Interactions with digital devices during social settings can reduce social engagement and interrupt conversations. To overcome these drawbacks, we designed ParaGlassMenu, a semi-transparent circular menu that can be displayed around a conversation partner’s face on Optical See-Through Head-Mounted Display (OHMD) and interacted subtly using a ring mouse. We evaluated ParaGlassMenu with several alternative approaches (Smartphone, Voice assistant, and Linear OHMD menus) by manipulating Internet-of-Things (IoT) devices in a simulated conversation setting with a digital partner. Results indicated that the ParaGlassMenu offered the best overall performance in balancing social engagement and digital interaction needs in conversations. To validate these findings, we conducted a second study in a realistic conversation scenario involving commodity IoT devices. Results confirmed the utility and social acceptance of the ParaGlassMenu. Based on the results, we discuss implications for designing attention-maintaining subtle interaction techniques on OHMDs.
Due to the simplicity and competitive classification performance of the naive Bayes (NB), researchers have proposed many approaches to improve NB by weakening its attribute independence assumption. Through the theoretical analysis of Kullback–Leibler divergence, the difference between NB and its variations lies in different orders of conditional mutual information represented by these augmenting edges in the tree-shaped network structure. In this paper, we propose to relax the independence assumption by further generalizing tree-augmented naive Bayes (TAN) from 1-dependence Bayesian network classifiers (BNC) to arbitrary k-dependence. Sub-models of TAN that are built to respectively represent specific conditional dependence relationships may “best match” the conditional probability distribution over the training data. Extensive experimental results reveal that the proposed algorithm achieves bias-variance trade-off and substantially better generalization performance than state-of-the-art classifiers such as logistic regression.
Deep network recommendation is a cutting-edge topic in current recommendation system research, which as a combination of recommendation systems and deep learning theory can effectively improve recommendation accuracy. In a real recommendation scenario, all the effective information in a data set should be extracted, both explicit and implicit, because the comprehensive degree of information is proportional to the recommendation performance. This paper proposes an enhanced multi-modal recommendation based on alternate training with knowledge graph representation (SI-MKR) based on the MKR deep learning recommendation model. Our framework is an enhanced recommendation system based on knowledge graph representation, using valuable external knowledge as multi-modal information. The SI-MKR model solves the problem of ignoring the diversity of data types in the multi-modal knowledge-based recommendation system, which adds user and item attribute information from a knowledge graph as an enhancement recommendation multi-tasking training. By analysing the content of the item and user attributes, the SI-MKR model classifies the attributes of the items and users, processes the text type attributes and multi-value type attributes separately for feature extraction, and other types of attributes are used as inputs to the knowledge graph embedding unit. In addition, the knowledge graph data form a triplet unit, thus continuing the knowledge graph data training process. The feature extraction unit of the knowledge graph and the recommended unit are connected through the cross-compression unit for alternate training. During the deep learning framework training process, the recommendation system’s item has a potential correlation with the head entity in the knowledge graph which embodies the idea of multi-tasking. Through extensive experiments on real-world datasets, we demonstrate that SI-MKR achieves substantial gains in movie recommendation over advanced model baselines. Even user-item interactions are sparse, SI-MKR maintains better performance than the MKR model.
This study proposes a novel technology as a creative method to interact with an augmented reality (AR) system called PhoneCursor, which is incorporated onto head-mounted displays. PhoneCursor is designed to offer more intuitive, portable and natural interaction. Its technical realization combines the gyroscope and acceleration sensor based on mobile phone. In view of the target selection ability as a base function of PhoneCursor, it also enhances the performance in solving some difficult selection problems in AR, including far and small object selection, 3D occlusion, dense object selection, and batch selection problem. An experiment based on the ISO 9241-9 standard is conducted to investigate this ability, wherein the PhoneCursor technique is compared with the widely used and well-performing head-movement-based selection technique. Results show that PhoneCursor performs better in terms of movement time and throughput than the conventional technique. Some applications are further proposed to showcase the potential of using the PhoneCursor technique in AR scenarios.