Youngwoo Yoon

Dr. Youngwoo Yoon


Research Focus & Metrics

Academic Career Length

14Years (2013-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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7 November 2022
Verified
Conference Paper
Open access
YYYoungwoo Yoon
Youngwoo Yoon
PWPieter Wolfert
Pieter Wolfert
TKTaras Kucherenko
Taras Kucherenko
CVCarla Viegas
Carla Viegas
TNTeodor Nikolov
Teodor Nikolov
GHGustav Eje Henter
Gustav Eje Henter
This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these systems was rendered to video using a standardised visualisation pipeline and evaluated in several large, crowdsourced user studies. Unlike when comparing different research papers, differences in results are here only due to differences between methods, enabling direct comparison between systems. This year’s dataset was based on 18 hours of full-body motion capture, including fingers, of different persons engaging in dyadic conversation. Ten teams participated in the challenge across two tiers: full-body and upper-body gesticulation. For each tier we evaluated both the human-likeness of the gesture motion and its appropriateness for the specific speech signal. Our evaluations decouple human-likeness from gesture appropriateness, which previously was a major challenge in the field. The evaluation results are a revolution, and a revelation. Some synthetic conditions are rated as significantly more human-like than human motion capture. To the best of our knowledge, this has never been shown before on a high-fidelity avatar. On the other hand, all synthetic motion is found to be vastly less appropriate for the speech than the original motion-capture recordings.

9 October 2023
Verified
Conference Paper
Open access
TKTaras Kucherenko
Taras Kucherenko
RNRajmund Nagy
Rajmund Nagy
YYYoungwoo Yoon
Youngwoo Yoon
JWJieyeon Woo
Jieyeon Woo
TNTeodor Nikolov
Teodor Nikolov
GHGustav Eje Henter
Gustav Eje Henter
This paper reports on the GENEA Challenge 2023, in which participating teams built speech-driven gesture-generation systems using the same speech and motion dataset, followed by a joint evaluation. This year’s challenge provided data on both sides of a dyadic interaction, allowing teams to generate full-body motion for an agent given its speech (text and audio) and the speech and motion of the interlocutor. We evaluated 12 submissions and 2 baselines together with held-out motion-capture data in several large-scale user studies. The studies focused on three aspects: 1) the human-likeness of the motion, 2) the appropriateness of the motion for the agent’s own speech whilst controlling for the human-likeness of the motion, and 3) the appropriateness of the motion for the behaviour of the interlocutor in the interaction, using a setup that controls for both the human-likeness of the motion and the agent’s own speech. We found a large span in human-likeness between challenge submissions, with a few systems rated close to human mocap. Appropriateness seems far from being solved, with most submissions performing in a narrow range slightly above chance, far behind natural motion. The effect of the interlocutor is even more subtle, with submitted systems at best performing barely above chance. Interestingly, a dyadic system being highly appropriate for agent speech does not necessarily imply high appropriateness for the interlocutor. Additional material is available via the project website at svito-zar.github.io/GENEAchallenge2023/.

23 June 2024 in ACM Transactions on Graphics
Verified
Journal Article
Open access
TKTaras Kucherenko
Taras Kucherenko
PWPieter Wolfert
Pieter Wolfert
YYYoungwoo Yoon
Youngwoo Yoon
CVCarla Viegas
Carla Viegas
TNTeodor Nikolov
Teodor Nikolov
GHGustav Eje Henter
Gustav Eje Henter
This article reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these systems was rendered to video using a standardised visualisation pipeline and evaluated in several large, crowdsourced user studies. Unlike when comparing different research articles, differences in results are here only due to differences between methods, enabling direct comparison between systems. The dataset was based on 18 hours of full-body motion capture, including fingers, of different persons engaging in a dyadic conversation. Ten teams participated in the challenge across two tiers: full-body and upper-body gesticulation. For each tier, we evaluated both the human-likeness of the gesture motion and its appropriateness for the specific speech signal. Our evaluations decouple human-likeness from gesture appropriateness, which has been a difficult problem in the field. The evaluation results show some synthetic gesture conditions being rated as significantly more human-like than 3D human motion capture. To the best of our knowledge, this has not been demonstrated before. On the other hand, all synthetic motion is found to be vastly less appropriate for the speech than the original motion-capture recordings. We also find that conventional objective metrics do not correlate well with subjective human-likeness ratings in this large evaluation. The one exception is the Fréchet gesture distance (FGD), which achieves a Kendall’s tau rank correlation of around -0.5. Based on the challenge results we formulate numerous recommendations for system building and evaluation.

1 June 2013 in ETRI Journal
Verified
Journal Article
Open access
PDF file
YYYoungwoo Yoon
Youngwoo Yoon
KBKyu‐Dae Ban
Kyu‐Dae Ban
HYHosub Yoon
Hosub Yoon
JLJaeyeon Lee
Jaeyeon Lee
JKJaehong Kim
Jaehong Kim
A connected component analysis from a binary image is a popular character segmentation method but occasionally fails to segment the characters owing to image noise and uneven illumination. A multimethod binarization scheme that incorporates two or more binary images is a novel solution, but selection of binarization methods has never been analyzed before. This paper reveals the best combination of binarization methods and parameters and presents an in-depth analysis of the multimethod binarization scheme for better character segmentation. We carry out an extensive quantitative evaluation, which shows a significant improvement over conventional single-method binarization methods. Experiment results of six binarization methods and their combinations with different test images are presented.

31 May 2016 in ETRI Journal
Verified
Journal Article
Closed access
PDF file
YYYoungwoo Yoon
Youngwoo Yoon
KBKyu-Dae Ban
Kyu-Dae Ban
HYHosub Yoon
Hosub Yoon
JKJaehong Kim
Jaehong Kim

8 July 2024 in International Journal of Social Robotics
Verified
Journal Article
Open access
PDF file
MCMiyoung Cho
Miyoung Cho
DKDohyung Kim
Dohyung Kim
MJMinsu Jang
Minsu Jang
JLJaeyeon Lee
Jaeyeon Lee
JKJaehong Kim
Jaehong Kim
CJChoulsoo Jang
Choulsoo Jang
The increase in elderly population is emerging as a serious social issue. The coronavirus pandemic has increased the number of elderly people suffering from depression and loneliness owing to the lack of face-to-face activities. In this study, we developed an integrated system for the human-care robot service, considering cognitive and emotional support for elderly people, and verified its stability and usefulness in the real world. We recruited 40 elderly people for an apartment testbed environment experiment and two elderly people living alone for a long time participated in the experiment at their homes. Quantitative experimental results were analyzed by comparing service success rates and user satisfaction in two different test environments to verify the stability of the service. Qualitative evaluations were also conducted through surveys and interviews to assess the usefulness of the service.