Rüdiger Dillmann

Prof. Dr. Rüdiger Dillmann


Research Focus & Metrics

Academic Career Length

25Years (2002-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 March 2012 in Robotics and Autonomous Systems
Verified
Journal Article
Closed access
DKDaniel Kappler
Daniel Kappler
LCLillian Y. Chang
Lillian Y. Chang
NPNancy S. Pollard
Nancy S. Pollard
TATamim Asfour
Tamim Asfour
RDRüdiger Dillmann
Rüdiger Dillmann

26 October 2020 in IEEE Robotics and Automation Letters
Verified
Journal Article
Open access
JTJ. Camilo Vasquez Tieck
J. Camilo Vasquez Tieck
KSKatharina Secker
Katharina Secker
JKJacques Kaiser
Jacques Kaiser
ARArne Roennau
Arne Roennau
RDRüdiger Dillmann
Rüdiger Dillmann
Evolution gave humans advanced grasping capabilities combining an adaptive hand with efficient control. Grasping motions can quickly be adapted if the object moves or deforms. Soft-grasping with an anthropomorphic hand is a great capability for robots interacting with objects shaped for humans. Nevertheless, most robotic applications use vacuum, 2-finger or custom made grippers. We present a biologically inspired spiking neural network (SNN) for soft-grasping to control a robotic hand. Two control loops are combined, one from motor primitives and one from a compliant controller activated by a reflex. The finger primitives represent synergies between joints and hand primitives represent different affordances. Contact is detected with a mechanism based on inter-neuron circuits in the spinal cord to trigger reflexes. A Schunk SVH 5-finger hand was used to grasp objects with different shapes, stiffness and sizes. The SNN adapted the grasping motions without knowing the exact properties of the objects. The compliant controller with online learning proved to be sensitive, allowing even the grasping of balloons. In contrast to deep learning approaches, our SNN requires one example of each grasping motion to train the primitives. Computation of the inverse kinematics or complex contact point planning is not required. This approach simplifies the control and can be used on different robots providing similar adaptive features as a human hand. A physical imitation of a biological system implemented completely with SNN and a robotic hand can provide new insights into grasping mechanisms.

12 September 2016 in Journal of Intelligent & Robotic Systems
Verified
Journal Article
Open access
PDF file
GHGeorg Hinkel
Georg Hinkel
HGHenning Groenda
Henning Groenda
SKSebastian Krach
Sebastian Krach
LVLorenzo Vannucci
Lorenzo Vannucci
ODOliver Denninger
Oliver Denninger
RRRalf Reussner
Ralf Reussner
Bio-inspired robots still rely on classic robot control although advances in neurophysiology allow adaptation to control as well. However, the connection of a robot to spiking neuronal networks needs adjustments for each purpose and requires frequent adaptation during an iterative development. Existing approaches cannot bridge the gap between robotics and neuroscience or do not account for frequent adaptations. The contribution of this paper is an architecture and domain-specific language (DSL) for connecting robots to spiking neuronal networks for iterative testing in simulations, allowing neuroscientists to abstract from implementation details. The framework is implemented in a web-based platform. We validate the applicability of our approach with a case study based on image processing for controlling a four-wheeled robot in an experiment setting inspired by Braitenberg vehicles.

1 January 2009
Verified
Book Chapter
Closed access
PDF file
ARArne Roennau
Arne Roennau
TKThilo Kerscher
Thilo Kerscher
MZMarco Ziegenmeyer
Marco Ziegenmeyer
JZJohann Marius Zöllner
Johann Marius Zöllner
RDRüdiger Dillmann
Rüdiger Dillmann

1 October 2008
Verified
Conference Paper
Closed access
JKJ. U. Kuehnle
J. U. Kuehnle
ZXZ. Xue
Z. Xue
MSM. Stotz
M. Stotz
JZJ. M. Zoellner
J. M. Zoellner
AVA. Verl
A. Verl
RDRüdiger Dillmann
Rüdiger Dillmann
The recognition and localization of objects in space is of fundamental interest in many robot vision applications, especially in those that are supposed to provide services to human beings. The trivial example of any such task is manipulation, i.e., providing a robot the means of handling objects. In this work, we discuss the chances and the problems experienced when using a time-of-flight camera as the only measurement device of an object recognizer. The localization is based on the best-fit of the geometric primitives within the objects considered (such as planes, cylinders, cones, or spheres). Such shapes are of special interest not only in recognition but also in grasp planning. We use a time-of-flight camera SwissRanger SR-3000 and localize a selected set of objects in order to grasp them with a dexterous robotic hand.

3 April 2012 in IEEE Transactions on Systems, Man, and Cybernetics, Part B (Cybernetics)
Verified
Journal Article
Open access
SUStefan Ulbrich
Stefan Ulbrich
VAVicente Ruiz de Angulo
Vicente Ruiz de Angulo
TATamim Asfour
Tamim Asfour
CTCarme Torras
Carme Torras
RDRüdiger Dillmann
Rüdiger Dillmann
The kinematics of a robot with many degrees of freedom is a very complex function. Learning this function for a large workspace with a good precision requires a huge number of training samples, i.e., robot movements. In this paper, we introduce the Kinematic Bézier Map (KB-Map), a parameterizable model without the generality of other systems but whose structure readily incorporates some of the geometric constraints of a kinematic function. In this way, the number of training samples required is drastically reduced. Moreover, the simplicity of the model reduces learning to solving a linear least squares problem. Systematic experiments have been carried out showing the excellent interpolation and extrapolation capabilities of KB-Maps and their relatively low sensitivity to noise.