Denise Lengyel

Dr. Denise Lengyel

orcid

Research Focus & Metrics

Academic Career Length

4Years (2023-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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29 August 2024 in Applied Sciences
Verified
Journal Article
Open access
PDF file
LHLinda Hirsch
Linda Hirsch
SPSiiri Paananen
Siiri Paananen
DLDenise Lengyel
Denise Lengyel
JHJonna Häkkilä
Jonna Häkkilä
GTGeorgios Toubekis
Georgios Toubekis
Luke HespanholLuke Hespanhol
Luke Hespanhol
Today’s social and political movements against dominant Western narratives call for a re-contextualization of cultural heritage (CH) toward inclusivity, multiperspectivity, and sensemaking. Our work approaches this challenge from a Human–Computer Interaction (HCI) perspective, questioning how HCI approaches, tools and methods can contribute to CH re-contextualization. Through collaborative reflection on our research practice, we identified four diverging case studies highlighting the different roles of HCI and its increasing entanglement with CH. Case studies 1–3 focus on HCI as a medium for CH, case 4 on digital CH, and thereby on the HCI–CH entanglement. Our reflections contribute to CH re-contextualization by highlighting the need for co-design and slow design approaches, the role of HCI technologies in preserving, communicating, and shaping CH, and open questions and challenges related to the increasing HCI–CH convergence.

11 May 2024
Verified
Conference Paper
Open access
MLMakayla Lewis
Makayla Lewis
MSMiriam Sturdee
Miriam Sturdee
DLDenise Lengyel
Denise Lengyel
MTMauro Toselli
Mauro Toselli
JMJohn Miers
John Miers
JRJean-Philippe Riviere
Jean-Philippe Riviere
When thinking of arts in HCI, one might be tempted to keep one’s eyes focused on prominent realms such as sketching for UX Design and design probes from participants. A closer look shows that practices go beyond this, involving a variety of arts-based expressions by researchers, the researched and third parties, e.g. graphic facilitators. Inspired by Toselli’s Sketchnote Army Travelling Sketchbook, researchers and artists contributed to a ’Travelling Sketchbook for Arts in HCI’, showcasing their arts-based practice in HCI. The resulting sketchbook explores the intersection between HCI and artistic expression, illuminating what it means to use art in HCI. It shows the breadth of Arts in HCI, illustrating the many fruitful possibilities for extending existing research and dissemination methods in HCI. It also calls into question current practices, which often do not recognise the significance of artist attribution, and, in turn, advocates for equal authorship between principal researchers and contributing artists.

19 April 2023
Verified
Conference Paper
Open access
MLMakayla Lewis
Makayla Lewis
MSMiriam Sturdee
Miriam Sturdee
MGMafalda Gamboa
Mafalda Gamboa
DLDenise Lengyel
Denise Lengyel
We think we are not alone when we say: navigating the new online spaces surrounding us is more difficult than we could have predicted. In this paper, we explore doodling as a tool for self-control while attending passive online spaces. We, four researchers in the field of Human-Computer Interaction, engaged in doodling during our online meetings, seminars, and conferences. We also kept an autoethnographic diary along with a collection of our doodles. We reflected and then discussed through affinity diagramming, whereby five themes were developed: More than human, Designerly ways of sketching, Traces of time and space, Emotional aesthetics & thoughts, Sketching materials, techniques, and tangible characteristics. We conclude by inviting the HCI community to contribute with their doodles during the CHI2023 conference in Hamburg or remotely.

3 October 2023
Verified
Conference Paper
Open access
DLDenise Lengyel
Denise Lengyel
KKKirsikka Kaipainen
Kirsikka Kaipainen
MSMiriam Sturdee
Miriam Sturdee
MHMichael Heron
Michael Heron
MLMakayla Lewis
Makayla Lewis
JLJennifer Liddle
Jennifer Liddle
‘Older adults’ are often seen as a homogeneous group, disregarding their actual diversity in attitudes, abilities, and needs. This stereotypical view can seep into the research and design of digital technologies when developing for this age group, which can lead to those technologies not matching up with actual needs and abilities and thus not being picked up or engaged with. The goal of this workshop is to explore Tabletop Role-Playing Games (TTRPGs) as a method for HCI/UX to promote reflection on the concept of ‘older adults’ and to raise awareness for the heterogeneity of this demographic. The TTRPG adventure will be set in a sustainable future where a socio-ecological transformation has taken place; a transformation that can be significantly aided by digital technologies, which additionally stresses the need for a deeper reflection on the heterogeneity of all demographics involved in such a transformation, including ‘older adults’. This workshop will contribute to an improved understanding of TTRPG as an approach to understanding diversity, paving the way to further research into inclusive design of digital technology for sustainability and beyond.

25 August 2023
Verified
Book Chapter
Closed access
PDF file
DLDenise Lengyel
Denise Lengyel
AKAhmed Kharrufa
Ahmed Kharrufa
JSJames Stanfield
James Stanfield
HPHaley Powers
Haley Powers
BSBridget Lara Stratford
Bridget Lara Stratford
RTReem Talhouk
Reem Talhouk

13 April 2026
Verified
Conference Paper
Open access
MSMiriam Sturdee
Miriam Sturdee
MLMakayla Lewis
Makayla Lewis
DLDenise Lengyel
Denise Lengyel