Human activities are important to landscape design and urban planning; however, the effect of sound-related activities on human behaviours and acoustic comfort has not been considered. The objective of this study is to explore how human behaviours and acoustic comfort in urban open spaces can be changed by sound-related activities. On-site measurements were performed at a case study site in Harbin, China, and an acoustic comfort survey was simultaneously conducted. In terms of effect of sound activities on human behaviours, music-related activities caused 5.1-21.5% of persons who pass by the area to stand and watch the activity, while there was a little effect on the number of persons who performed excises during the activity. Human activities generally have little effect on the behaviour of pedestrians when only 1 to 3 persons are involved in the activities, while a deep effect on the behaviour of pedestrians is noted when >6 persons are involved in the activities. In terms of effect of activities on acoustic comfort, music-related activities can increase the sound level from 10.8 to 16.4dBA, while human activities such RS and PC can increase the sound level from 9.6 to 12.8dBA; however, they lead to very different acoustic comfort. The acoustic comfort of persons can differ with activities, for example the acoustic comfort of persons who stand watch can increase by music-related activities, while the acoustic comfort of persons who sit and watch can decrease by human sound-related activities. Some sound-related activities can show opposite trend of acoustic comfort between visitors and citizens. Persons with higher income prefer music sound-related activities, while those with lower income prefer human sound-related activities.
Patients in general wards are often exposed to excessive levels of noise and activity, and high levels of noise have been associated with depression and anxiety. Previous studies have found that an appropriate acoustic environment is beneficial to the patient's therapeutic and treatment process; however, the soundscape is rarely intentionally designed or operated to improve patient recovery, especially for psychological rehabilitation. To gain the most accurate, and least variable, estimate of acoustic environmental stimuli/properties, virtual reality (VR) technology should be used to ensure that other environmental factors are stable and uniform in order to reduce the stimulation of other environmental factors. Therefore, this study aims to discuss the influence of the acoustic environment on patient physiological/psychological indicators and the mechanism of the effect on recovery using VR technology. A digital three-dimensional model of a hospital room was constructed, and experimental subjects wore VR glasses to visualize a real ward scene. Four typical sound categories were selected to analyze the effect of the acoustic environment on recovery, and physiological indicators were monitored and psychological factors were subjectively evaluated. The results show that music plays an important role in reducing stress as it can aid in a patient’s physiological (skin conduction levels) and psychological stress recovery. Furthermore, mechanical and anthropogenic sounds exert negative effects on a patient’s stress recovery. However, the effect is only limited to psychological stress indicators. The interaction effects of demographic characteristics and the acoustic environment are not significant, and future studies could consider the social-economic characteristics of patients. Based on these findings, we provide evidence that indicates that a hospital’s acoustic environment is an important influencing factor on the stress recovery of patients, and can serve as a reference for healthcare architects and policy makers.
Commercial pedestrian streets are very common in China and Europe, with many situated in historic or cultural centres. The environments of these streets are important, including their sound environments. The objective of this study is to explore the relationships between the crowd density and the sound environments of commercial pedestrian streets. On-site measurements were performed at the case study site in Harbin, China, and a questionnaire was administered. The sound pressure measurements showed that the crowd density has an insignificant effect on sound pressure below 0.05 persons/m2, whereas when the crowd density is greater than 0.05 persons/m2, the sound pressure increases with crowd density. The sound sources were analysed, showing that several typical sound sources, such as traffic noise, can be masked by the sounds resulting from dense crowds. The acoustic analysis showed that crowd densities outside the range of 0.10 to 0.25 persons/m2 exhibited lower acoustic comfort evaluation scores. In terms of audiovisual characteristics, the subjective loudness increases with greater crowd density, while the acoustic comfort decreases. The results for an indoor underground shopping street are also presented for comparison.