Yang Song

Yang Song


Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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5 August 2022 in Sensors
Verified
Journal Article
Open access
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YJYujian Jiang
Yujian Jiang
LSLin Song
Lin Song
JZJunming Zhang
Junming Zhang
YSYang Song
Yang Song
Ming YanMing Yan
Ming Yan
Gesture recognition based on wearable devices is one of the vital components of human–computer interaction systems. Compared with skeleton-based recognition in computer vision, gesture recognition using wearable sensors has attracted wide attention for its robustness and convenience. Recently, many studies have proposed deep learning methods based on surface electromyography (sEMG) signals for gesture classification; however, most of the existing datasets are built for surface EMG signals, and there is a lack of datasets for multi-category gestures. Due to model limitations and inadequate classification data, the recognition accuracy of these methods cannot satisfy multi-gesture interaction scenarios. In this paper, a multi-category dataset containing 20 gestures is recorded with the help of a wearable device that can acquire surface electromyographic and inertial (IMU) signals. Various two-stream deep learning models are established and improved further. The basic convolutional neural network (CNN), recurrent neural network (RNN), and Transformer models are experimented on with our dataset as the classifier. The CNN and the RNN models’ test accuracy is over 95%; however, the Transformer model has a lower test accuracy of 71.68%. After further improvements, the CNN model is introduced into the residual network and augmented to the CNN-Res model, achieving 98.24% accuracy; moreover, it has the shortest training and testing time. Then, after combining the RNN model and the CNN-Res model, the long short term memory (LSTM)-Res model and gate recurrent unit (GRU)-Res model achieve the highest classification accuracy of 99.67% and 99.49%, respectively. Finally, the fusion of the Transformer model and the CNN model enables the Transformer-CNN model to be constructed. Such improvement dramatically boosts the performance of the Transformer module, increasing the recognition accuracy from 71.86% to 98.96%.

25 May 2020 in IEEE Antennas and Wireless Propagation Letters
Verified
Journal Article
Closed access
GNGang Ni
Gang Ni
YSYang Song
Yang Song
JCJingfeng Chen
Jingfeng Chen
CHChong He
Chong He
RJRonghong Jin
Ronghong Jin
A novel single channel LCMV-based adaptive beamforming method with time-modulated array (TMA) is proposed and verified. Time-modulated technique is utilized to generate a modulated single-channel signal. And in digital domain, with l $_2$ norm optimization, covariance matrix of original signal is recovered from the sideband signals, which are extracted from the single-channel signal. Finally the optimal weighting vectors can be determined by linearly constrained minimum variance (LCMV) criterion. The proposed method has lower channel mismatches, hardware complexity and cost comparing to the traditional multi-channel structure. And in the procedure, only fixed time sequences are needed to calculate the weights and obtain the output signal. Simulation results are provided to show the procedure and verify its effectiveness.

28 July 2022 in Symmetry
Verified
Journal Article
Open access
PDF file
YJYujian Jiang
Yujian Jiang
ZSZhaoneng Sun
Zhaoneng Sun
SYSaisai Yu
Saisai Yu
SWShuang Wang
Shuang Wang
YSYang Song
Yang Song
Skeleton-based action recognition is a research hotspot in the field of computer vision. Currently, the mainstream method is based on Graph Convolutional Networks (GCNs). Although there are many advantages of GCNs, GCNs mainly rely on graph topologies to draw dependencies between the joints, which are limited in capturing long-distance dependencies. Meanwhile, Transformer-based methods have been applied to skeleton-based action recognition because they effectively capture long-distance dependencies. However, existing Transformer-based methods lose the inherent connection information of human skeleton joints because they do not yet focus on initial graph structure information. This paper aims to improve the accuracy of skeleton-based action recognition. Therefore, a Graph Skeleton Transformer network (GSTN) for action recognition is proposed, which is based on Transformer architecture to extract global features, while using undirected graph information represented by the symmetric matrix to extract local features. Two encodings are utilized in feature processing to improve joints’ semantic and centrality features. In the process of multi-stream fusion strategies, a grid-search-based method is used to assign weights to each input stream to optimize the fusion results. We tested our method using three action recognition datasets: NTU RGB+D 60, NTU RGB+D 120, and NW-UCLA. The experimental results show that our model’s accuracy is comparable to state-of-the-art approaches.

17 January 2024 in Sensors
Verified
Journal Article
Open access
PDF file
HWHuaxin Wang
Huaxin Wang
YSYang Song
Yang Song
WJWei Jiang
Wei Jiang
TWTianhao Wang
Tianhao Wang
Since existing music-driven dance generation methods have abnormal motion when generating dance sequences which leads to unnatural overall dance movements, a music-driven dance generation method based on a spatial-temporal refinement model is proposed to optimize the abnormal frames. Firstly, the cross-modal alignment model is used to learn the correspondence between the two modalities of audio and dance video and based on the learned correspondence, the corresponding dance segments are matched with the input music segments. Secondly, an abnormal frame optimization algorithm is proposed to carry out the optimization of the abnormal frames in the dance sequence. Finally, a temporal refinement model is used to constrain the music beats and dance rhythms in the temporal perspective to further strengthen the consistency between the music and the dance movements. The experimental results show that the proposed method can generate realistic and natural dance video sequences, with the FID index reduced by 1.2 and the diversity index improved by 1.7.