In recent years, deep learning has been extensively deployed on unmanned aerial vehicles (UAVs), particularly for object detection. As the cornerstone of UAV-based object detection, deep neural networks are susceptible to adversarial attacks, with adversarial patches being a relatively straightforward method to implement. However, current research on adversarial patches, especially those targeting UAV object detection, is limited. This scarcity is notable given the complex and dynamically changing environment inherent in UAV image acquisition, which necessitates the development of more robust adversarial patches to achieve effective attacks. To address the challenge of adversarial attacks in UAV high-altitude reconnaissance, this paper presents a robust adversarial patch generation framework. Firstly, the dataset is reconstructed by considering various environmental factors that UAVs may encounter during image collection, and the influences of reflections and shadows during photography are integrated into patch training. Additionally, a nested optimization method is employed to enhance the continuity of attacks across different altitudes. Experimental results demonstrate that the adversarial patches generated by the proposed method exhibit greater robustness in complex environments and have better transferability among similar models.
Aiming at the problem of random environment interference in the process of strategy interaction and the behavioral evolution of an aerial attack–defense game, this paper considers the influence of the difference in the performance and value between both game players in terms of strategy evolution; explores the randomness of the complex battlefield environment, the uncertainty of the behavioral state of game players, and the limitations of the emergent situation; constructs a mathematical model of the stochastic evolution of an aerial-coordinated attack–defense game in uncertain environments; and studies the stability of the strategy interaction and behavioral decision-making process of both players of the aerial attack–defense game. Simulation results show that many factors of the performance and value between both game players have a greater impact on the strategy evolution trend in both game players, which not only causes changes in the results of the strategy selection but also affects the rate of strategy evolution for the game players. In addition, random environmental factors cause a certain degree of interference to the strategy evolution process of the game players, which usually accelerates the game players’ strategy evolution rate and greatly affects the evolution process of the game players’ strategy. This study can provide a theoretical basis and feasible reference for improving mission decision-making, response mechanisms, and system modeling of an aerial attack–defense game, which has important theoretical value and practical significance.