Miguel Nussbaum

Dr. Miguel Nussbaum


Research Focus & Metrics

Academic Career Length

30Years (1997-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 April 2004 in Computers & Education
Verified
Journal Article
Closed access
GZGustavo Zurita
Gustavo Zurita
MNMiguel Nussbaum
Miguel Nussbaum

1 May 2013 in Computers in Human Behavior
Verified
Journal Article
Closed access
RARoberto Aldunate
Roberto Aldunate
MNMiguel Nussbaum
Miguel Nussbaum


27 July 2004 in Journal of Computer Assisted Learning
Verified
Journal Article
Closed access
PDF file
GZGustavo Zurita
Gustavo Zurita
MNMiguel Nussbaum
Miguel Nussbaum

20 February 2006 in British Journal of Educational Technology
Verified
Journal Article
Closed access
PDF file
GZGustavo Zurita
Gustavo Zurita
MNMiguel Nussbaum
Miguel Nussbaum

1 December 2002 in Human–Computer Interaction
Verified
Journal Article
Closed access
CFCarlo Fabricatore
Carlo Fabricatore
MNMiguel Nussbaum
Miguel Nussbaum
RRRicardo Rosas
Ricardo Rosas
In the 1990s, the videogame industry has managed to become the fastest growing segment of the entertainment industry in America. However, only a very low number of videogame products manage to cover the costs of production and generate earnings. According to traditional marketing wisdom, players' preferences are a core issue in creating successful products, and the game design process is crucial for guaranteeing players' satisfaction. Then, an important question arises: What do players want in videogames? The purpose of this work is to propose a game design reference that directly mirrors players' preference, shaped as a qualitative model based on empirical data gathered during playing sessions. The model describes the main elements that, according to players' opinions, determine the playability of action videogames; the model proposes design guidelines that are the conceptualization of players' preferences. Therefore, the model helps game designers to understand the elements that must be dealt with to ma...