Cigdem Eroglu Erdem

Prof. Dr. Cigdem Eroglu Erdem

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Research Focus & Metrics

Academic Career Length

26Years (2001-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 July 2017 in IEEE Transactions on Affective Computing
Verified
Journal Article
Closed access
SZSara Zhalehpour
Sara Zhalehpour
OOOnur Onder
Onur Onder
ZAZahid Akhtar
Zahid Akhtar
CECigdem Eroglu Erdem
Cigdem Eroglu Erdem
In affective computing applications, access to labeled spontaneous affective data is essential for testing the designed algorithms under naturalistic and challenging conditions. Most databases available today are acted or do not contain audio data. We present a spontaneous audio-visual affective face database of affective and mental states. The video clips in the database are obtained by recording the subjects from the frontal view using a stereo camera and from the half-profile view using a mono camera. The subjects are first shown a sequence of images and short video clips, which are not only meticulously fashioned but also timed to evoke a set of emotions and mental states. Then, they express their ideas and feelings about the images and video clips they have watched in an unscripted and unguided way in Turkish. The target emotions, include the six basic ones (happiness, anger, sadness, disgust, fear, surprise) as well as boredom and contempt. We also target several mental states, which are unsure (including confused, undecided), thinking, concentrating, and bothered. Baseline experimental results on the BAUM-1 database show that recognition of affective and mental states under naturalistic conditions is quite challenging. The database is expected to enable further research on audio-visual affect and mental state recognition under close-to-real scenarios.

1 November 2020 in Digital Signal Processing
Verified
Journal Article
Closed access
MTMurat Taşkıran
Murat Taşkıran
NKNihan Kahraman
Nihan Kahraman
CECigdem Eroglu Erdem
Cigdem Eroglu Erdem

29 October 2007 in IEEE Transactions on Circuits and Systems for Video Technology
Verified
Journal Article
Closed access
AAA. Aydin Alatan
A. Aydin Alatan
YYYucel Yemez
Yucel Yemez
UGUgur Gudukbay
Ugur Gudukbay
Xenophon ZabulisXenophon Zabulis
Xenophon Zabulis
KMKarsten Muller
Karsten Muller
ASAljoscha Smolic
Aljoscha Smolic
3-D scene representation is utilized during scene extraction, modeling, transmission and display stages of a 3DTV framework. To this end, different representation technologies are proposed to fulfill the requirements of 3DTV paradigm. Dense point-based methods are appropriate for free-view 3DTV applications, since they can generate novel views easily. As surface representations, polygonal meshes are quite popular due to their generality and current hardware support. Unfortunately, there is no inherent smoothness in their description and the resulting renderings may contain unrealistic artifacts. NURBS surfaces have embedded smoothness and efficient tools for editing and animation, but they are more suitable for synthetic content. Smooth subdivision surfaces, which offer a good compromise between polygonal meshes and NURBS surfaces, require sophisticated geometry modeling tools and are usually difficult to obtain. One recent trend in surface representation is point-based modeling which can meet most of the requirements of 3DTV, however the relevant state-of-the-art is not yet mature enough. On the other hand, volumetric representations encapsulate neighborhood information that is useful for the reconstruction of surfaces with their parallel implementations for multiview stereo algorithms. Apart from the representation of 3-D structure by different primitives, texturing of scenes is also essential for a realistic scene rendering. Image-based rendering techniques directly render novel views of a scene from the acquired images, since they do not require any explicit geometry or texture representation. 3-D human face and body modeling facilitate the realistic animation and rendering of human figures that is quite crucial for 3DTV that might demand real-time animation of human bodies. Physically based modeling and animation techniques produce impressive results, thus have potential for use in a 3DTV framework for modeling and animating dynamic scenes. As a concluding remark, it can be argued that 3-D scene and texture representation techniques are mature enough to serve and fulfill the requirements of 3-D extraction, transmission and display sides in a 3DTV scenario.

1 November 2011 in Speech Communication
Verified
Journal Article
Closed access
EBElif Bozkurt
Elif Bozkurt
EEEngin Erzin
Engin Erzin
CECigdem Eroglu Erdem
Cigdem Eroglu Erdem
AEA. Tanju Erdem
A. Tanju Erdem

9 May 2014 in Multimedia Tools and Applications
Verified
Journal Article
Closed access
PDF file
CECigdem Eroglu Erdem
Cigdem Eroglu Erdem
CTCigdem Turan
Cigdem Turan
ZAZafer Aydın
Zafer Aydın

1 May 2011
Verified
Conference Paper
Closed access
CECigdem Eroglu Erdem
Cigdem Eroglu Erdem
SUS. Ulukaya
S. Ulukaya
AKA. Karaali
A. Karaali
AEA. T. Erdem
A. T. Erdem
This paper presents a hybrid method for face detection in color images. The well known Haar feature-based face detector developed by Viola and Jones (VJ), that has been designed for gray-scale images is combined with a skin-color filter, which provides complementary information in color images. The image is first passed through a Haar-Feature based face detector, which is adjusted such that it is operating at a point on its ROC curve that has a low number of missed faces but a high number of false detections. Then, using the proposed skin color post-filtering method many of these false detections can be eliminated easily. We also use a color compensation algorithm to reduce the effects of lighting. Our experimental results on the Bao color face database show that the proposed method is superior to the original VJ algorithm and also to other skin color based pre-filtering methods in the literature in terms of precision.