The growing complexity and interdependence of water management processes requires the involvement of multiple stakeholders in water governance. Multi-party collaboration is increasingly vital at both the strategy development and implementation levels. Multi-party collaboration involves a process of joint decision-making among key stakeholders in a problem domain directed towards the future of that domain. However, the common goal is not present from the beginning; rather, the common goal emerges during the process of collaboration. Unfortunately, when the conflicting interests of different actors are at stake, the large majority of environmental multi-party efforts often do not reliably deliver sustainable improvements to policy and/or practice. One of the reasons for this, which has been long established by many case studies, is that social learning with a focus on relational practices is missing. The purpose of this paper is to present the design and initial results of a pilot study that utilized a game-based approach to explore the effects of relational practices on the effectiveness of water governance. This paper verifies the methods used by addressing the following question: are game mechanisms, protocols for facilitation and observation, the recording of decisions and results, and participant surveys adequate to reliably test hypotheses about behavioral decisions related to water governance? We used the “Lords of the Valley” (LOV) game, which focuses on the local-level management of a hypothetical river valley involving many stakeholders. We used an observation protocol to collect data on the quality of relational practices and compared this data with the quantitative outcomes achieved by participants in the game. In this pilot study, we ran the game three times with different groups of participants, and here we provide the outcomes within the context of verifying and improving the methods.
26 January 2018 in International Journal of Sustainable Development & World Ecology
The aim of this article is to evaluate selected tourism development strategies in Poland, in the context of strategic planning, stakeholders’ participation, and sustainable development principles. A questionnaire evaluation of strategy (44 questions) was established and based on measurement scales developed and validated by other authors in earlier studies. The five authors of the study rated 37 tourism development strategies in 13 provinces, 11 cities, 5 counties, 6 municipalities, and 2 other areas. Analysis revealed that they implement paradigms of sustainable development of tourism to only a small extent. Definitely higher quality is documented for higher levels of administrative division. The highest rated domains of the tourism development strategy in the examined documents are Strategic Planning Indicators and Implementation, Monitoring, and Evaluation.
This article describes a process of role-playing simulation (RPS) as it was used during an educational exercise in community dialogue in the Karkonosze Mountains region of southwest Poland. Over the past decade Karkonosze National Park, a regional tourist magnet, has provided an excellent example of environmental conflict emerging from the tensions between nature protection and economic development. The project we describe herein, a course called “Dynamics of Sustainable Development,” was designed to give students the direct experience of challenges in solving difficult social-ecological problems with many linked conflicts and tensions. We focused on RPS to emphasize factors crucial to compromise. Because teaching students about conflict solving was our main objective, the second indirect but expected experience was to stimulate discussions among real stakeholders. Although RPS itself was not performed in the presence of the real stakeholders, their participation was ensured by inviting them for a final public debate where they got a chance to express their opinions about what they heard from the students. RPS offered the course participants not only a closer look at the conflict in the Karkonosze related to sustainable development, but also an insight into the general psychological background and evolution of conflicts.
Natural resource management of complex, adaptive socioecosystems requires a mix of good practice, policy, science, and intuition. We report here on a rapid and low-cost experiment in Lower Silesia, Poland, using modeling techniques to explore the potential to develop local ecological products. We focus our analysis on one particular group of products related to an “ancient” breed of chicken, the green-legged hen (GLH), with low resource requirements that could support a sustainable agriculture based on lower use of fertilizers and pesticides. The issues affecting farmers' commitment to adopt GLHs include availability of EU subsidies, the supportive role of NGOs, cooperation between producers, and uncertainty about the future profitability of a relatively untested product. We used this model to evaluate alternative scenarios, nurture the discussion among farmers, and stimulate them to take appropriate action. Gaming with a microworld interface was a crucial breakthrough experience for the farmers to accept and understand the scientific language and methods, and to join the community discussion by actively contributing to improving the model. This positive experience could be a crucial initial step toward the transition from intensive to extensive farming methods, thereby increasing the resilience of natural resource—based rural economies.