Albrecht  Schmidt

Prof. Dr. Albrecht Schmidt

Ludwig-Maximilians-Universität München

Research Focus & Metrics

Academic Career Length

30Years (1997-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 December 1999 in Computers & Graphics
Verified
Journal Article
Closed access
ASAlbrecht Schmidt
Albrecht Schmidt
MBMichael Beigl
Michael Beigl
HGHans-W Gellersen
Hans-W Gellersen

1 June 2000 in Personal and Ubiquitous Computing
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Journal Article
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PDF file
ASAlbrecht Schmidt
Albrecht Schmidt

13 July 2023 in ACM Computing Surveys
Verified
Journal Article
Open access
Thomas KoschThomas Kosch
Thomas Kosch
JKJakob Karolus
Jakob Karolus
JZJohannes Zagermann
Johannes Zagermann
Harald ReitererHarald Reiterer
Harald Reiterer
ASAlbrecht Schmidt
Albrecht Schmidt
PWPaweł W. Woźniak
Paweł W. Woźniak
The ever-increasing number of computing devices around us results in more and more systems competing for our attention, making cognitive workload a crucial factor for the user experience of human-computer interfaces. Research in Human-Computer Interaction (HCI) has used various metrics to determine users’ mental demands. However, there needs to be a systematic way to choose an appropriate and effective measure for cognitive workload in experimental setups, posing a challenge to their reproducibility. We present a literature survey of past and current metrics for cognitive workload used throughout HCI literature to address this challenge. By initially exploring what cognitive workload resembles in the HCI context, we derive a categorization supporting researchers and practitioners in selecting cognitive workload metrics for system design and evaluation. We conclude with three following research gaps: (1) defining and interpreting cognitive workload in HCI, (2) the hidden cost of the NASA-TLX, and (3) HCI research as a catalyst for workload-aware systems, highlighting that HCI research has to deepen and conceptualize the understanding of cognitive workload in the context of interactive computing systems.

24 April 2004
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Conference Paper
Open access
PDF file
WGWilliam W. Gaver
William W. Gaver
JBJohn Bowers
John Bowers
ABAndrew Boucher
Andrew Boucher
HGHans Gellerson
Hans Gellerson
SPSarah Pennington
Sarah Pennington
BWBrendan Walker
Brendan Walker
The Drift Table is an electronic coffee table that displays slowly moving aerial photography controlled by the distribution of weight on its surface. It was designed to investigate our ideas about how technologies for the home could support ludic activities-that is, activities motivated by curiosity, exploration, and reflection rather than externally-defined tasks. The many design choices we made, for example to block or disguise utilitarian functionality, helped to articulate our emerging understanding of ludic design. Observations of the Drift Table being used in volunteers' homes over several weeks gave greater insight into how playful exploration is practically achieved and the issues involved in designing for ludic engagement

25 October 2010
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Conference Paper
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JMJörg Müller
Jörg Müller
FAFlorian Alt
Florian Alt
DMDaniel Michelis
Daniel Michelis
ASAlbrecht Schmidt
Albrecht Schmidt
Digital immersion is moving into public space. Interactive screens and public displays are deployed in urban environments, malls, and shop windows. Inner city areas, airports, train stations and stadiums are experiencing a transformation from traditional to digital displays enabling new forms of multimedia presentation and new user experiences. Imagine a walkway with digital displays that allows a user to immerse herself in her favorite content while moving through public space. In this paper we discuss the fundamentals for creating exciting public displays and multimedia experiences enabling new forms of engagement with digital content. Interaction in public space and with public displays can be categorized in phases, each having specific requirements. Attracting, engaging and motivating the user are central design issues that are addressed in this paper. We provide a comprehensive analysis of the design space explaining mental models and interaction modalities and we conclude a taxonomy for interactive public display from this analysis. Our analysis and the taxonomy are grounded in a large number of research projects, art installations and experience. With our contribution we aim at providing a comprehensive guide for designers and developers of interactive multimedia on public displays.

1 October 2002 in Mobile Networks and Applications
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Journal Article
Closed access
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HGHans W. Gellersen
Hans W. Gellersen
ASAlbrecht Schmidt
Albrecht Schmidt
MBMichael Beigl
Michael Beigl