Sónia Cabral Matos

Prof. Dr. Sónia Cabral Matos

Faculty of Design and Art, Free University of Bozen-Bolzano, Bolzano, Trentino-Alto Adige, Italy

Research Focus & Metrics

Academic Career Length

15Years (2012-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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19 November 2019
Verified
Conference Paper
Open access
PDF file
SASimone Ashby
Simone Ashby
JHJulian Hanna
Julian Hanna
Sónia Cabral MatosSónia Cabral Matos
Sónia Cabral Matos
CNCallum Nash
Callum Nash
AFAlexis Faria
Alexis Faria

15 October 2017
Verified
Conference Paper
Open access
VCVanessa Cesário
Vanessa Cesário
MRMarko Radeta
Marko Radeta
Sónia Cabral MatosSónia Cabral Matos
Sónia Cabral Matos
VNValentina Nisi
Valentina Nisi


20 September 2017
Verified
Book Chapter
Open access
PDF file
VCVanessa Cesário
Vanessa Cesário
Sónia Cabral MatosSónia Cabral Matos
Sónia Cabral Matos
MRMarko Radeta
Marko Radeta
VNValentina Nisi
Valentina Nisi
The active involvement of teenagers in the design of interactive technologies for museums is lacking further development. Adopting a user-driven innovation framework along with cooperative inquiry, we report and discuss a case study that has been designed to involve users in the ideation of interpretive experiences for a local museum. Working in collaboration with the Natural History Museum of Funchal, this contribution will present and discuss co-design sessions that were aimed at participants with ages 15 to 17 and where they were asked to ideate an interactive museum experience. As a result of the co-design sessions, we have found several design patterns. We have grouped these patterns into four categories that express the interests of a teenage audience; these categories are: “interactions”, “gaming”, “localization” and “social media”. Our findings suggest that teenagers value interactive technologies when visiting museums and that user-driven innovation plays an important role when involving this specific audience in the design of user experiences for museums.

10 February 2022 in PLOS ONE
Verified
Journal Article
Open access
PDF file
Sónia Cabral MatosSónia Cabral Matos
Sónia Cabral Matos
ASAlexandra Filipa Rocha Silva
Alexandra Filipa Rocha Silva
DSDuarte Sousa
Duarte Sousa
APAna Picanço
Ana Picanço
IAIsabel R. Amorim
Isabel R. Amorim
AAAna Moura Arroz
Ana Moura Arroz
Direct contact with nature is paramount in deepening children’s and teenagers’ interest in biodiversity. Learning materials chosen to convey information and engage participants during outings in nature-rich environments are varied and can support rich learning experiences. For this purpose, learning materials can be acquired "off-the-shelf" or developed for site-specific locations or projects. However, there is little guidance on potential techniques for those wishing to generate contextually relevant materials. With the view of responding to this challenge, we propose the cultural probes technique. We demonstrate that the technique, commonly used in qualitative research to generate novel insights in conversation with participants, can instigate innovative and thoughtful approaches to materials designed for children and teenagers to explore nature. We present a toolkit that draws on the literature on cultural probes, inquiry-based learning, and the value of sensory, emotional, and aesthetic experiences in environmental education for structuring interactions with participants. To test our approach, we applied a descriptive research design and mixed-methods approach for collecting questions from youths between the ages of 10 and 18, inspired by a nature walk and a set of exploratory tasks executed through the toolkit. Specifically, we tested our toolkit along a trail in the Nature Park of Terceira, situated in the Azores, a Portuguese volcanic archipelago in the North Atlantic. Here, we present and reflect on the data collected during one visit organized over two days with two groups of participants and one post-trail activity directed at both groups. Results demonstrate that the open-ended and playful nature of cultural probes offers a novel way to engage youths with nature-rich environments through questioning. This contribution further highlights the potential of cultural probes for instigating encounters that tap into the value of sensory, emotional, and aesthetic experience in nature, with positive outcomes for participants.

2 May 2019
Verified
Conference Paper
Open access
JHJulian Hanna
Julian Hanna
SASimone Ashby
Simone Ashby
Sónia Cabral MatosSónia Cabral Matos
Sónia Cabral Matos
AFAlexis Faria
Alexis Faria
RRRicardo Rodrigues
Ricardo Rodrigues