Domna Banakou

Dr. Domna Banakou


Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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15 July 2013 in Proceedings of the National Academy of Sciences
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DBDomna Banakou
Domna Banakou
RGRaphaela Groten
Raphaela Groten
MSMel Slater
Mel Slater
An illusory sensation of ownership over a surrogate limb or whole body can be induced through specific forms of multisensory stimulation, such as synchronous visuotactile tapping on the hidden real and visible rubber hand in the rubber hand illusion. Such methods have been used to induce ownership over a manikin and a virtual body that substitute the real body, as seen from first-person perspective, through a head-mounted display. However, the perceptual and behavioral consequences of such transformed body ownership have hardly been explored. In Exp. 1, immersive virtual reality was used to embody 30 adults as a 4-y-old child (condition C), and as an adult body scaled to the same height as the child (condition A), experienced from the first-person perspective, and with virtual and real body movements synchronized. The result was a strong body-ownership illusion equally for C and A. Moreover there was an overestimation of the sizes of objects compared with a nonembodied baseline, which was significantly greater for C compared with A. An implicit association test showed that C resulted in significantly faster reaction times for the classification of self with child-like compared with adult-like attributes. Exp. 2 with an additional 16 participants extinguished the ownership illusion by using visuomotor asynchrony, with all else equal. The size-estimation and implicit association test differences between C and A were also extinguished. We conclude that there are perceptual and probably behavioral correlates of body-ownership illusions that occur as a function of the type of body in which embodiment occurs.

29 November 2016 in Frontiers in Human Neuroscience
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DBDomna Banakou
Domna Banakou
PHParasuram D. Hanumanthu
Parasuram D. Hanumanthu
MSMel Slater
Mel Slater
Virtual reality can be used to visually substitute a person’s body by a life-sized virtual one. Such embodiment results in a perceptual illusion of body ownership over the virtual body (VB). Previous research has shown that the form of the VB can influence implicit attitudes. In particular, embodying White people in a Black virtual body is associated with an immediate decrease in their implicit racial bias against Black people. We tested whether the reduction in implicit bias lasts for at least one week and whether it is enhanced by multiple exposures. Two experiments were carried out with a total of 90 female participants where the virtual body was either Black or White. Participants were required to follow a virtual Tai Chi teacher who was either Asian or European Caucasian. Each participant had 1, 2 or 3 exposures separated by days. Implicit racial bias was measured one week before their first exposure and one week after their last. The results show that implicit bias decreased more for those with the Black virtual body than the White. There was also some evidence of a general decrease in bias independently of body type for which possible explanations are put forward.

11 June 2018 in Frontiers in Psychology
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DBDomna Banakou
Domna Banakou
SKSameer Kishore
Sameer Kishore
MSMel Slater
Mel Slater
The brain's body representation is amenable to rapid change, even though we tend to think of our bodies as relatively fixed and stable. For example, it has been shown that a life-sized body perceived in virtual reality as substituting the participant's real body, can be felt as if it were their own, and that the body type can induce perceptual, attitudinal and behavioral changes. Here we show that changes can also occur in cognitive processing and specifically, executive functioning. Fifteen male participants were embodied in a virtual body that signifies super-intelligence (Einstein) and 15 in a (Normal) virtual body of similar age to their own. The Einstein body participants performed better on a cognitive task than the Normal body, considering prior cognitive ability (IQ), with the improvement greatest for those with low self-esteem. Einstein embodiment also reduced implicit bias against older people. Hence virtual body ownership may additionally be used to enhance executive functioning.

24 November 2014 in Proceedings of the National Academy of Sciences
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DBDomna Banakou
Domna Banakou
MSMel Slater
Mel Slater
Significance: Under normal circumstances we consciously attribute authorship of our actions to ourselves, the sensation of agency. We describe an experiment where participants observed a virtual human character speak and falsely attributed the speaking to themselves. They later shifted the FF of their own voice toward the stimulus voice. This only occurred when the life-sized VB substituted their own and moved with their own movements. A further contribution to the effect was vibrotactile stimulation on the thyroid cartilage synchronized with the speaking. This suggests that agency can be self-attributed even in the absence of prior intention, feed-forward prediction, priming, and cause preceding effect. A critical contributor is the illusion of ownership over the VB that spoke.

29 August 2017 in Scientific Reports
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AMAna Jiménez Martín
Ana Jiménez Martín
DBDomna Banakou
Domna Banakou
NBNadia Bianchi-Berthouze
Nadia Bianchi-Berthouze
MSMel Slater
Mel Slater
People’s mental representations of their own body are malleable and continuously updated through sensory cues. Altering one’s body-representation can lead to changes in object perception and implicit attitudes. Virtual reality has been used to embody adults in the body of a 4-year-old child or a scaled-down adult body. Child embodiment was found to cause an overestimation of object sizes, approximately double that during adult embodiment, and identification of the self with child-like attributes. Here we tested the contribution of auditory cues related to one’s own voice to these visually-driven effects. In a 2 × 2 factorial design, visual and auditory feedback on one’s own body were varied across conditions, which included embodiment in a child or scaled-down adult body, and real (undistorted) or child-like voice feedback. The results replicated, in an older population, previous findings regarding size estimations and implicit attitudes. Further, although auditory cues were not found to enhance these effects, we show that the strength of the embodiment illusion depends on the child-like voice feedback being congruent or incongruent with the age of the virtual body. Results also showed the positive emotional impact of the illusion of owning a child’s body, opening up possibilities for health applications.

9 December 2020 in Royal Society Open Science
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DBDomna Banakou
Domna Banakou
ABAlejandro Beacco
Alejandro Beacco
SNSolène Neyret
Solène Neyret
MBMarta Blasco-Oliver
Marta Blasco-Oliver
SSSofia Seinfeld
Sofia Seinfeld
MSMel Slater
Mel Slater
When people hold implicit biases against a group they typically engage in discriminatory behaviour against group members. In the context of the implicit racial bias of ‘White' against ‘Black' people, it has been shown several times that implicit bias is reduced after a short exposure of embodiment in a dark-skinned body in virtual reality. Embodiment usually leads to the illusion of ownership over the virtual body, irrespective of its skin colour. Previous studies have been carried out in virtual scenarios that are affectively neutral or positive. Here, we show that when the scenario is affectively negative the illusion of body ownership of White participants over a White body is lessened, and implicit bias is higher for White participants in a Black virtual body. The study was carried out with 92 White female participants, in a between-groups design with two factors: BodyType (their virtual body was White or Black) and a surrounding Crowd was Negative, Neutral or Positive towards the participant. We argue that negative affect prevents the formation of new positive associations with Black and distress leads to disownership of the virtual body. Although virtual reality is often thought of as an ‘empathy machine' our results suggest caution, that this may not be universally the case.