Antonio Agudo Martínez

Dr. Antonio Agudo Martínez


Research Focus & Metrics

Academic Career Length

57Years (1970-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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6 October 2018
Verified
Book Chapter
Open access
PDF file
APAlbert Pumarola
Albert Pumarola
AMAntonio Agudo Martínez
Antonio Agudo Martínez
AMAleix M. Martinez
Aleix M. Martinez
ASAlberto Sanfeliu
Alberto Sanfeliu
FMFrancesc Moreno-Noguer
Francesc Moreno-Noguer
Recent advances in Generative Adversarial Networks (GANs) have shown impressive results for task of facial expression synthesis. The most successful architecture is StarGAN, that conditions GANs’ generation process with images of a specific domain, namely a set of images of persons sharing the same expression. While effective, this approach can only generate a discrete number of expressions, determined by the content of the dataset. To address this limitation, in this paper, we introduce a novel GAN conditioning scheme based on Action Units (AU) annotations, which describes in a continuous manifold the anatomical facial movements defining a human expression. Our approach allows controlling the magnitude of activation of each AU and combine several of them. Additionally, we propose a fully unsupervised strategy to train the model, that only requires images annotated with their activated AUs, and exploit attention mechanisms that make our network robust to changing backgrounds and lighting conditions. Extensive evaluation show that our approach goes beyond competing conditional generators both in the capability to synthesize a much wider range of expressions ruled by anatomically feasible muscle movements, as in the capacity of dealing with images in the wild. Keywords GANs Face animation Action-unit condition

1 May 2017
Verified
Conference Paper
Open access
APAlbert Pumarola
Albert Pumarola
AVAlexander Vakhitov
Alexander Vakhitov
AMAntonio Agudo Martínez
Antonio Agudo Martínez
ASAlberto Sanfeliu
Alberto Sanfeliu
FMFrancese Moreno-Noguer
Francese Moreno-Noguer
Low textured scenes are well known to be one of the main Achilles heels of geometric computer vision algorithms relying on point correspondences, and in particular for visual SLAM. Yet, there are many environments in which, despite being low textured, one can still reliably estimate line-based geometric primitives, for instance in city and indoor scenes, or in the so-called “Manhattan worlds”, where structured edges are predominant. In this paper we propose a solution to handle these situations. Specifically, we build upon ORB-SLAM, presumably the current state-of-the-art solution both in terms of accuracy as efficiency, and extend its formulation to simultaneously handle both point and line correspondences. We propose a solution that can even work when most of the points are vanished out from the input images, and, interestingly it can be initialized from solely the detection of line correspondences in three consecutive frames. We thoroughly evaluate our approach and the new initialization strategy on the TUM RGB-D benchmark and demonstrate that the use of lines does not only improve the performance of the original ORB-SLAM solution in poorly textured frames, but also systematically improves it in sequence frames combining points and lines, without compromising the efficiency.

1 June 2018
Verified
Conference Paper
Open access
APAlbert Pumarola
Albert Pumarola
AMAntonio Agudo Martínez
Antonio Agudo Martínez
ASAlberto Sanfeliu
Alberto Sanfeliu
FMFrancesc Moreno-Noguer
Francesc Moreno-Noguer
We present a novel approach for synthesizing photorealistic images of people in arbitrary poses using generative adversarial learning. Given an input image of a person and a desired pose represented by a 2D skeleton, our model renders the image of the same person under the new pose, synthesizing novel views of the parts visible in the input image and hallucinating those that are not seen. This problem has recently been addressed in a supervised manner [16, 35], i.e., during training the ground truth images under the new poses are given to the network. We go beyond these approaches by proposing a fully unsupervised strategy. We tackle this challenging scenario by splitting the problem into two principal subtasks. First, we consider a pose conditioned bidirectional generator that maps back the initially rendered image to the original pose, hence being directly comparable to the input image without the need to resort to any training image. Second, we devise a novel loss function that incorporates content and style terms, and aims at producing images of high perceptual quality. Extensive experiments conducted on the DeepFashion dataset demonstrate that the images rendered by our model are very close in appearance to those obtained by fully supervised approaches.

18 August 2015 in IEEE Transactions on Pattern Analysis and Machine Intelligence
Verified
Journal Article
Open access
AMAntonio Agudo Martínez
Antonio Agudo Martínez
FMFrancesc Moreno-Noguer
Francesc Moreno-Noguer
BCBegona Calvo
Begona Calvo
JMJose M. Martinez Montiel
Jose M. Martinez Montiel
We propose a new approach to simultaneously recover camera pose and 3D shape of non-rigid and potentially extensible surfaces from a monocular image sequence. For this purpose, we make use of the Extended Kalman Filter based Simultaneous Localization And Mapping (EKF-SLAM) formulation, a Bayesian optimization framework traditionally used in mobile robotics for estimating camera pose and reconstructing rigid scenarios. In order to extend the problem to a deformable domain we represent the object's surface mechanics by means of Navier's equations, which are solved using a Finite Element Method (FEM). With these main ingredients, we can further model the material's stretching, allowing us to go a step further than most of current techniques, typically constrained to surfaces undergoing isometric deformations. We extensively validate our approach in both real and synthetic experiments, and demonstrate its advantages with respect to competing methods. More specifically, we show that besides simultaneously retrieving camera pose and non-rigid shape, our approach is adequate for both isometric and extensible surfaces, does not require neither batch processing all the frames nor tracking points over the whole sequence and runs at several frames per second.

1 June 2014
Verified
Conference Paper
Closed access
AMAntonio Agudo Martínez
Antonio Agudo Martínez
LALourdes Agapito
Lourdes Agapito
BCBegona Calvo
Begona Calvo
JMJ.M.M. Montiel
J.M.M. Montiel
We propose an online solution to non-rigid structure from motion that performs camera pose and 3D shape estimation of highly deformable surfaces on a frame-by-frame basis. Our method models non-rigid deformations as a linear combination of some mode shapes obtained using modal analysis from continuum mechanics. The shape is first discretized into linear elastic triangles, modelled by means of finite elements, which are used to pose the force balance equations for an undamped free vibrations model. The shape basis computation comes down to solving an eigenvalue problem, without the requirement of a learning step. The camera pose and time varying weights that define the shape at each frame are then estimated on the fly, in an online fashion, using bundle adjustment over a sliding window of image frames. The result is a low computational cost method that can run sequentially in real-time. We show experimental results on synthetic sequences with ground truth 3D data and real videos for different scenarios ranging from sparse to dense scenes. Our system exhibits a good trade-off between accuracy and computational budget, it can handle missing data and performs favourably compared to competing methods.

1 June 2018
Verified
Conference Paper
Open access
APA. Pumarola
A. Pumarola
AMAntonio Agudo Martínez
Antonio Agudo Martínez
LPL. Porzi
L. Porzi
ASA. Sanfeliu
A. Sanfeliu
VLV. Lepetit
V. Lepetit
FMF. Moreno-Noguer
F. Moreno-Noguer
We propose a method for predicting the 3D shape of a deformable surface from a single view. By contrast with previous approaches, we do not need a pre-registered template of the surface, and our method is robust to the lack of texture and partial occlusions. At the core of our approach is a geometry-aware deep architecture that tackles the problem as usually done in analytic solutions: first perform 2D detection of the mesh and then estimate a 3D shape that is geometrically consistent with the image. We train this architecture in an end-to-end manner using a large dataset of synthetic renderings of shapes under different levels of deformation, material properties, textures and lighting conditions. We evaluate our approach on a test split of this dataset and available real benchmarks, consistently improving state-of-the-art solutions with a significantly lower computational time.