M.-Carmen Juan

Prof. M.-Carmen Juan

Instituto de Automática e Informática Industrial (ai2), Departamento de Sistemas Informáticos y Computación (DSIC), Universitat Politècnica de València (UPV), 46022 València, Spain
orcid

Research Focus & Metrics

Academic Career Length

30Years (1997-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 March 2005 in Computer Methods and Programs in Biomedicine
Verified
Journal Article
Closed access
UMU. Meier
U. Meier
OLO. López
O. López
CMC. Monserrat
C. Monserrat
MJM.-Carmen Juan
M.-Carmen Juan
Mariano AlcanizMariano Alcaniz
Mariano Alcaniz

22 May 2014 in Journal of Computer Assisted Learning
Verified
Journal Article
Closed access
PDF file
DFD. Furió
D. Furió
MJM.-Carmen Juan
M.-Carmen Juan
ISI. Seguí
I. Seguí
RVR. Vivó
R. Vivó

1 May 2013 in Computers & Education
Verified
Journal Article
Closed access
DFDavid Furió
David Furió
SGSantiago González-Gancedo
Santiago González-Gancedo
MJM.-Carmen Juan
M.-Carmen Juan
ISIgnacio Seguí
Ignacio Seguí
NRNoemí Rando
Noemí Rando

1 May 2013 in Computers & Education
Verified
Journal Article
Closed access
DFDavid Furió
David Furió
SGSantiago González-Gancedo
Santiago González-Gancedo
MJM.-Carmen Juan
M.-Carmen Juan
ISIgnacio Seguí
Ignacio Seguí
MCMaría Costa
María Costa

7 November 2005 in IEEE Computer Graphics and Applications
Verified
Journal Article
Closed access
MJM.-Carmen Juan
M.-Carmen Juan
Mariano AlcanizMariano Alcaniz
Mariano Alcaniz
CMC. Monserrat
C. Monserrat
CBCristina Botella
Cristina Botella
RBR.M. Banos
R.M. Banos
BGB. Guerrero
B. Guerrero
Virtual reality (VR) is useful for treating several psychological problems, including phobias such as fear of flying, agoraphobia, claustrophobia, and phobia to insects and small animals. We believe that augmented reality (AR) could also be used to treat some psychological disorders. AR and VR share some advantages over traditional treatments. However, AR gives a greater feeling of presence (the sensation of being there) and reality judgment (judging an experience as real) than VR because the environment and the elements the patient uses to interact with the application are real. Moreover, in AR users see their own hands, feet, and so on, whereas VR only simulates this experience. With these differences in mind, the question arises as to the kinds of psychological treatments AR and VR are most suited for. In our system, patients see their own hands, feet, and so on. They can touch the table that animals are crossing or seeing their feet while the animals are running on the floor. They can also hold a marker with a dead spider or cockroach or pick up a flyswatter, a can of insecticide, or a dustpan.

1 April 2005 in CyberPsychology & Behavior
Verified
Journal Article
Closed access
CBCristina Botella
Cristina Botella
MJM.-Carmen Juan
M.-Carmen Juan
RBR.M. Baños
R.M. Baños
Mariano AlcanizMariano Alcaniz
Mariano Alcaniz
CBCristina Botella
Cristina Botella
BRBeatriz Rey
Beatriz Rey
Augmented reality (AR) refers to the introduction of virtual elements in the real world. That is, the person is seeing an image composed of a visualization of the real world, and a series of virtual elements that, at that same moment, are super-imposed on the real world. The most important aspect of AR is that the virtual elements supply to the person relevant and useful information that is not contained in the real world. AR has notable potential, and has already been used in diverse fields, such as medicine, the army, coaching, engineering, design, and robotics. Until now, AR has never been used in the scope of psychological treatment. Nevertheless, AR presents various advantages. Just like in the classical systems of virtual reality, it is possible to have total control over the virtual elements that are super-imposed on the real world, and how one interacts with those elements. AR could involve additional advantages; on one side it could be less expensive since it also uses the real world (this does not need to be modeled), and it could facilitate the feeling of presence (the sensation of being there), and reality judgment (the fact of judging the experience as real) of the person since the environment he or she is in, and what he or she is seeing is, in fact the "reality." In this paper, we present the data of the first case study in which AR has been used for the treatment of a specific phobia, cockroaches phobia. It addresses a system of AR that permits exposure to virtual cockroaches super-imposed on the real world. In order to carry out the exposure, the guidelines of Öst with respect to "one-session treatment" were followed. The results are promising. The participant demonstrated notable fear and avoidance in the behavioral avoidance test before the treatment, and not only was an important decrease in the scores of fear and avoidance observed after the treatment, but also the participant was capable of approaching, interacting, and killing live cockroaches immediately following the treatment. The results are maintained in a follow-up conducted 1 month after the termination of the treatment.