Wireless sensor networks (WSNs) is associated with a new exemplification of a real-time embedded system used for various applications that make the traditional infrastructure-based network seem infeasible. Due to imbalanced energy consumption among nodes, WSN has challenges with better utilization of energy and system enhancement. Clustering has been a better approach in this sequence. Therefore, this paper will utilize a fuzzy logic-based clustering protocol (unequal clustering) with multi-hop transmission for load balancing, energy consumption minimization, and network lifetime prolongation. The protocol forms unequal clusters with cluster head (CH) being selected by fuzzy logic with competition radius. Node distance to the base station, concentration, and residual energy are input variables. The simulation and results section displays the outperformance of the proposed protocol, where the low-energy adaptive clustering hierarchy (LEACH), energy-aware multi-hop multi-path hierarchical (EAMMH), energy-aware unequal clustering fuzzy (EAUCF), and two-tier distributed fuzzy logic-based protocol (TTDFP) for efficient data aggregation in multi-hop wireless sensor networks algorithms.
Clustering is an effective topology control method in wireless sensor networks (WSNs), since it can enhance the network lifetime and scalability. To prolong the network lifetime in clustered WSNs, an efficient cluster head (CH) optimization policy is essential to distribute the energy among sensor nodes. Recently, game theory has been introduced to model clustering. Each sensor node is considered as a rational and selfish player which will play a clustering game with an equilibrium strategy. Then it decides whether to act as the CH according to this strategy for a tradeoff between providing required services and energy conservation. However, how to get the equilibrium strategy while maximizing the payoff of sensor nodes has rarely been addressed to date. In this paper, we present a game theoretic approach for balancing energy consumption in clustered WSNs. With our novel payoff function, realistic sensor behaviors can be captured well. The energy heterogeneity of nodes is considered by incorporating a penalty mechanism in the payoff function, so the nodes with more energy will compete for CHs more actively. We have obtained the Nash equilibrium (NE) strategy of the clustering game through convex optimization. Specifically, each sensor node can achieve its own maximal payoff when it makes the decision according to this strategy. Through plenty of simulations, our proposed game theoretic clustering is proved to have a good energy balancing performance and consequently the network lifetime is greatly enhanced.
Clustering is an effective method for reducing energy consumption in wireless sensor networks (WSNs). In a multihop clustered network scenario, each sensor node transmits data to its own cluster head (CH), and the CH aggregates the data from its member nodes and forwards it to the base station (BS) via other CHs. However, the “hot spot” problem is prone to occur in clustered WSNs because CHs closer to the BS have heavier intercluster forwarding tasks. To address this problem, this paper proposes an unequal clustering algorithm based on interval type-2 TSK fuzzy logic theory (UCT2TSK). The relative distance to the BS (RDB), residual energy (RE), and node density (ND) are considered as the inputs of an interval type-2 fuzzy logic system (FLS). Through fuzzy reasoning, outputs are acquired that can be used to optimize the CHs and determine the cluster sizes. Simulation results verify that UCT2TSK can effectively balance energy consumption and enhance energy efficiency because it has better performance in network lifetime and network throughput than other classical and recent clustering algorithms.
Electronic nose (E-nose), a kind of instrument which combines with the gas sensor and the corresponding pattern recognition algorithm, is used to detect the type and concentration of gases. However, the sensor drift will occur in realistic application scenario of E-nose, which makes a variation of data distribution in feature space and causes a decrease in prediction accuracy. Therefore, studies on the drift compensation algorithms are receiving increasing attention in the field of the E-nose. In this paper, a novel method, namely Wasserstein Distance Learned Feature Representations (WDLFR), is put forward for drift compensation, which is based on the domain invariant feature representation learning. It regards a neural network as a domain discriminator to measure the empirical Wasserstein distance between the source domain (data without drift) and target domain (drift data). The WDLFR minimizes Wasserstein distance by optimizing the feature extractor in an adversarial manner. The Wasserstein distance for domain adaption has good gradient and generalization bound. Finally, the experiments are conducted on a real dataset of E-nose from the University of California, San Diego (UCSD). The experimental results demonstrate that the effectiveness of the proposed method outperforms all compared drift compensation methods, and the WDLFR succeeds in significantly reducing the sensor drift.
This paper proposes a way for drift compensation in electronic noses (e-nose) that often suffers from uncertain and unpredictable sensor drift. Traditional machine learning methods for odor recognition require consistent data distribution, which makes the model trained with previous data less generalized. In the actual application scenario, the data collected previously and the data collected later may have different data distributions due to the sensor drift. If the dataset without sensor drift is treated as a source domain and the dataset with sensor drift as a target domain, a domain correction based on kernel transformation (DCKT) method is proposed to compensate the sensor drift. The proposed method makes the distribution consistency of two domains greatly improved through mapping to a high-dimensional reproducing kernel space and reducing the domain distance. A public benchmark sensor drift dataset is used to verify the effectiveness and efficiency of the proposed DCKT method. The experimental result shows that the proposed method yields the highest average accuracies compared to other considered methods.
Along with the advances of virtual reality (VR) technologies, VR applications are found in various fields. For example, at many major exhibitions, VR is used to mimic the real world through utilizing a number of on-spot sensory equipment to provide immersive user experiences. Despite the advantages that VR brings, the enormous amount of distributed VR videos and the high density of VR users may impose a heavy burden on base stations. On the other hand, the quality of experience (QoE) may seriously suffer from the transmission delay and monetary costs of VR videos. To address the above issues, a D2D-assisted VR video distribution system is designed, and a pre-caching algorithm based on QoE gain is proposed. More specifically, by observing the user residence time at a given node, a user can pre-cache VR videos at the nodes to be visited for improved QoE. To achieve better veracity and efficiency of the pre-caching algorithm, the probability of a user entering each node is calculated based on that user's interest and nodes' popularity. Furthermore, the set of candidate schemes can be greatly narrowed down to a range of feasible schemes according to the real-time popularity threshold, the available storage space, and the energy of the user's equipment. The scheme with maximized user's QoE can finally be selected from the candidate sets according to user's QoE gain. Numerical results show that our proposed pre-caching algorithm improves the level of user's QoE while maintaining superior stability compared with the random-caching and greedy-caching algorithms.