Sarantis Dimitriadis

Mr. Sarantis Dimitriadis

orcid

Research Focus & Metrics

Academic Career Length

14Years (2013-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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23 December 2024 in Journal of Innovation Management
Verified
Journal Article
Open access
PDF file
TSTeemu Santonen
Teemu Santonen
VPVasileia Petronikolou
Vasileia Petronikolou
DPDespoina Petsani
Despoina Petsani
SDSarantis Dimitriadis
Sarantis Dimitriadis
PANAGIOTIS BAMIDISPANAGIOTIS BAMIDIS
PANAGIOTIS BAMIDIS
Evdokimos KonstantinidisEvdokimos Konstantinidis
Evdokimos Konstantinidis
Prior studies have argued that the value that living labs are providing is blurry. Grounded on the living lab experts’ opinions, the study defines the key value proposition elements for living Labs. An online workshop was arranged in which 22 experts provided a total of 208 value proposition suggestions for the researcher, policy maker and public authority, and SME/company customer segments and for the different Technology Readiness Level (TRL) phases. As a result, the following seven main value categories including a total of 31 different value items were identified: 1) Enhanced collaboration and networking possibilities, 2) Validity and reliability, 3) Improved innovation, 4) Financial and process benefits, 5) Benefits for the users and society, 6) Safe environment for RDI and 7) Increased skills and capabilities. The results also suggest that living lab value argumentation is partially context-dependent. Value proposition suggestions are proposed for companies, researchers, policymakers, and public authorities.

17 June 2024 in Electronics
Verified
Journal Article
Open access
PDF file
PAPanagiotis Evaggelos Antoniou
Panagiotis Evaggelos Antoniou
FPFivos Papamalis
Fivos Papamalis
EDEleni Dafli
Eleni Dafli
IPIoannis Poultourtzidis
Ioannis Poultourtzidis
DSDaniel Schwarz
Daniel Schwarz
PANAGIOTIS BAMIDISPANAGIOTIS BAMIDIS
PANAGIOTIS BAMIDIS
Medical education escape rooms are emerging as a viable technological resource for pedagogy-first, learner-centric educational activities. This work presents the evaluation results of the first flipped classroom implementation in medical education, thus utilizing a mobile-driven augmented reality (AR) escape room. A total of 21 first-year medical students attended a flipped classroom educational activity that aimed to acclimate the students with the workflows of basic life support. Knowledge acquisition and user perceptions were evaluated. Knowledge acquisition was evaluated with an ad hoc relevant instrument at three timepoints: (a) baseline at recruitment, (b) preclass after students had prepared for the episode, and (c) after class. Learner perceptions about the activity and the AR escape room were recorded at the activity’s end using a previously designed evaluation instrument. The results demonstrated sufficient knowledge acquisition only after completing the whole educational activity, while learners found the experience interesting, and the AR escape room challenging, thus reflecting an activity that was well formulated in structure and content. The challenges identified were the limited out of class collaboration capacity of the digital application and the highly gamified approach that at points counteracted the educational scope of the activity. Overall, these positive initial results demonstrate the potential of collaborative, escape based, activities for self-directed, learner-centric medical education.

1 June 2013 in Tectonophysics
Verified
Journal Article
Closed access
IZIrene Zananiri
Irene Zananiri
DKDespina Kondopoulou
Despina Kondopoulou
SDSarantis Dimitriadis
Sarantis Dimitriadis
AKAdamantios Kilias
Adamantios Kilias