Valeria Manera

Dr. Valeria Manera


Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 March 2015 in Alzheimer's & Dementia: Diagnosis, Assessment & Disease Monitoring
Verified
Journal Article
Open access
AKAlexandra König
Alexandra König
ASAharon Satt
Aharon Satt
ASAlexander Sorin
Alexander Sorin
RHRon Hoory
Ron Hoory
OTOrith Toledo‐Ronen
Orith Toledo‐Ronen
RDRenaud David
Renaud David
Background: To evaluate the interest of using automatic speech analyses for the assessment of mild cognitive impairment (MCI) and early‐stage Alzheimer's disease (AD).Methods: Healthy elderly control (HC) subjects and patients with MCI or AD were recorded while performing several short cognitive vocal tasks. The voice recordings were processed, and the first vocal markers were extracted using speech signal processing techniques. Second, the vocal markers were tested to assess their “power” to distinguish among HC, MCI, and AD. The second step included training automatic classifiers for detecting MCI and AD, using machine learning methods and testing the detection accuracy.Results: The classification accuracy of automatic audio analyses were as follows: between HCs and those with MCI, 79% ± 5%; between HCs and those with AD, 87% ± 3%; and between those with MCI and those with AD, 80% ± 5%, demonstrating its assessment utility.Conclusion: Automatic speech analyses could be an additional objective assessment tool for elderly with cognitive decline.

17 July 2018 in European Psychiatry
Verified
Journal Article
Open access
Philippe RobertPhilippe Robert
Philippe Robert
KLK.L. Lanctôt
K.L. Lanctôt
LAL. Agüera-Ortiz
L. Agüera-Ortiz
PAP. Aalten
P. Aalten
FBF. Bremond
F. Bremond
VMValeria Manera
Valeria Manera
Background: Apathy is a very common behavioural and psychological symptom across brain disorders. In the last decade, there have been considerable advances in research on apathy and motivation. It is thus important to revise the apathy diagnostic criteria published in 2009. The main objectives were to: a) revise the definition of apathy; b) update the list of apathy dimensions; c) operationalise the diagnostic criteria; and d) suggest appropriate assessment tools including new technologies.Methods: The expert panel (N = 23) included researchers and health care professionals working on brain disorders and apathy, a representative of a regulatory body, and a representative of the pharmaceutical industry. The revised diagnostic criteria for apathy were developed in a two-step process. First, following the standard Delphi methodology, the experts were asked to answer questions via web-survey in two rounds. Second, all the collected information was discussed on the occasion of the 26th European Congress of Psychiatry held in Nice (France).Results: Apathy was defined as a quantitative reduction of goal-directed activity in comparison to the patient’s previous level of functioning (criterion A). Symptoms must persist for at least four weeks, and affect at least two of the three apathy dimensions (behaviour/cognition; emotion; social interaction; criterion B). Apathy should cause identifiable functional impairments (criterion C), and should not be fully explained by other factors, such as effects of a substance or major changes in the patient’s environment (Criterion D). Table 1 Apathy diagnostic criteria 2018.: CRITERION A:A quantitative reduction of goal-directed activity either in behavioral, cognitive, emotional or social dimensions in comparison to the patient’s previous level of functioning in these areas. These changes may be reported by the patient himself/herself or by observation of others. CRITERION B:The presence of at least 2 of the 3 following dimensions for a period of at least four weeks and present most of the timeB1. BEHAVIOUR & COGNITIONLoss of, or diminished, goal-directed behaviour or cognitive activity as evidenced by at least one of the following:General level of activity:the patient has a reduced level of activity either at home or work, makes less effort to initiate or accomplish tasks spontaneously, or needs to be prompted to perform them.Persistence of activity:He/she is less persistent in maintaining an activity or conversation, finding solutions to problems or thinking of alternative ways to accomplish them if they become difficult.Making choices:He/she has less interest or takes longer to make choices when different alternatives exist (e.g., selecting TV programs, preparing meals, choosing from a menu, etc.)Interest in external issue:He/she has less interest in or reacts less to news, either good or bad, or has less interest in doing new thingsPersonal wellbeing:He/she is less interested in his/her own health and wellbeing or personal image (general appearance, grooming, clothes, etc.).B2. EMOTIONLoss of, or diminished, emotion as evidenced by at least one of the following:Spontaneous emotions:the patient shows less spontaneous (self-generated) emotions regarding their own affairs, or appears less interested in events that should matter to him/her or to people that he/she knows well.Emotional reactions to environment:He/she expresses less emotional reaction in response to positive or negative events in his/her environment that affect him/her or people he/she knows well (e.g., when things go well or bad, responding to jokes, or events on a TV program or a movie, or when disturbed or prompted to do things he/she would prefer not to do).Impact on others:He/she is less concerned about the impact of his/her actions or feelings on the people around him/her.Empathy:He/she shows less empathy to the emotions or feelings of others (e.g., becoming happy or sad when someone is happy or sad, or being moved when others need help).Verbal or physical expressions:He/she shows less verbal or physical reactions that reveal his/her emotional states.B3. SOCIAL INTERACTIONLoss of, or diminished engagement in social interaction as evidenced by at least one of the following:Spontaneous social initiative:the patient takes less initiative in spontaneously proposing social or leisure activities to family or others.Environmentally stimulated social interaction:He/she participates less, or is less comfortable or more indifferent to social or leisure activities suggested by people around him/her.Relationship with family members:He/she shows less interest in family members (e.g., to know what is happening to them, to meet them or make arrangements to contact them).Verbal interaction:He/she is less likely to initiate a conversation, or he/she withdraws soon from itHomebound: He /She prefer to stays at home more frequently or longer than usual and shows less interest in getting out to meet people. CRITERION CThese symptoms (A - B) cause clinically significant impairment in personal, social, occupational, or other important areas of functioning. CRITERION DThe symptoms (A - B) are not exclusively explained or due to physical disabilities (e.g. blindness and loss of hearing), to motor disabilities, to a diminished level of consciousness, to the direct physiological effects of a substance (e.g. drug of abuse, medication), or to major changes in the patient’s environment. Conclusions: The new diagnostic criteria for apathy provide a clinical and scientific framework to increase the validity of apathy as a clinical construct. This should also help to pave the path for apathy in brain disorders to be an interventional target.

