Kathi Fisler

Prof. Kathi Fisler

Computer Science, Brown University, Providence, Rhode Island, USA
orcid

Research Focus & Metrics

Academic Career Length

32Years (1995-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2005
Verified
Conference Paper
Open access
PDF file
Kathi FislerKathi Fisler
Kathi Fisler
SKShriram Krishnamurthi
Shriram Krishnamurthi
LMLeo A. Meyerovich
Leo A. Meyerovich
MTMichael Carl Tschantz
Michael Carl Tschantz

1 January 2006
Verified
Book Chapter
Closed access
PDF file
DDDaniel J. Dougherty
Daniel J. Dougherty
Kathi FislerKathi Fisler
Kathi Fisler
SKShriram Krishnamurthi
Shriram Krishnamurthi

9 March 2011
Verified
Conference Paper
Open access
PDF file
GMGuillaume Marceau
Guillaume Marceau
Kathi FislerKathi Fisler
Kathi Fisler
SKShriram Krishnamurthi
Shriram Krishnamurthi
Good error messages are critical for novice programmers. Re-cognizing this, the DrRacket programming environment provides a series of pedagogically-inspired language subsets with error messages customized to each subset. We apply human-factors research methods to explore the effectiveness of these messages. Unlike existing work in this area, we study messages at a fine-grained level by analyzing the edits students make in response to various classes of errors. We present a rubric (which is not language specific) to evaluate student responses, apply it to a course-worth of student lab work, and describe what we have learned about using the rubric effectively. We also discuss some concrete observations on the effectiveness of these messages.

28 July 2014
Verified
Conference Paper
Open access
PDF file
Kathi FislerKathi Fisler
Kathi Fisler

22 December 2005
Verified
Conference Paper
Closed access
Kathi FislerKathi Fisler
Kathi Fisler
SKS. Krishnamurthi
S. Krishnamurthi
LML.A. Meyerovich
L.A. Meyerovich
MTM.C. Tschantz
M.C. Tschantz

24 February 2015
Verified
Conference Paper
Open access
ESEmmanuel Schanzer
Emmanuel Schanzer
Kathi FislerKathi Fisler
Kathi Fisler
SKShriram Krishnamurthi
Shriram Krishnamurthi
MFMatthias Felleisen
Matthias Felleisen
Many educators have tried to leverage computing or programming to help improve students' achievement in mathematics. However, several hopes of performance gains---particularly in algebra---have come up short. In part, these efforts fail to align the computing and mathematical concepts at the level of detail typically required to achieve transfer of learning. This paper describes Bootstrap, an early-programming curriculum that is designed to teach key algebra topics as students build their own videogames. We discuss the curriculum, explain how it aligns with algebra, and present initial data showing student performance gains on standard algebra problems after completing Bootstrap.