The rapid development of technologies such as tablet PCs and 4G/5G networks has further enhanced the benefits of mobile learning. Although mobile devices are convenient and provide a variety of learning benefits, they are unable to improve students’ learning outcomes without an appropriate learning strategy. Furthermore, little research has been conducted to examine the effects of using collaborative learning on mobile devices. This study proposed a cooperative learning framework using Google Docs to explore the learning outcomes of students of natural science in an elementary curriculum. The study was of a quasi-experimental design with an experimental group (cooperative learning) and a control group (personal learning). The results show that a cooperative learning approach using Google Docs improved learning outcomes, teaching interest, and understanding of campus plants, and reduced cognitive load. One conclusion of the study is that the collaborative learning approach associated with mobile learning is more effective than personal learning. In addition, this paper also provides brief recommendations to expand on the study’s limitations. Future work should investigate the impact of collaborative learning on different environments for mobile learning.
30 November 2023 in Educational Technology Research and Development
The flipped teaching method has become increasingly mature and critical. Previous flow experience studies have concentrated on game-based learning, and cognitive load studies have concentrated on different types of teaching materials (e.g., video). Due to the characteristic differences between problem-based learning and the Conceive, Design, Implement, Operate (CDIO) engineering design, the authors were interested in applying the CDIO engineering design to the flipped programming course. This study was proposed to measure students’ cognitive load and flow experience by using CDIO engineering design in the flipped programming course, which used a one-group pretest–post-test nonequivalent-groups design method for 16 weeks. This study recruited 40 college students (males = 14, females = 26) who were first-year freshmen attending a university as its subjects. The results indicate that the students showed no significant improvement between cognitive load and gender difference in cognitive load and flow experience, but that they significantly improved some dimensions of flow experience. This study provides implications and evidence related to applying the CDIO engineering design in flipped programming courses.
With the pivotal role that dark mode plays in user interface design, its widespread adoption across various applications and operating systems is evident. This study aims to investigate the potential effects of different background modes (light and dark) using cognitive ability tests and collect demographic variables for analysis. A total of 173 participants from diverse geographic regions worldwide completed an online survey comprising cognitive tests. The experimental results demonstrate that cognitive scores were higher in light mode compared to dark mode. Additionally, younger adults performed significantly better than older adults in light mode, while participants with academic education scored higher than those without in dark mode. In both modes, men outperformed women. A majority of females prefer light mode, while a higher proportion of males feel comfortable with both modes. These findings address the gap in understanding the impact of dark mode, offering practical insights in inclusive design practices.
30 June 2026 in Educational Technology Research and Development