Frank Schumann

Dr. Frank Schumann

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Research Focus & Metrics

Academic Career Length

20Years (2007-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2007 in Network: Computation in Neural Systems
Verified
Journal Article
Closed access
WEWolfgang Einhäuser-Treyer
Wolfgang Einhäuser-Treyer
FSFrank Schumann
Frank Schumann
SBStanislavs Bardins
Stanislavs Bardins
KBKlaus Bartl
Klaus Bartl
GBGuido Böning
Guido Böning
Peter KönigPeter König
Peter König
During natural behavior humans continuously adjust their gaze by moving head and eyes, yielding rich dynamics of the retinal input. Sensory coding models, however, typically assume visual input as smooth or a sequence of static images interleaved by volitional gaze shifts. Are these assumptions valid during free exploration behavior in natural environments? We used an innovative technique to simultaneously record gaze and head movements in humans, who freely explored various environments (forest, train station, apartment). Most movements occur along the cardinal axes, and the predominance of vertical or horizontal movements depends on the environment. Eye and head movements co-occur more frequently than their individual statistics predicts under an independence assumption. The majority of co-occurring movements point in opposite directions, consistent with a gaze-stabilizing role of eye movements. Nevertheless, a substantial fraction of eye movements point in the same direction as co-occurring head movements. Even under the very most conservative assumptions, saccadic eye movements alone cannot account for these synergistic movements. Hence nonsaccadic eye movements that interact synergistically with head movements to adjust gaze cannot be neglected in natural visual input. Natural retinal input is continuously dynamic, and cannot be faithfully modeled as a mere sequence of static frames with interleaved large saccades.

5 August 2009 in Visual Cognition
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Journal Article
Closed access
BHBernard Marius 'T Hart
Bernard Marius 'T Hart
JVJohannes Vockeroth
Johannes Vockeroth
FSFrank Schumann
Frank Schumann
KBKlaus Bartl
Klaus Bartl
ESErich Schneider
Erich Schneider
WEWolfgang Einhäuser-Treyer
Wolfgang Einhäuser-Treyer
“Natural” gaze is typically measured by tracking eye positions during scene presentation in laboratory settings. How informative are such investigations for real-world conditions? Using a mobile eyetracking setup (“EyeSeeCam”), we measure gaze during free exploration of various in- and outdoor environments, while simultaneously recording head-centred videos. Here, we replay these videos in a laboratory setup. Half of the laboratory observers view the movies continuously, half as sequences of static 1-second frames. We find a bias of eye position to the stimulus centre, which is strongest in the 1 s frame replay condition. As a consequence, interobserver consistency is highest in this condition, though not fully explained by spatial bias alone. This leaves room for image specific bottom-up models to predict gaze beyond generic biases. Indeed, the “saliency map” predicts eye position in all conditions, and best for continuous replay. Continuous replay predicts real-world gaze better than 1 s frame replay does. In conclusion, experiments and models benefit from preserving the spatial statistics and temporal continuity of natural stimuli to improve their validity for real-world gaze behaviour.

29 June 2015 in Frontiers in Human Neuroscience
Verified
Journal Article
Open access
DCDav Clark
Dav Clark
FSFrank Schumann
Frank Schumann
SMStewart H. Mostofsky
Stewart H. Mostofsky
Bodily movement has long been employed as a foundation for cultivating mental skills such as attention, self-control or mindfulness, with recent studies documenting the positive impacts of mindful movement training, such as yoga and tai chi. A parallel “mind-body connection” has also been observed in many developmental disorders. We elaborate a spectrum of mindfulness by considering ADHD, in which deficient motor control correlates with impaired (disinhibited) behavioral control contributing to defining features of excessive distractibility and impulsivity. These data provide evidence for an important axis of variation for wellbeing, in which skillful cognitive control covaries with a capacity for skillful movement. We review empirical and theoretical literature on attention, cognitive control, mind wandering, mindfulness and skill learning, endorsing a model of skilled attention in which motor plans, attention, and executive goals are seen as mutually co-defining aspects of skilled behavior that are linked by reciprocal inhibitory and excitatory connections. Thus, any movement training should engage “higher-order” inhibition and selection and develop a repertoire of rehearsed procedures that coordinate goals, attention and motor plans. However, we propose that mindful movement practice may improve the functional quality of rehearsed procedures, cultivating a transferrable skill of attention. We adopt Langer’s spectrum of mindful learning that spans from “mindlessness” to engagement with the details of the present task and contrast this with the mental attitudes cultivated in standard mindfulness meditation. We particularly follow Feldenkrais’ suggestion that mindful learning of skills for organizing the body in movement might transfer to other forms of mental activity. The results of mindful movement training should be observed in multiple complementary measures, and may have tremendous potential benefit for individuals with ADHD and other populations.

