Maria Skublewska-Paszkowska

Dr. Maria Skublewska-Paszkowska

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Research Focus & Metrics

Academic Career Length

20Years (2007-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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4 January 2022 in Heritage Science
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Journal Article
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Maria Skublewska-PaszkowskaMaria Skublewska-Paszkowska
Maria Skublewska-Paszkowska
Marek MiloszMarek Milosz
Marek Milosz
PPPaweł Powroźnik
Paweł Powroźnik
EŁEdyta Łukasik
Edyta Łukasik
Conservation of cultural heritage is nowadays a very important aspect of our lives. Thanks to such legacy we gain knowledge about our ancestors, methods of production and ways of their life. The rapid development of 3D technology allows for more and more faithful reflection of this area of life. The rich cultural heritage, both tangible and intangible, can be preserved for future generations due to the use of advanced 3d technologies. They provide the means of documenting, recovering and presenting items of cultural heritage. Not only buildings or monuments are taken into account. An important aspect of our culture is intangible cultural heritage (ICH), including acting, crafting or storytelling, passed down from generation to generation. Due to the rapid development of civilisation and the migration of people, this type of culture is often forgotten. That is why the preservation of ICH is an important element of today world. The main aim of this study, on the basis of the gathered papers, is to identify: (1) the general state of use of 3D digital technologies in ICH; (2) the topics and themes discussed; (3) the technologies used in the study; (4) locations of research centres conducting such studies; and (5) the types of research carried out. The methodology consists of the following main steps: defining study questions, searching query development, selection of publications in Scopus, Web of Knowledge and IEEE Xplore, finally the study execution and the analysis of the obtained results. The results show that for ICH the most often used technologies are: 3D visualisation, 3D modelling, Augmented Reality, Virtual Reality and motion capture systems.

1 April 2018 in Human Movement Science
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Journal Article
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MZMagdalena Zawadka
Magdalena Zawadka
Maria Skublewska-PaszkowskaMaria Skublewska-Paszkowska
Maria Skublewska-Paszkowska
PGPiotr Gawda
Piotr Gawda
EŁEdyta Łukasik
Edyta Łukasik
JSJakub Smołka
Jakub Smołka
MJMiroslaw Jablonski
Miroslaw Jablonski

1 December 2023 in Advances in Science and Technology Research Journal
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APArsen Plaksyvyi
Arsen Plaksyvyi
Maria Skublewska-PaszkowskaMaria Skublewska-Paszkowska
Maria Skublewska-Paszkowska
PPPaweł Powroźnik
Paweł Powroźnik
Segmentation is one of the image processing techniques, widely used in computer vision, to extract various types of information represented as objects or areas of interest. The development of neural networks has influenced image processing techniques, including creation of new ways of image...

27 October 2020 in Sensors
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Maria Skublewska-PaszkowskaMaria Skublewska-Paszkowska
Maria Skublewska-Paszkowska
PPPaweł Powroźnik
Paweł Powroźnik
EŁEdyta Łukasik
Edyta Łukasik
Human movement analysis is very often applied to sport, which has seen great achievements in assessing an athlete’s progress, giving further training tips and in movement recognition. In tennis, there are two basic shots: forehand and backhand, which are performed during all matches and training sessions. Recognition of these movements is important in the quantitative analysis of a tennis game. In this paper, the authors propose using Spatial-Temporal Graph Neural Networks (ST-GCN) to challenge the above task. Recognition of the shots is performed on the basis of images obtained from 3D tennis movements (forehands and backhands) recorded by the Vicon motion capture system (Oxford Metrics Ltd, Oxford, UK), where both the player and the racket were recorded. Two methods of putting data into the ST-GCN network were compared: with and without fuzzying of data. The obtained results confirm that the use of fuzzy input graphs for ST-GCNs is a better tool for recognition of forehand and backhand tennis shots relative to graphs without fuzzy input.

6 December 2021 in Applied Sciences
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Maria Skublewska-PaszkowskaMaria Skublewska-Paszkowska
Maria Skublewska-Paszkowska
PPPaweł Powroźnik
Paweł Powroźnik
JSJakub Smołka
Jakub Smołka
Marek MiloszMarek Milosz
Marek Milosz
EŁEdyta Łukasik
Edyta Łukasik
EMElzbieta Milosz
Elzbieta Milosz
Traditional dance is one of the key elements of Intangible Culture Heritage (ICH). Many scientific papers concern analysis of dance sequences, classification and recognition of movements, making ICH data public, creating and visualising 3D models or software solutions for learning folklore dances. These works make it possible to preserve this disappearing art. The aim of this article is to propose a methodology for scanning folklore dances. The methodology was developed on the basis of capturing 3D data via an optical motion capture system with a full body Plug-in Gait model that allows for kinematic and kinetic analysis of motion sequences. An additional element of this research was the development of a hand model with which it is possible to precisely analyse the fingers, which play a significant role in many dances. The present methodology was verified on the basis of the Lazgi dance, included in the UNESCO ICH list. The obtained results of movement biomechanics for the dance sequence and the angles of the fingers indicate that it is universal and can be applied to dances that involve the upper and lower body parts, including hand movements.

22 February 2023 in Sensors
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Maria Skublewska-PaszkowskaMaria Skublewska-Paszkowska
Maria Skublewska-Paszkowska
PPPaweł Powroźnik
Paweł Powroźnik
Human Action Recognition is a challenging task used in many applications. It interacts with many aspects of Computer Vision, Machine Learning, Deep Learning and Image Processing in order to understand human behaviours as well as identify them. It makes a significant contribution to sport analysis, by indicating players’ performance level and training evaluation. The main purpose of this study is to investigate how the content of three-dimensional data influences on classification accuracy of four basic tennis strokes: forehand, backhand, volley forehand, and volley backhand. An entire player’s silhouette and its combination with a tennis racket were taken into consideration as input to the classifier. Three-dimensional data were recorded using the motion capture system (Vicon Oxford, UK). The Plug-in Gait model consisting of 39 retro-reflective markers was used for the player’s body acquisition. A seven-marker model was created for tennis racket capturing. The racket is represented in the form of a rigid body; therefore, all points associated with it changed their coordinates simultaneously. The Attention Temporal Graph Convolutional Network was applied for these sophisticated data. The highest accuracy, up to 93%, was achieved for the data of the whole player’s silhouette together with a tennis racket. The obtained results indicated that for dynamic movements, such as tennis strokes, it is necessary to analyze the position of the whole body of the player as well as the racket position.