Junming Cao

Mr. Junming Cao


Research Focus & Metrics

Academic Career Length

6Years (2021-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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19 November 2024 in ACM Transactions on Graphics
Verified
Journal Article
Open access
JCJiadi Cui
Jiadi Cui
JCJunming Cao
Junming Cao
FZFuqiang Zhao
Fuqiang Zhao
ZHZhipeng He
Zhipeng He
YCYifan Chen
Yifan Chen
JYJingyi Yu
Jingyi Yu
Large garages are ubiquitous yet intricate scenes that present unique challenges due to their monotonous colors, repetitive patterns, reflective surfaces, and transparent vehicle glass. Conventional Structure from Motion (SfM) methods for camera pose estimation and 3D reconstruction often fail in these environments due to poor correspondence construction. To address these challenges, we introduce LetsGo, a LiDAR-assisted Gaussian splatting framework for large-scale garage modeling and rendering. We develop a handheld scanner, Polar, equipped with IMU, LiDAR, and a fisheye camera, to facilitate accurate data acquisition. Using this Polar device, we present the GarageWorld dataset, consisting of eight expansive garage scenes with diverse geometric structures, which will be made publicly available for further research. Our approach demonstrates that LiDAR point clouds collected by the Polar device significantly enhance a suite of 3D Gaussian splatting algorithms for garage scene modeling and rendering. We introduce a novel depth regularizer that effectively eliminates floating artifacts in rendered images. Additionally, we propose a multi-resolution 3D Gaussian representation designed for Level-of-Detail (LOD) rendering. This includes adapted scaling factors for individual levels and a random-resolution-level training scheme to optimize the Gaussians across different resolutions. This representation enables efficient rendering of large-scale garage scenes on lightweight devices via a web-based renderer. Experimental results on our GarageWorld dataset, as well as on ScanNet++ and KITTI-360, demonstrate the superiority of our method in terms of rendering quality and resource efficiency.

13 February 2025 in IEEE Access
Verified
Journal Article
Open access
JCJunming Cao
Junming Cao
JCJiadi Cui
Jiadi Cui
SSSören Schwertfeger
Sören Schwertfeger
3D scene reconstruction methods have made significant advancements in handling reflections. However, these methods are primarily effective on ideal mirror surfaces, which limits their applicability in real-world scenarios where imperfections or materials such as glass. The inability of current state-of-the-art (SOTA) methods to accurately model these complex reflective surfaces often results in artifacts and a significant drop in rendering quality. This paper introduces a novel extension to 3D Gaussian Splatting techniques by modifying the image fusion equation and incorporating a single-channel Spherical Harmonics representation to measure the reflectance of each Gaussian kernel from different directions. For glass scene renderings, our method shows an approximate 1dB PSNR improvement compared to current SOTA techniques. Comprehensive experiments demonstrate the effectiveness of our approach in various challenging scenarios.

1 October 2021 in Fuel
Verified
Journal Article
Closed access
JYJin Yu
Jin Yu
JCJunming Cao
Junming Cao
JYJiajia Yu
Jiajia Yu

6 September 2024 in Sensors
Verified
Journal Article
Open access
PDF file
JCJunming Cao
Junming Cao
XZXiting Zhao
Xiting Zhao
SSSören Schwertfeger
Sören Schwertfeger
The accurate reconstruction of indoor environments is crucial for applications in augmented reality, virtual reality, and robotics. However, existing indoor datasets are often limited in scale, lack ground truth point clouds, and provide insufficient viewpoints, which impedes the development of robust novel view synthesis (NVS) techniques. To address these limitations, we introduce a new large-scale indoor dataset that features diverse and challenging scenes, including basements and long corridors. This dataset offers panoramic image sequences for comprehensive coverage, high-resolution point clouds, meshes, and textures as ground truth, and a novel benchmark specifically designed to evaluate NVS algorithms in complex indoor environments. Our dataset and benchmark aim to advance indoor scene reconstruction and facilitate the creation of more effective NVS solutions for real-world applications.