13 December 2016 in PLOS ONE
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Journal Article
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SKSabine U. König
Sabine U. König
FSFrank Schumann
Frank Schumann
JKJohannes Keyser
Johannes Keyser
CGCaspar Goeke
Caspar Goeke
CKCarina Krause
Carina Krause
Peter KönigPeter König
Peter König
Theories of embodied cognition propose that perception is shaped by sensory stimuli and by the actions of the organism. Following sensorimotor contingency theory, the mastery of lawful relations between own behavior and resulting changes in sensory signals, called sensorimotor contingencies, is constitutive of conscious perception. Sensorimotor contingency theory predicts that, after training, knowledge relating to new sensorimotor contingencies develops, leading to changes in the activation of sensorimotor systems, and concomitant changes in perception. In the present study, we spell out this hypothesis in detail and investigate whether it is possible to learn new sensorimotor contingencies by sensory augmentation. Specifically, we designed an fMRI compatible sensory augmentation device, the feelSpace belt, which gives orientation information about the direction of magnetic north via vibrotactile stimulation on the waist of participants. In a longitudinal study, participants trained with this belt for seven weeks in natural environment. Our EEG results indicate that training with the belt leads to changes in sleep architecture early in the training phase, compatible with the consolidation of procedural learning as well as increased sensorimotor processing and motor programming. The fMRI results suggest that training entails activity in sensory as well as higher motor centers and brain areas known to be involved in navigation. These neural changes are accompanied with changes in how space and the belt signal are perceived, as well as with increased trust in navigational ability. Thus, our data on physiological processes and subjective experiences are compatible with the hypothesis that new sensorimotor contingencies can be acquired using sensory augmentation.

1 October 2008 in Journal of Vision
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Journal Article
Open access
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FSFrank Schumann
Frank Schumann
WEWolfgang Einhäuser-Treyer
Wolfgang Einhäuser-Treyer
JVJohannes Vockeroth
Johannes Vockeroth
KBKlaus Bartl
Klaus Bartl
ESErich Schneider
Erich Schneider
Peter KönigPeter König
Peter König
During free exploration, humans adjust their gaze by combining body, head, and eye movements. Laboratory experiments on the stimulus features driving gaze, however, typically focus on eye-in-head movements, use potentially biased stimuli, and restrict the field of view. Our novel wearable eye-tracking system (EyeSeeCam) overcomes these limitations. We recorded gaze- and head-centered videos of the visual input of observers freely exploring real-world environments (4 indoor, 8 outdoor), yielding ∼10 h of data. Global power spectra reveal little difference between head- and gaze-centered recordings. Local stimulus features exhibit spatial biases in head-centered coordinates, which are environment-dependent, but consistent across observers. Eye-in-head movements center these biases in gaze-centered coordinates, leading to elevated “salient” features at center of gaze. This shows that central biases in image feature distributions in “natural” photographs are not a property of environments, but of stimuli already gaze-centered by the photographer. Further central biases in laboratory subjects' fixation distributions do not result from re-centering of the eyes but are an artifact of display restrictions. Hence, our findings demonstrate that the concept of feature “saliency” transfers from the laboratory to free exploration, but also highlight the importance of experiments with freely moving eyes, head, and body.

1 January 2014 in PLOS ONE
Verified
Journal Article
Open access
PDF file
SOSelim Onat
Selim Onat
AAAlper Açık
Alper Açık
FSFrank Schumann
Frank Schumann
Peter KönigPeter König
Peter König
During free-viewing of natural scenes, eye movements are guided by bottom-up factors inherent to the stimulus, as well as top-down factors inherent to the observer. The question of how these two different sources of information interact and contribute to fixation behavior has recently received a lot of attention. Here, a battery of 15 visual stimulus features was used to quantify the contribution of stimulus properties during free-viewing of 4 different categories of images (Natural, Urban, Fractal and Pink Noise). Behaviorally relevant information was estimated in the form of topographical interestingness maps by asking an independent set of subjects to click at image regions that they subjectively found most interesting. Using a Bayesian scheme, we computed saliency functions that described the probability of a given feature to be fixated. In the case of stimulus features, the precise shape of the saliency functions was strongly dependent upon image category and overall the saliency associated with these features was generally weak. When testing multiple features jointly, a linear additive integration model of individual saliencies performed satisfactorily. We found that the saliency associated with interesting locations was much higher than any low-level image feature and any pair-wise combination thereof. Furthermore, the low-level image features were found to be maximally salient at those locations that had already high interestingness ratings. Temporal analysis showed that regions with high interestingness ratings were fixated as early as the third fixation following stimulus onset. Paralleling these findings, fixation durations were found to be dependent mainly on interestingness ratings and to a lesser extent on the low-level image features. Our results suggest that both low- and high-level sources of information play a significant role during exploration of complex scenes with behaviorally relevant information being more effective compared to stimulus features.