17 March 2015 in Frontiers in Aging Neuroscience
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Journal Article
Open access
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VMValeria Manera
Valeria Manera
PPPierre-David Petit
Pierre-David Petit
ADAlexandre Derreumaux
Alexandre Derreumaux
IOIvan Orvieto
Ivan Orvieto
MRMatteo Romagnoli
Matteo Romagnoli
PRPhilippe H. Robert
Philippe H. Robert
Recently there has been a growing interest in employing serious games for the assessment and rehabilitation of elderly people with Mild Cognitive Impairment (MCI), Alzheimer’s disease (AD) and related disorders. In the present study we examined the acceptability of ‘Kitchen and cooking’ - a serious game developed in the context of the EU project VERVE (http://www.verveconsortium.eu/) - in these populations. In this game a cooking plot is employed to assess and stimulate executive functions (such as planning abilities) and praxis. The game is installed on a tablet, to be flexibly employed at home and in nursing homes. 21 elderly participants (9 MCI and 12 AD, including 14 outpatients and 7 patients living in nursing homes, as well as 11 apathetic and 10 non-apathetic) took part in a 1-month trail, including a clinical and neuropsychological assessment, and 4-week training where the participants were free to play as long as they wanted on a personal tablet. During the training, participants met once a week with a clinician in order to fill in self-report questionnaires assessing their overall game experience (including acceptability, motivation, and perceived emotions). The results of the self reports and of the data concerning game performance (e.g. time spent playing, number of errors, etc) confirm the overall acceptability of Kitchen and cooking for both patients with MCI and patients with AD and related disorders, and the utility to employ it for training purposes. Interestingly, the results confirm that the game is adapted also to apathetic patients.

18 March 2016 in PLOS ONE
Verified
Journal Article
Open access
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VMValeria Manera
Valeria Manera
ECEmmanuelle Chapoulie
Emmanuelle Chapoulie
JBJérémy Bourgeois
Jérémy Bourgeois
RGRachid Guerchouche
Rachid Guerchouche
RDRenaud David
Renaud David
PRPhilippe Robert
Philippe Robert
Virtual Reality (VR) has emerged as a promising tool in many domains of therapy and rehabilitation, and has recently attracted the attention of researchers and clinicians working with elderly people with MCI, Alzheimer’s disease and related disorders. Here we present a study testing the feasibility of using highly realistic image-based rendered VR with patients with MCI and dementia. We designed an attentional task to train selective and sustained attention, and we tested a VR and a paper version of this task in a single-session within-subjects design. Results showed that participants with MCI and dementia reported to be highly satisfied and interested in the task, and they reported high feelings of security, low discomfort, anxiety and fatigue. In addition, participants reported a preference for the VR condition compared to the paper condition, even if the task was more difficult. Interestingly, apathetic participants showed a preference for the VR condition stronger than that of non-apathetic participants. These findings suggest that VR-based training can be considered as an interesting tool to improve adherence to cognitive training in elderly people with cognitive impairment.

24 March 2014 in Frontiers in Aging Neuroscience
Verified
Journal Article
Open access
PDF file
PRPhilippe H. Robert
Philippe H. Robert
AKAlexandra Kã¶Nig
Alexandra Kã¶Nig
HAHã©Lene Amieva
Hã©Lene Amieva
SASandrine Andrieu
Sandrine Andrieu
Francois BremondFrancois Bremond
Francois Bremond
VMValeria Manera
Valeria Manera
Alzheimer's disease and other related disorders (ADRD) represent a major challenge for health care systems within the aging population. It is therefore important to develop better instruments to assess the disease severity and progression, as well as to improve its treatment, stimulation, and rehabilitation. This is the underlying idea for the development of Serious Games (SG). These are digital applications specially adapted for purposes other than entertaining; such as rehabilitation, training and education. Recently, there has been an increase of interest in the use of SG targeting patients with ADRD. However, this field is completely uncharted, and the clinical, ethical, economic and research impact of the employment of SG in these target populations has never been systematically addressed. The aim of this paper is to systematically analyze the Strengths, Weaknesses, Opportunities, and Threats (SWOT) of employing SG with patients with ADRD in order to provide practical recommendations for the development and use of SG in these populations. These analyses and recommendations were gathered, commented on and validated during a 2-round workshop in the context of the 2013 Clinical Trial of Alzheimer's Disease (CTAD) conference, and endorsed by stakeholders in the field. The results revealed that SG may offer very useful tools for professionals involved in the care of patients suffering from ADRD. However, more interdisciplinary work should be done in order to create SG specifically targeting these populations. Furthermore, in order to acquire more academic and professional credibility and acceptance, it will be necessary to invest more in research targeting efficacy and feasibility. Finally, the emerging ethical challenges should be considered a priority.

12 January 2009 in Developmental Science
Verified
Journal Article
Closed access
PDF file
MGMarco Del Giudice
Marco Del Giudice
VMValeria Manera
Valeria Manera
CKChristian Keysers
Christian Keysers