Limited research has compared the physical qualities of adolescent rugby union (RU) players across differing playing standards. This study therefore compared the physical qualities of academy and school Under-18 RU players. One-hundred and eighty-four (professional regional academy, n = 55 school, n = 129) male RU players underwent a physical testing battery to quantify height, body mass, strength (bench press and pull-up), speed (10, 20 and 40 m), 10 m momentum (calculated; 10 m velocity * body mass) and a proxy measure of aerobic fitness (Yo-Yo Intermittent Recovery Test Level 1; IRTL1). The practical significance of differences between playing levels were assessed using magnitude-based inferences. Academy players were taller (very likely small), heavier (likely moderate) and stronger (bench press possibly large; pull-up plus body mass likely small) than school players. Academy players were faster than school players over 20 and 40 m (possibly and likely small), although differences in 10 m speed were not apparent (possibly trivial). Academy players displayed greater 10 m momentum (likely moderate) and greater IRTL1 performance (likely small) than school players. These findings suggest that body size, strength, running momentum, 40 m speed and aerobic fitness contribute to a higher playing standard in adolescent rugby union.
13 February 2020 in Journal of Strength & Conditioning Research
Shattock, K and Tee, JC. Autoregulation in resistance training: A comparison of subjective versus objective methods. J Strength Cond Res 36(3): 641–648, 2022—Autoregulation (AR) is a resistance training periodization approach that adjusts training prescription in response to individual rates of athlete adaptation. AR training prescription can make use of either subjective (rating of perceived exertion [RPE]) or objective (barbell velocity) intensity descriptors. The aim of this research was to compare the efficacy of these 2 approaches in improving sport-specific physical performance measures. Using a randomized crossover design, 20 amateur rugby union players completed two 6-week blocks of training with training intensity prescribed using either objective velocity-based (VB) (measured using a wearable accelerometer device) or objective RPE-based intensity prescriptions. Training volume was matched for both groups while training intensity was equivalent but prescribed using either VB or RPE measures. Performance measurements were countermovement jump (CMJ), 1 repetition maximum back squat and bench press, and 10-, 20-, and 40-m sprint. Testing was conducted before and immediately after each training block. The likelihood that observed changes in performance measures were meaningful was assessed using magnitude-based decisions. Both training programs induced practically meaningful improvements in CMJ (VB most likely +8.2, ±1.1%; RPE likely +3.8, ±0.9%), back squat (VB most likely +7.5, ±1.5%; RPE possibly +3.5, ±1.8%), and bench press (VB most likely +7.7, ±2.1%; RPE possibly +3.8, ±0.9%). Changes in sprint test performance were very likely trivial for both programs. Objective AR programming resulted in larger improvements in CMJ (likely 4.2, ±1.2%), squat (likely 3.7, ±1.5%) performance, and bench press (possibly 3.7, ±1.5%) performance. Autoregulation periodization improved strength and CMJ, but not sprint performance. Autoregulation effects are augmented through the use of objective intensity prescription.
13 April 2016 in International Journal of Sports Science & Coaching
Closely matching training session exertions with actual match-play intensities ensures players are physically prepared for competition. The movement patterns of four typical rugby union training activities (traditional endurance, high-intensity interval, game-based and skills training) were compared with match-play using global positioning systems. The degree of difference from match-play was determined by calculating Cohen’s effect size statistic. Training activities for players in different positions (tight forward, loose forward, scrumhalf, inside back and outside back) were similarly assessed. Movement patterns were measured as relative distance, distance walking (0–2 m.s−1), jogging (2–4 m.s−1), striding (4–6 m.s−1) and sprinting (>6 m.s−1) and sprint and acceleration (>2.75 m.s−2) frequency. Overall, high-intensity interval training was the most similar to match-play, and could be adopted as a primary training activity. Game-based training failed to meet match intensity in all positions (Effect size = medium to large). If game-based training is used as the primary training activity, supplementary training is required to ensure players are adequately prepared for match demands.