With the rapid advancement of intelligent manufacturing technologies, the operating environments of modern robotic arms are becoming increasingly complex. In addition to the diversity of objects, there is often a high degree of similarity between the foreground and the background. Although traditional RGB-based object-detection models have achieved remarkable success in many fields, they still face the challenge of effectively detecting targets with textures similar to the background. To address this issue, we introduce the WoodenCube dataset, which contains over 5000 images of 10 different types of blocks. All images are densely annotated with object-level categories, bounding boxes, and rotation angles. Additionally, a new evaluation metric, Cube-mAP, is proposed to more accurately assess the detection performance of cube-like objects. In addition, we have developed a simple, yet effective, framework for WoodenCube, termed CS-SKNet, which captures strong texture features in the scene by enlarging the network’s receptive field. The experimental results indicate that our CS-SKNet achieves the best performance on the WoodenCube dataset, as evaluated by the Cube-mAP metric. We further evaluate the CS-SKNet on the challenging DOTAv1.0 dataset, with the consistent enhancement demonstrating its strong generalization capability.
Multi-view stereo methods utilize image sequences from different views to generate a 3D point cloud model of the scene. However, existing approaches often overlook coarse-stage features, impacting the final reconstruction accuracy. Moreover, using a fixed range for all the pixels during inverse depth sampling can adversely affect depth estimation. To address these challenges, we present a novel learning-based multi-view stereo method incorporating attention mechanisms and an adaptive depth sampling strategy. Firstly, we propose a lightweight, coarse-feature-enhanced feature pyramid network in the feature extraction stage, augmented by a coarse-feature-enhanced module. This module integrates features with channel and spatial attention, enriching the contextual features that are crucial for the initial depth estimation. Secondly, we introduce a novel patch-uncertainty-based depth sampling strategy for depth refinement, dynamically configuring depth sampling ranges within the GRU-based optimization process. Furthermore, we incorporate an edge detection operator to extract edge features from the reference image’s feature map. These edge features are additionally integrated into the iterative cost volume construction, enhancing the reconstruction accuracy. Lastly, our method is rigorously evaluated on the DTU and Tanks and Temples benchmark datasets, revealing its low GPU memory consumption and competitive reconstruction quality compared to other learning-based MVS methods.