Dr. Muhammet Enes Gurses

orcid

Research Focus & Metrics

Academic Career Length

6Years (2021-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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17 March 2023 in Surgical Neurology International
Verified
Journal Article
Open access
NGNicolas I. Gonzalez-Romo
Nicolas I. Gonzalez-Romo
GMGiancarlo Mignucci-Jiménez
Giancarlo Mignucci-Jiménez
SHSahin Hanalioglu
Sahin Hanalioglu
MGMuhammet Enes Gurses
Muhammet Enes Gurses
SBSiyar Bahadir
Siyar Bahadir
MPMark C. Preul
Mark C. Preul
Background: Advances in computer sciences, including novel 3-dimensional rendering techniques, have enabled the creation of cloud-based virtual reality (VR) interfaces, making real-time peer-to-peer interaction possible even from remote locations. This study addresses the potential use of this technology for microsurgery anatomy education. Methods: Digital specimens were created using multiple photogrammetry techniques and imported into a virtual simulated neuroanatomy dissection laboratory. A VR educational program using a multiuser virtual anatomy laboratory experience was developed. Internal validation was performed by five multinational neurosurgery visiting scholars testing and assessing the digital VR models. For external validation, 20 neurosurgery residents tested and assessed the same models and virtual space. Results: Each participant responded to 14 statements assessing the virtual models, categorized under realism (n = 3), usefulness (n = 2), practicality (n = 3), enjoyment (n = 3), and recommendation (n = 3). Most responses expressed agreement or strong agreement with the assessment statements (internal validation, 94% [66/70] total responses; external validation, 91.4% [256/280] total responses). Notably, most participants strongly agreed that this system should be part of neurosurgery residency training and that virtual cadaver courses through this platform could be effective for education. Conclusion: Cloud-based VR interfaces are a novel resource for neurosurgery education. Interactive and remote collaboration between instructors and trainees is possible in virtual environments using volumetric models created with photogrammetry. We believe that this technology could be part of a hybrid anatomy curriculum for neurosurgery education. More studies are needed to assess the educational value of this type of innovative educational resource.

18 October 2021 in Operative Neurosurgery
Verified
Journal Article
Closed access
PDF file
MGMuhammet Enes Gurses
Muhammet Enes Gurses
AGAbuzer Gungor
Abuzer Gungor
SHSahin Hanalioglu
Sahin Hanalioglu
CYCumhur Kaan Yaltirik
Cumhur Kaan Yaltirik
HPHasan Cagri Postuk
Hasan Cagri Postuk
UTUğur Türe
Uğur Türe
BACKGROUND: Human cadavers are an essential component of anatomy education. However, access to cadaveric specimens and laboratory facilities is limited in most parts of the world. Hence, new innovative approaches and accessible technologies are much needed to enhance anatomy training. OBJECTIVE: To provide a practical method for 3-dimensional (3D) visualization of cadaveric specimens to maximize the utility of these precious educational materials. METHODS: Embalmed cadaveric specimens (cerebrum, brain stem, and cerebellum) were used. The 3D models of cadaveric specimens were built by merging multiple 2-dimensional photographs. Pictures were taken with standard mobile devices (smartphone and tablet). A photogrammetry program (Qlone®, 2017-2020, EyeCue Vision Technologies Ltd, Yokneam, Israel), an all-in-one 3D scanning and augmented reality technology, was then used to convert the images into an integrated 3D model. RESULTS: High-resolution 360-degree 3D models of the cadaveric specimens were obtained. These models could be rotated and moved freely on different planes, and viewed from different angles with varying magnifications. Advanced editing options and the possibility for export to virtual- or augmented-reality simulation allowed for better visualization. CONCLUSION: This inexpensive, simple, and accessible method for creating 360-degree 3D cadaveric models can enhance training in neuroanatomy and allow for a highly realistic surgical simulation environment for neurosurgeons worldwide.

28 September 2022 in Operative Neurosurgery
Verified
Journal Article
Closed access
MGMuhammet Enes Gurses
Muhammet Enes Gurses
AGAbuzer Gungor
Abuzer Gungor
EGElif Gökalp
Elif Gökalp
SHSahin Hanalioglu
Sahin Hanalioglu
SOSeda Yagmur Karatas Okumus
Seda Yagmur Karatas Okumus
UTUğur Türe
Uğur Türe
BACKGROUND: An understanding of the anatomy of white matter tracts and their 3-dimensional (3D) relationship with each other is important for neurosurgical practice. The fiber dissection technique contributes to this understanding because it involves removing the brain's white matter tracts to reveal their anatomic organization. Using this technique, we built freely accessible 3D models and augmented and virtual reality simulations of white matter tracts. OBJECTIVE: To define the white matter tracts of cadaveric human brains through fiber dissection and to make 2-dimensional and 3D images of the white matter tracts and create 3D models and augmented and virtual reality simulations. METHODS: Twenty cadaveric brain specimens were prepared in accordance with the Klingler method. Brain hemispheres were dissected step-by-step from lateral-to-medial and medial-to-lateral directions. Three-dimensional models and augmented reality and virtual reality simulations were built with photogrammetry. RESULTS: High-resolution 3D models and augmented reality and virtual reality simulations of the white matter anatomy of the cerebrum were obtained. These models can be freely shifted and rotated on different planes, projected on any real surface, visualized from both front and back, and viewed from various angles at various magnifications. CONCLUSION: To our knowledge, this is the first detailed study integrating various technologies (3D modeling, augmented reality, and virtual reality) for high-resolution 3D visualization of dissected white matter fibers of the entire human cerebrum.

