As part of a comprehensive analysis, this case report presents a possible case of child maltreatment that can serve as a basis for forensic and medical examiner investigations. This case concerns the death of an infant who was approximately two months old. During a routine examination by the pediatrician at the end of May 2021, the child was found to have a normal head circumference of 31 cm. No other abnormalities were noted. On June 19, 2021, the child died, and an autopsy revealed a head circumference of 44 cm and a subdural hematoma as the cause of death. Questions arose as to who might have abused the child and when. The only evidence was a low-quality cell phone video taken by the child’s parents on June 13, 2021, six days before the child’s death, in which the child could be seen lying on a pillow. It was necessary to determine whether the child in this video already had an unnatural head circumference. This study presents a novel workflow that demonstrates how to analyze and deal with low quality video to answer questions like the above. The workflow demonstrates the creation of 3D scenes from digital image and video material. These 3D scenes can be used for object measurement and to support forensic and medical investigations. In the present case, where only low quality smartphone images were available, the presented workflow was used to create a 3D scene of the child lying on the pillow. In this 3D scene, it was possible to determine the child’s head circumference. These measurements support the findings of the medical examiner (dated June 24, 2021) and confirm the suspicion that possible child abuse had already taken place on June 13, 2021. The innovative approach makes it possible to identify evidence of possible abuse based on a specific point in time, in this case the child’s private footage. It also demonstrates the potential of 3D scene reconstruction in complex forensic and medical scenarios.
During the prosecution process the primary objective is to prove criminal offences to the correct perpetrator to convict them with legal effect. However, in reality this may often be difficult to achieve. Suppose a suspect has been identified and is accused of a bank robbery. Due to the location of the crime, it can be assumed that there is sufficient image and video surveillance footage available, having recorded the perpetrator at the crime scene. Depending on the surveillance system used, there could be even high-resolution material available. In short, optimal conditions seem to be in place for further investigations, especially as far as the identification of the perpetrator and the collection of evidence of their participation in the crime are concerned. However, perpetrators usually act using some kind of concealment to hide their identity. In most cases, they disguise their faces and even their gait. Conventional investigation approaches and methods such as facial recognition and gait analysis then quickly reach their limits. For this reason, an approach based on anthropometric person-specific digital skeletons, so-called rigs, that is being researched by the COMBI research project is presented in this publication. Using these rigs, it should be possible to assign known identities, comparable to suspects, to unknown identities, comparable to perpetrators. The aim of the COMBI research project is to study the anthropometric pattern as a biometric identifier as well as to make it feasible for the standardised application in the taking of evidence by the police and prosecution. The approach is intended to present computer-aided opportunities for the identification of perpetrators that can support already established procedures.
Facial soft tissue reconstruction is an important tool in forensic investigations, especially when conventional identification methods are unsuccessful. This paper presents a digital workflow for facial reconstruction and identity verification using computer vision techniques applied to two forensic cases. The first case involves a cold case from 1993, in which a manual reconstruction by Prof. Helmer was conducted in 1994. We digitally reconstructed the same individual using CAD software (Blender), enabling a direct comparison between manual and digital techniques. To date, the deceased remains unidentified. The second case, from 2021, involved a digitally reconstructed face that was later matched to a missing person through DNA analysis. Here, comparison material was available, including an official photograph. A police officer involved in the case noted a “striking resemblance” between the reconstruction and the photograph. To evaluate this subjective impression, we performed quantitative analyses using three face recognition models (Dlib-based method, VGG-Face, and GhostFaceNet). The models did not indicate significant similarity, highlighting a gap between human perception and algorithmic assessment. These findings suggest that current face recognition algorithms may not yet be fully suited to evaluating reconstructions, which tend to deviate in subtle but critical facial features. To achieve better facial recognition results, further research is required to generate more anatomically accurate and detailed reconstructions that align more closely with the sensitivity of AI-based identification systems.