Andrea Bonarini

Prof. Andrea Bonarini


Research Focus & Metrics

Academic Career Length

36Years (1991-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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27 August 2020 in Current Robotics Reports
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Journal Article
Open access
PDF file
ABAndrea Bonarini
Andrea Bonarini
Purpose of Review: To present the multi-faceted aspects of communication between robot and humans (HRI), putting in evidence that it is not limited to language-based interaction, but it includes all aspects that are relevant in communication among physical beings, exploiting all the available sensor channels.Recent Findings: For specific purposes, machine learning algorithms could be exploited when data sets and appropriate algorithms are available.Summary: Together with linguistic aspects, physical aspects play an important role in HRI and make the difference with respect to the more limited human-computer interaction (HCI). A review of the recent literature about the exploitation of different interaction channels is presented. The interpretation of signals and the production of appropriate communication actions require to consider psychological, sociological, and practical aspects, which may affect the performance. Communication is just one of the functionalities of an interactive robot and, as all the others, will need to be benchmarked to support the possibility for social robots to reach a real market.

1 January 2008
Verified
Conference Paper
Open access
PDF file
ALAlessandro Lazaric
Alessandro Lazaric
MRMarcello Restelli
Marcello Restelli
ABAndrea Bonarini
Andrea Bonarini

10 September 2015 in IEEE Robotics & Automation Magazine
Verified
Journal Article
Closed access
FAFrancesco Amigoni
Francesco Amigoni
EBEmanuele Bastianelli
Emanuele Bastianelli
JBJakob Berghofer
Jakob Berghofer
ABAndrea Bonarini
Andrea Bonarini
GFGiulio Fontana
Giulio Fontana
VSViola Schiaffonati
Viola Schiaffonati
Scientific experiments and robotic competitions share some common traits that can put the debate about developing better experimental methodologies and replicability of results in robotics research on more solid ground. In this context, the Robot Competitions Kick Innovation in Cognitive Systems and Robotics (RoCKIn) project aims to develop competitions that come close to scientific experiments, providing an objective performance evaluation of robot systems under controlled and replicable conditions. In this article, by further articulating replicability into reproducibility and repeatability and by considering some results from the 2014 first RoCKIn competition, we show that the RoCKIn approach offers tools that enable the replicability of experimental results.

1 October 2016 in Knowledge-Based Systems
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Journal Article
Closed access
Andres Hernandez-MatamorosAndres Hernandez-Matamoros
Andres Hernandez-Matamoros
ABAndrea Bonarini
Andrea Bonarini
EEENRIQUE ESCAMILLA-HERNANDEZ
ENRIQUE ESCAMILLA-HERNANDEZ
MNMariko Nakano-Miyatake
Mariko Nakano-Miyatake
HPHECTOR PEREZ-MEANA
HECTOR PEREZ-MEANA


1 August 2010
Verified
Conference Paper
Closed access
STSimone Tognetti
Simone Tognetti
MGMaurizio Garbarino
Maurizio Garbarino
ABAndrea Bonarini
Andrea Bonarini
MMMatteo Matteucci
Matteo Matteucci
We propose a framework to estimate player enjoyment preference from physiological signals. This can produce objective measures that could be used to adapt dynamically a game to maintain the player in an optimal status of enjoyment. We present a case study on The Open Racing Car Simulator (TORCS) video game. In particular, we focus both on the experimental protocol, which we designed with special attention to produce physiological responses related to the game experience only, and on signal analysis, which produces a simple and general model good enough to estimate player enjoyment preference in real applications.