To enrich legged robots with fast energy-efficient mobility on even terrain, wheeled-legged robots have emerged as a valued robot form in robotics research. This paper describes the complete development of a new wheeled-legged quadruped robot named Max, ranging from its mechanical design over system architecture to core algorithms implemented for it to realize various motion behaviors. Instead of attaching wheels to the distal ends of legs as in the existing wheeled-legged robot designs, this robot has wheels installed on the knees with a special switching mechanism to convert a leg between the legged and wheeled locomotion modes. This design keeps the wheeled leg lightweight, enabling the robot to preserve the motion agility as a quadruped robot while gaining the energy-efficiency as a four-wheel or even two-wheel mobile robot. An online locomotion generation method is proposed to compute the 6-D body trajectory of the robot in walking on the perceived terrain, while dynamic movements such as leaps and flips are generated by a unified trajectory optimizer, which is also used to generate the transition motions of the robot to transform into the wheeled mode. The diverse mobility of the proposed robot Max is verified with extensive experiments. Note to Practitioners —Empowering robots with all-terrain mobility is a fundamental open problem in developing a new generation of robots. To this end, combinations of wheels and legs have been explored for robots to possess both traversability on uneven terrains and efficiency on even terrains. This paper proposes a new wheeled-legged quadruped robot with focuses on the integrated design of wheeled legs, system architecture, and core algorithms implemented for various legged and wheeled locomotion behaviors. To embed wheels without adding additional motors and keep the light weight of original legs, a special switching mechanism is designed and integrated at the knee joints where wheels are installed. Algorithms for generating quadrupedal walk according to online perceived terrain information as well as other dynamic legged and wheeled motions are discussed and demonstrated. The system architecture for allocating all vision and motion algorithms is also presented. This work is intended to provide a whole picture of developing this new robot including both hardware and software aspects.
14 April 2021 in IEEE Transactions on Intelligent Transportation Systems
When handling occlusion in unsupervised stereo matching, existing methods tend to neglect the supportive role of occlusion and to perform inappropriate disparity smoothing around the occlusion. To address these problems, we propose an occlusion-aware stereo network that contains a specific module to first estimate occlusion as an additional depth cue. In the occlusion inference module, a pixel is classified with a three-category label based on whether an area is occluded by an object on the left, occluded by an object on the right, or unoccluded. After the occluders are detected, we introduce a directed disparity smoothing loss that allows valid disparity estimates to be propagated to fill the occluded region, while ambiguous matches in the occluded region do not affect other regions. Disparity and occlusion are trained alternately in an unsupervised manner with detached backpropagation to enable the directed smoothness. Experiments show that our method achieves 3-pixel threshold error rates of 6.51% and 5.69% on the KITTI 2015 and KITTI 2012 validation sets, state-of-the-art results among unsupervised learning networks at the time of submission.
18 July 2023 in IEEE Transactions on Intelligent Vehicles
With respect to the dynamic target tracking issue in the obstacle environment, this paper provides a collision-free tracking framework combining a modified guidance vector field (GVF) and a disturbance rejection controller. More specifically, two primary improvements are implemented compared with the existing GVF methods. The first improvement involves designing a variable property vector deforming the elliptic integral curves to straight lines pointing to the target point, which prevents the robot from detouring. The other improvement is to construct an adjustable parametric function for blending the attractive field and repulsive field so as to refine the obstacle avoidance performance. Meanwhile, a generalized proportional integral observer (GPIO) based steering controller and a sliding mode based approaching controller are provided to enhance the capability of disturbance rejection. Furthermore, simulation and experimental results demonstrate that the proposed method is efficient in the multi-obstacle environment in terms of tracking the virtual dynamic target and the dynamic quadruped robot target even in the environment with uncertain disturbances.
25 November 2024 in IEEE Transactions on Automation Science and Engineering
Gait planning is one of the most critical technologies for quadruped robots. However, far too little attention has been paid to the tight coupling mechanism of gait planning with terrain understanding and energy efficiency. To date, it is still challenging to plan optimal gait strategies that are highly adapted to terrain features with stable and efficient transitions. Accordingly, this paper proposes an adaptive gait control framework for quadruped robots that combines terrain recognition, Cost of Transport (CoT), and the Froude (Fr) number. More specifically, an optimal gait selection strategy for quadruped robots is designed based on different terrain texture features and the CoT characteristics of different gaits. To address the gait transition process induced thereby, an adaptive method for gait parameters based on the Fr number is further proposed, which can make the process more stable. Besides, model predictive control (MPC) and whole-body control (WBC) are employed as the motion controllers for the quadruped robot. Furthermore, simulation and experimental results indicate that the proposed method possesses superior terrain adaptability, energy efficiency, and motion stability during gait transitions, which is beneficial for the quadruped robots to maintain stable motion and reduce energy consumption when performing tasks in changeable terrains. Note to Practitioners —This paper is motivated by the problem of adaptive gait planning for quadruped robots that walks through different terrains. We propose a method that ensures optimal gait selection by robots facing diverse terrains and maintains the stability of gait transition. The proposed control framework, upon testing in a simulated environment, can be directly deployed on real-world robot without further adjustments and allows the robot to traverse various terrains with minimal sim-to-real issues. Hopefully, our proposed method can provide valuable guidance and support for facilitating the enhancement of capabilities in performing prolonged endurance tasks in unstructured environments for quadruped robots.
In the field of quadruped robots, the most classic motion control algorithm is based on model prediction control (MPC). However, this method poses challenges as it necessitates the precise construction of the robot’s dynamics model, making it difficult to achieve agile movements similar to those of a biological dog. Due to these limitations, researchers are increasingly turning to model-free learning methods, which significantly reduce the difficulty of modeling and engineering debugging and simultaneously reduce real-time optimization computational burden. Inspired by the growth process of humans and animals, from learning to walk to fluent movements, this article proposes a hierarchical reinforcement learning framework for the motion controller to learn some higher-level tasks. First, some basic motion skills can be learned from motion data captured from a biological dog. Then, with these learned basic motion skills as a foundation, the quadruped robot can focus on learning higher-level tasks without starting from low-level kinematics, which saves redundant training time. By utilizing domain randomization techniques during the training process, the trained policy function can be directly transferred to a physical robot without modification, and the resulting controller can perform more biomimetic movements. By implementing the method proposed in this article, the agility and adaptability of the quadruped robot can be maximally utilized to achieve efficient operations in complex terrains.