1 September 2024 in Journal of Neurosurgery
Verified
Journal Article
Closed access
PDF file
MGMuhammet Enes Gurses
Muhammet Enes Gurses
EGElif Gökalp
Elif Gökalp
NGNeslihan Nisa Gecici
Neslihan Nisa Gecici
AGAbuzer Gungor
Abuzer Gungor
MBMustafa Berker
Mustafa Berker
UTUğur Türe
Uğur Türe
OBJECTIVE: The utilization of digital technologies has experienced a notable surge, particularly in cases where access to cadavers is constrained, within the context of practical neuroanatomy training. This study evaluates augmented reality (AR)– and virtual reality (VR)–based educational models for neuroanatomy education. METHODS: Three-dimensional models were created using advanced photogrammetry. VR- and AR-based educational models were developed by arranging these 3D models to align with the learning objectives of neurosurgery residents and second-year medical students whose cadaveric training was disrupted due to an earthquake in Turkey. Participants engaged with and evaluated the VR- and AR-based educational models, followed by the completion of a 20-item graded user experience survey. A 10-question mini-test was given to assess the baseline knowledge level prior to training and to measure the achievement of learning objectives after training. RESULTS: Forty neurosurgery residents were trained with a VR-based educational model using VR headsets. An AR-based educational model was provided online to 200 second-year medical students for their practical neuroanatomy lesson. The average correct answer rates before the training were 7.5/10 for residents and 4.8/10 for students. These rates were significantly improved after the training to 9.7/10 for residents and to 8.7/10 for students (p < 0.001). Feedback from the users concurred that VR- and AR-based training could significantly enhance the learning experience in the field of neuroanatomy. CONCLUSIONS: VR/AR-based educational models have the potential to improve education. VR/AR-based training systems can serve as an auxiliary tool in neuroanatomy training, offering a realistic alternative to traditional learning tools.

9 March 2024 in Clinical Neurology and Neurosurgery
Verified
Journal Article
Closed access
GKGiovanni Kozel
Giovanni Kozel
MGMuhammet Enes Gurses
Muhammet Enes Gurses
NGNeslihan Nisa Gecici
Neslihan Nisa Gecici
EGElif Gökalp
Elif Gökalp
SBSiyar Bahadir
Siyar Bahadir
MIMichael E. Ivan
Michael E. Ivan

7 September 2022 in Operative Neurosurgery
Verified
Journal Article
Closed access
MGMuhammet Enes Gurses
Muhammet Enes Gurses
AGAbuzer Gungor
Abuzer Gungor
SRSerdar Rahmanov
Serdar Rahmanov
EGElif Gökalp
Elif Gökalp
SHSahin Hanalioglu
Sahin Hanalioglu
UTUğur Türe
Uğur Türe
BACKGROUND: Surgeons must understand the complex anatomy of the cerebellum and brainstem and their 3-dimensional (3D) relationships with each other for surgery to be successful. To the best of our knowledge, there have been no fiber dissection studies combined with 3D models, augmented reality (AR), and virtual reality (VR) of the structure of the cerebellum and brainstem. In this study, we created freely accessible AR and VR simulations and 3D models of the cerebellum and brainstem. OBJECTIVE: To create 3D models and AR and VR simulations of cadaveric dissections of the human cerebellum and brainstem and to examine the 3D relationships of these structures. METHODS: Ten cadaveric cerebellum and brainstem specimens were prepared in accordance with the Klingler's method. The cerebellum and brainstem were dissected under the operating microscope, and 2-dimensional and 3D images were captured at every stage. With a photogrammetry tool (Qlone, EyeCue Vision Technologies, Ltd.), AR and VR simulations and 3D models were created by combining several 2-dimensional pictures. RESULTS: For the first time reported in the literature, high-resolution, easily accessible, free 3D models and AR and VR simulations of cerebellum and brainstem dissections were created. CONCLUSION: Fiber dissection of the cerebellum-brainstem complex and 3D models with AR and VR simulations are a useful addition to the goal of training neurosurgeons worldwide.