Current steerable catheters or guidewires often cannot advance into small diameter vessels due to their large diameters or lack of sharp steering capacity. This paper proposes a hydraulically steerable guidewire with 400 μm diameter, which can access 1 mm diameter vessels whose branching angle is larger than 90 degrees. The designed steering mechanism consists of a flexible eccentric tube with inner micro patterns, which can bend in two different curvatures when pressurized. Its distal sharp curve of the 2 mm segment allows access to small diameter vessels because it provides a large steering angle even in confinement inside the narrow vessels. Its proximal gradual curve of the 9 mm segment allows access to relatively large diameter vessels because of its large steering distance. Fabrication of the steering mechanism uses a template and does not use adhesion or division. A 3D printed cylindrical template is patterned by stamping and chemically removed after silicone coating. The performance of selective insertion of the proposed guidewire is evaluated in a blood circulatory system specially developed to mimic human arterial environment. It emulates viscosity, pressure, and flow velocity inside the blood vessels as well as bifurcation geometry. Experiment result shows that the proposed guidewire can access 1 mm diameter vessels with 128 degrees of bifurcation angle. The developed guidewire uses only biocompatible materials including driving fluid.
21 April 2009 in IEEE Transactions on Control Systems Technology
This paper presents a control method using an adjusting output-limiter for stable haptic rendering in virtual environments. In a simulation of force-reflecting interaction with deformable objects in the virtual environment, a quick computation of the accurate impedance of deformable objects is rare. This is particularly true when physics-based models, such as tensor-mass models or mass-spring models, are used. The problem is aggravated if the simulation involves changes in the geometry and/or impedance of the deformation model, such as cutting or suturing. The proposed control method guarantees stable haptic interaction with deformable objects of unknown and/or varying impedance. The method is based on the time-domain passivity theorem and the two-port network model. The controller adjusts the maximum permissible force to guarantee the passivity of the haptic system at every sampling instant. The controller notes only the magnitude of the reflective force, and does not depend on properties of the employed force model. This allows the proposed control method applicable to haptic systems involving deformable objects with unknown, nonlinear, and/or time-varying impedance. Designs of the controllers are presented for impedance-type and admittance-type haptic systems. The method is also extended for multiple degrees-of-freedom.
1 September 2012 in Computer Animation and Virtual Worlds
Simulation involving interaction with deformable objects often causes stability problems because a slowly-updated force generates additional energy to the human user. This paper proposes a stable and transparent haptic rendering for simulation involving interaction between a rigid tool and deformable objects. This method computes visual and haptic feedback in the simulation and haptic feedback loop, respectively. A local stiffness matrix consisting of points around contact points is constructed based on collision detection between a virtual tool and a deformable object in the simulation loop. The haptic feedback is then computed at a higher update rate in the haptic feedback loop using the local stiffness matrix. Equivalent springs computed by using the equivalent stiffness energy are added to the boundary of the local stiffness matrix to minimize errors in the rendered force. The proposed method is compared with the virtual coupling widely used in simulation involving interaction with deformable objects. The proposed method reduces the x, y, and z-axis maximum force errors by up to 52 %, 80 %, and 70 % compared to the virtual coupling in the simulation involving interaction with the Stanford bunny object consisting of 2087 points and 9997 tetrahedrons.
Model-mediated teleoperation (MMT) employs an environment model at the master side to compute feedback output to the master at a faster rate. This approach improves system stability in the presence of time delay. MMT, however, does not generally perform well if the employed model is not accurate. The model mismatch is unavoidable when the environment is unknown in advance or varies. This paper proposes MMT employing an adaptive model. The proposed method adaptively moves the reference point of the employed model, whereas the previous MMTs used reference points fixed to the surface of objects in the environment. This can make system stability independent of the time delay. Experiments show that the proposed method improves stability compared to the previous MMTs when there are model mismatches. User studies are conducted to compare the operator’s performance in two tasks, control of force exerted to objects in the environment, and discrimination of object stiffness. The result shows that the error in the forces applied to objects in the environment significantly decreases in the proposed method. Errors in forces rendered to the master are also improved by at least 20.2%. The experiment result also shows that subjects can discriminate up to 40.9% smaller differences in the stiffness than the previous MMT under the same time delay.