Carles Bosch

Dr. Carles Bosch

orcid

Research Focus & Metrics

Academic Career Length

3Years (2024-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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12 June 2024 in Personal and Ubiquitous Computing
Verified
Journal Article
Open access
PDF file
IMImanol Munoz-Pandiella
Imanol Munoz-Pandiella
CBCarles Bosch
Carles Bosch
MGMilagros Guardia
Milagros Guardia
BCBegoña Cayuela
Begoña Cayuela
PPPOGLIANI PAOLA
POGLIANI PAOLA
PCPanayiotis Charalambous
Panayiotis Charalambous
In this paper, we discuss the requirements and technical challenges within the EHEM project, Enhancement of Heritage Experiences: The Middle Ages, an ongoing research program for the acquisition, analysis, documentation, interpretation, digital restoration, and communication of medieval artistic heritage. The project involves multidisciplinary teams comprising art historians and visual computing experts. Despite the vast literature on digital 3D models in support of Cultural Heritage, the field is so rich and diverse that specific projects often imply distinct, unique requirements which often challenge the computational technologies and suggest new research opportunities. As good representatives of such diversity, we describe the three monuments that serve as test cases for the project, all of them with a rich history of architecture and paintings. We discuss the art historians’ view of how digital models can support their research, the expertise and technological solutions adopted so far, as well as the technical challenges in multiple areas spanning geometry and appearance acquisition, color analysis and digital restitution, as well as the representation of the profound transformations due to the alterations suffered over the centuries.

12 March 2025 in Image Processing On Line
Verified
Journal Article
Open access
PDF file
ABAlbert Barreiro
Albert Barreiro
RMRoger Marí
Roger Marí
RRRafael Redondo
Rafael Redondo
GHGloria Haro
Gloria Haro
CBCarles Bosch
Carles Bosch
DBDavid Berga
David Berga
Neural Radiance Fields (NeRF) have emerged as a leading technology for 3D digitization, especially for their high accuracy and intricate detailing. Despite their advancements, early NeRF models struggle to handle reflections on specular surfaces effectively. To address this, alternative approaches such as Ref-NeRF and NRFF were proposed to improve fidelity in representing this physical phenomenon. This study compares these two models, providing an analysis of their effectiveness and limitations in dealing with complex specularities. We demonstrate that both methods struggle with inter-reflections and tend to model anisotropic specularities by altering the predicted surface normals. **This is an MLBriefs article, the source code has not been reviewed!** **The original source codes are available here: [[Ref-NeRF|https://github.com/kakaobrain/NeRF-Factory]] and [[NRFF|https://github.com/imkanghan/nrff]] (last checked 2025/02/06).**