Antonin Gilles

Dr. Antonin Gilles

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Research Focus & Metrics

Academic Career Length

12Years (2015-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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8 July 2016 in Applied Optics
Verified
Journal Article
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AGAntonin Gilles
Antonin Gilles
PGPatrick Gioia
Patrick Gioia
RCRémi Cozot
Rémi Cozot
LMLuce Morin
Luce Morin
A hybrid approach for fast occlusion processing in computer-generated hologram calculation is studied in this paper. The proposed method is based on the combination of two commonly used approaches that complement one another: the point-source and wave-field approaches. By using these two approaches together, the proposed method thus takes advantage of both of them. In this method, the 3D scene is first sliced into several depth layers parallel to the hologram plane. Light scattered by the scene is then propagated and shielded from one layer to another using either a point-source or a wave-field approach according to a threshold criterion on the number of points within the layer. Finally, the hologram is obtained by computing the propagation of light from the nearest layer to the hologram plane. Experimental results reveal that the proposed method does not produce any visible artifact and outperforms both the point-source and wave-field approaches.

12 February 2019 in ETRI Journal
Verified
Journal Article
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PSPeter Schelkens
Peter Schelkens
TETouradj Ebrahimi
Touradj Ebrahimi
AGAntonin Gilles
Antonin Gilles
PGPatrick Gioia
Patrick Gioia
KOKwan‐Jung Oh
Kwan‐Jung Oh
APAntonio Pinheiro
Antonio Pinheiro
Guaranteeing interoperability between devices and applications is the core role of standards organizations. Since its first JPEG standard in 1992, the Joint Photographic Experts Group (JPEG) has published several image coding standards that have been successful in a plethora of imaging markets. Recently, these markets have become subject to potentially disruptive innovations owing to the rise of new imaging modalities such as light fields, point clouds, and holography. These so‐called plenoptic modalities hold the promise of facilitating a more efficient and complete representation of 3D scenes when compared to classic 2D modalities. However, due to the heterogeneity of plenoptic products that will hit the market, serious interoperability concerns have arisen. In this paper, we particularly focus on the holographic modality and outline how the JPEG committee has addressed these tremendous challenges. We discuss the main use cases and provide a preliminary list of requirements. In addition, based on the discussion of real‐valued and complex data representations, we elaborate on potential coding technologies that range from approaches utilizing classical 2D coding technologies to holographic content‐aware coding solutions. Finally, we address the problem of visual quality assessment of holographic data covering both visual quality metrics and subjective assessment methodologies.

8 June 2018 in Applied Optics
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Journal Article
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ARAnas El Rhammad
Anas El Rhammad
Patrick GioiaPatrick Gioia
Patrick Gioia
AGAntonin Gilles
Antonin Gilles
MCMarco Cagnazzo
Marco Cagnazzo
BPBéatrice Pesquet-Popescu
Béatrice Pesquet-Popescu
With the recent widespread interest for head-mounted displays applied to virtual or augmented reality, holography has been considered as an appealing technique for a revolutionary and natural 3D visualization system. However, due to the tremendous amount of data required by holograms and to the very different properties of holographic data compared to common imagery, compression of digital holograms is a highly challenging topic for researchers. In this study, we introduce a novel approach, to the best of our knowledge, for color hologram compression based on matching pursuit using an overcomplete Gabor’s dictionary. A detailed framework, together with a GPU implementation, from hologram decomposition to bitstream generation, is studied, and the results are discussed and compared to existing hologram compression algorithms.

18 January 2021 in Applied Optics
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Journal Article
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RMRaees Kizhakkumkara Muhamad
Raees Kizhakkumkara Muhamad
TBTobias Birnbaum
Tobias Birnbaum
AGAntonin Gilles
Antonin Gilles
SMSaeed Mahmoudpour
Saeed Mahmoudpour
KOKwan-Jung Oh
Kwan-Jung Oh
PSPeter Schelkens
Peter Schelkens
JPEG Pleno is a standardization framework addressing the compression and signaling of plenoptic modalities. While the standardization of solutions to handle light field content is currently reaching its final stage, the Joint Photographic Experts Group (JPEG) committee is now preparing for the standardization of solutions targeting point cloud and holographic modalities. This paper addresses the challenges related to the standardization of compression technologies for holographic content and associated test methodologies.

2 October 2018 in Applied Optics
Verified
Journal Article
Closed access
PDF file
AGAntonin Gilles
Antonin Gilles
Patrick GioiaPatrick Gioia
Patrick Gioia
With the growing interest for augmented reality devices, holography is often considered as a promising technology to overcome the focus issues of conventional stereoscopic displays. To enlarge the field of view of holographic head-mounted displays, a Fourier transform optical system (FTOS) has been proposed. However, since the scene geometry is distorted by the FTOS, it is necessary to compensate the position of each scene point during the hologram computation, resulting in long calculation times. In this paper, we propose a real-time computer-generated hologram calculation method for the FTOS. Whereas previously proposed methods used a ray-tracing approach to compensate the distortion induced by the FTOS, our proposed method relies on a layer-based approach. Experimental results show that our method is able to compute holograms of resolution (3840×2160) in real time at 24 frames per second, enabling its use in augmented reality applications.

26 September 2016
Verified
Conference Paper
Closed access
AGAntonin Gilles
Antonin Gilles
PGPatrick Gioia
Patrick Gioia
RCRemi Cozot
Remi Cozot
LMLuce Morin
Luce Morin
A novel approach for hologram computation from Multiview-plus-Depth (MVD) data is studied in this paper. The proposed method consists of three steps. First, intensity views and depth maps pairs of the scene are taken from different perspective viewpoints. Then, the 3D scene geometry is reconstructed from the MVD data as a layered point-cloud. This 3D scene reconstruction step allows us to use only a few perspective projections of the scene without sacrificing any depth cue. Furthermore, in order to take into account specular reflections, each scene point is considered to emit light differently in all the directions. Finally, light scattered by the scene is numerically propagated towards the hologram plane in order to get the final CGH. Experimental results show that the proposed method is able to provide all the human depth cues and accurate shading of the scene without producing any visible artifact.