Nicola Besana

Dr. Nicola Besana

orcid

Research Focus & Metrics

Academic Career Length

4Years (2023-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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29 August 2024 in Sustainability
Verified
Journal Article
Open access
PDF file
NBNicola Besana
Nicola Besana
PKPeter Gall Krogh
Peter Gall Krogh
MPMarianne Graves Petersen
Marianne Graves Petersen
DSDavide Spallazzo
Davide Spallazzo
This paper presents a systemic literature review of Sustainable Interaction Design. We use the PRISMA model to guide the review. In the analysis of the identified papers, we identify an emergent and significant shift in the discourse on Sustainable Interaction Design from its original introduction in 2007. The shift in discourse concerns extensions both in the methodology as well as the impact, which is oddly underexplored. Regarding the methodology, we found that the objectives of sustainability are pursued by the concrete features of designed artifacts or through the use impact of design and that the design contains a process of learning for all participating parties, captured in the notion of sustainability in designing. By complementing this with the pursued impact of social, environmental, and economic sustainability, we point to where the current research tends to cluster, which areas are underexplored, and, thus, where new research agendas are needed. Here, the limited interest in studying how Interaction Design fosters sustainability while including an economic perspective stands out. In the concluding parts of this paper, we propose future research trajectories of SID and speculate and discuss opportunities and challenges for future research.

23 April 2025 in European Journal of Cultural Management and Policy
Verified
Journal Article
Open access
PDF file
NBNicola Besana
Nicola Besana
MPMarianne Graves Petersen
Marianne Graves Petersen
PKPeter Gall Krogh
Peter Gall Krogh
DSDavide Spallazzo
Davide Spallazzo
The rise of digitally interactive archives has introduced new opportunities for more proactive interactions with historical fashion collections. This paper explores how contemporary fashion archives are evolving, focusing on their current framework of interaction and how these could be further enhanced through the integration of advanced digital technologies, such as extended reality (XR), which includes virtual (VR) and augmented reality (AR), and artificial intelligence (AI), considering machine learning (ML) as well. Given the structured, heterogeneous and richly labeled nature of fashion archives - garments images, dates, labelled details, digital twins and inspirational material - they are particularly well-suited for integrating emerging technologies, such as XR and AI systems, and for exploring new roles in the user-archive interaction. This possible shift has been investigated through the analysis of a workshop, where fashion and interaction design students explored how interactive technologies can serve as a vehicle for novel ways of engaging with the fashion cultural heritage of a given fashion designer, leading to highlighting the potential for a more proactive role of archives in fashion design. The findings lead us to propose a possible new framework where fashion interactive archives act not only as repositories but as proactive co-creators, enabling a more dynamic dialogue between the user and the archive.

2 October 2026
Verified
Conference Paper
Open access
PKPeter Gall Krogh
Peter Gall Krogh
APAnders Plougmand
Anders Plougmand
JFJonas Frich
Jonas Frich
NBNicola Besana
Nicola Besana
SMShuhao Ma
Shuhao Ma
MBMiguel Bruns
Miguel Bruns
We present a retrieval-augmented generation system (RAG) to serve as co-designer for sustainable interaction design curriculum supporting educators in planning and scoping teaching activities. The system is developed through a collaboration across five European institutions. It draws on a curated dataset of academic resources, lecture materials, exercises, and student work and more than 15 educational teaching pilots ranging from single workshops to semester-long courses. The tool is designed as a curricular thinking partner which produces single, considered responses to educator queries while leaving design judgment in human hands.

9 October 2023
Verified
Conference Paper
Open access
PDF file
NBNicola Besana
Nicola Besana
MCMauro Ceconello
Mauro Ceconello
Design Laboratories Systems (DLS) have become a crucial component of design schools and institutions, allowing students to learn actively design concepts and techniques through prototyping. The fast-paced changes in today's technological paradigm have led to new ways of learning and prototyping support services and open-access resources, highlighting the need to re-evaluate the effectiveness of existing lab models and explore fresh opportunities for interdisciplinary innovation and advancement. The study underlines the impact of (i) the diffusion of new prototyping technologies, (ii) the proliferation of Fab labs, (iii) the growth of open-access digital libraries and online communities, and (iv) the emergence of new learning models - such as through the opportunistic approach – on how learning design in prototyping practice. By adopting a secondary research approach and gathering data from leading universities' websites, the study describes the different DLS models implemented by higher learning institutions worldwide, and it identifies a coherent re-design approach for Politecnico di Milano's instrumental laboratories to better respond to the changing technological landscape and evolving societal needs, such as fostering interdisciplinarity. This study may help other institutions' DLS managers who wish to implement prototyping support services for designers and design students.

17 June 2025
Verified
Conference Paper
Open access
PDF file
MDMarco Denni
Marco Denni
NBNicola Besana
Nicola Besana
MCMauro Attilio Ceconello
Mauro Attilio Ceconello
A university orientation course, "Basics and Principles of Rapid Prototyping in 3D Printing", was conducted for 137 prospective students. The primary objective was to introduce them to the Design discipline by teaching them fundamental concepts and practical skills in 3D printing. This technology was ideal for combining technical constraints with creative stimulation, guiding students through their first design process. The course featured hands-on activities where students worked on redesigning objects while learning essential skills like object dimensioning, sketching, 3D modelling, printing, and post-production. A learning-by-doing approach was employed, blending interactive lectures with practical exercises, yielding positive student learning assessment results. Student progress was assessed using a Retrospective Pre-test methodology for a subset of available participants. By the end of the three-day course, all students demonstrated the ability to conceptualise and materialise design proposals, create 3D models, and operate 3D printers to produce tangible objects.