Christian Moro

Dr. Christian Moro

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Research Focus & Metrics

Academic Career Length

16Years (2011-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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17 April 2017 in Anatomical Sciences Education
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Journal Article
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CMChristian Moro
Christian Moro
ZSZane Stromberga
Zane Stromberga
ARAthanasios Raikos
Athanasios Raikos
ASAllan Stirling
Allan Stirling

30 December 2020 in Anatomical Sciences Education
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Journal Article
Closed access
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CMChristian Moro
Christian Moro
JBJames Birt
James Birt
ZSZane Stromberga
Zane Stromberga
CPCharlotte Phelps
Charlotte Phelps
JCJustin Clark
Justin Clark
ASAnna Mae Scott
Anna Mae Scott

2 December 2020 in British Journal of Educational Technology
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Journal Article
Closed access
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CMChristian Moro
Christian Moro
CPCharlotte Phelps
Charlotte Phelps
PRPetrea Redmond
Petrea Redmond
ZSZane Stromberga
Zane Stromberga

29 November 2017 in Australasian Journal of Educational Technology
Verified
Journal Article
Open access
PDF file
CMChristian Moro
Christian Moro
ZSZane Stromberga
Zane Stromberga
ASAllan Stirling
Allan Stirling
Consumer-grade virtual reality has recently become available for both desktop and mobile platforms and may redefine the way that students learn. However, the decision regarding which device to utilise within a curriculum is unclear. Desktop-based VR has considerably higher setup costs involved, whereas mobile-based VR cannot produce the quality of environment due to its limited processing power. This study aimed to compare performance in an anatomical knowledge test between two virtual reality headsets, the Oculus Rift and Gear VR, as well as to investigate student perceptions and adverse health effects experienced from their use. An identical lesson on spine anatomy was presented to subjects using either the Oculus Rift or Gear VR, with no significant differences observed in test scores from participants using either device, with both groups answering 60% of the questions correctly. However, 40% of participants experienced significantly higher rates of nausea and blurred vision when using the Gear VR (P < 0.05). It was established that the more cost effective mobile-based VR was just as suitable for teaching isolated-systems than the more expensive desktop-based VR. These outcomes show great promise for the effective use of mobile-based virtual reality devices in medical and health science education.

31 January 2018 in Information
Verified
Journal Article
Open access
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JBJames Birt
James Birt
ZSZane Stromberga
Zane Stromberga
Michael CowlingMichael Cowling
Michael Cowling
CMChristian Moro
Christian Moro
New accessible learning methods delivered through mobile mixed reality are becoming possible in education, shifting pedagogy from the use of two dimensional images and videos to facilitating learning via interactive mobile environments. This is especially important in medical and health education, where the required knowledge acquisition is typically much more experiential, self-directed, and hands-on than in many other disciplines. Presented are insights obtained from the implementation and testing of two mobile mixed reality interventions across two Australian higher education classrooms in medicine and health sciences, concentrating on student perceptions of mobile mixed reality for learning physiology and anatomy in a face-to-face medical and health science classroom and skills acquisition in airways management focusing on direct laryngoscopy with foreign body removal in a distance paramedic science classroom. This is unique because most studies focus on a single discipline, focusing on either skills or the learner experience and a single delivery modality rather than linking cross-discipline knowledge acquisition and the development of a student’s tangible skills across multimodal classrooms. Outcomes are presented from post-intervention student interviews and discipline academic observation, which highlight improvements in learner motivation and skills, but also demonstrated pedagogical challenges to overcome with mobile mixed reality learning.

24 April 2025 in Research Synthesis Methods
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Journal Article
Open access
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JCJustin Clark
Justin Clark
BBBelinda Barton
Belinda Barton
LALoai Albarqouni
Loai Albarqouni
OBOyungerel Byambasuren
Oyungerel Byambasuren
TJTanisha Jowsey
Tanisha Jowsey
MJMark Jones
Mark Jones
Introduction: With the increasing accessibility of tools such as ChatGPT, Copilot, DeepSeek, Dall-E, and Gemini, generative artificial intelligence (GenAI) has been poised as a potential, research timesaving tool, especially for synthesising evidence. Our objective was to determine whether GenAI can assist with evidence synthesis by assessing its performance using its accuracy, error rates, and time savings compared to the traditional expert-driven approach.Methods: To systematically review the evidence, we searched five databases on 17 January 2025, synthesised outcomes reporting on the accuracy, error rates, or time taken, and appraised the risk-of-bias using a modified version of QUADAS-2.Results: We identified 3,071 unique records, 19 of which were included in our review. Most studies had a high or unclear risk-of-bias in Domain 1A: review selection, Domain 2A: GenAI conduct, and Domain 1B: applicability of results. When used for (1) searching GenAI missed 68% to 96% (median = 91%) of studies, (2) screening made incorrect inclusion decisions ranging from 0% to 29% (median = 10%); and incorrect exclusion decisions ranging from 1% to 83% (median = 28%), (3) incorrect data extractions ranging from 4% to 31% (median = 14%), (4) incorrect risk-of-bias assessments ranging from 10% to 56% (median = 27%).Conclusion: Our review shows that the current evidence does not support GenAI use in evidence synthesis without human involvement or oversight. However, for most tasks other than searching, GenAI may have a role in assisting humans with evidence synthesis.