Eleonora Mencarini

Dr. Eleonora Mencarini

orcid

Research Focus & Metrics

Academic Career Length

17Years (2010-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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21 June 2019 in IEEE Transactions on Human-Machine Systems
Verified
Journal Article
Closed access
EMEleonora Mencarini
Eleonora Mencarini
Amon RappAmon Rapp
Amon Rapp
LTLIA TIRABENI
LIA TIRABENI
MZMassimo Zancanaro
Massimo Zancanaro
This paper presents a literature review of human–computer interaction works on wearable systems for sports. We selected a corpus of 57 papers and analyzed them through the grounded theory for literature review approach. We identified five themes across the papers: the different research perspectives, the type of sports and sportspeople, the roles of wearables in sports, their wearability, and the different types of feedback. These themes helped us in delineating opportunities for future research: the investigation of different form factors and types of feedback; the consideration of different sportspeople and collaborative tasks; the need of pushing the boundaries of the sports domain; the exploration of the evolution of sports; the interconnection of different devices; and the increase of methodological rigor.

24 February 2014
Verified
Conference Paper
Open access
PDF file
GSGianluca Schiavo
Gianluca Schiavo
ACAlessandro Cappelletti
Alessandro Cappelletti
EMEleonora Mencarini
Eleonora Mencarini
OSOliviero Stock
Oliviero Stock
MZMassimo Zancanaro
Massimo Zancanaro

1 April 2019 in International Journal of Human-Computer Studies
Verified
Journal Article
Closed access
EMEleonora Mencarini
Eleonora Mencarini
CLChiara Leonardi
Chiara Leonardi
ACAlessandro Cappelletti
Alessandro Cappelletti
DGDavide Giovanelli
Davide Giovanelli
AAAntonella De Angeli
Antonella De Angeli
MZMassimo Zancanaro
Massimo Zancanaro

19 April 2023
Verified
Conference Paper
Open access
EMEleonora Mencarini
Eleonora Mencarini
CBChristina Bremer
Christina Bremer
Chiara LeonardiChiara Leonardi
Chiara Leonardi
JLJen Liu
Jen Liu
VNValentina Nisi
Valentina Nisi
RSRobert Soden
Robert Soden
As the climate crisis is turning into one of the most critical issues of our time, HCI researchers keep reflecting on the role their work can play in reducing the impact of adverse environmental changes. Suggestions have been made to expand Sustainable HCI (SHCI)’s intervention area to policy design to have a larger impact, consider non-human actors’ perspective to incorporate the value of biodiversity, develop multidisciplinary competencies and work across disciplines to understand climate change, and finally make it understandable to citizens and pave the way for their action. This workshop calls to discuss the different angles from which the problem of climate change has been addressed by the CHI community so far. We believe these different angles have several contact points, and the convergence of these different perspectives would help HCI researchers better imagine sustainable futures.

23 October 2016
Verified
Conference Paper
Open access
PDF file
EMEleonora Mencarini
Eleonora Mencarini
CLChiara Leonardi
Chiara Leonardi
AAAntonella De Angeli
Antonella De Angeli
MZMassimo Zancanaro
Massimo Zancanaro
In this paper, we present a field study on the learning of climbing aimed at defining the design space of wearable devices to support beginners. Three main findings have emerged from our study. First, climbing has a strong emotional impact on beginners; therefore, learning to climb requires mastering new motor patterns as well as negative emotions, such as stress and fear. Second, the feeling of danger that climbers often experience can be mitigated by trust in the climbing partner and the perception of her active presence. Finally, a big problem in climbing is the communication difficulty between the climbing partners and between climber and instructor. We conclude the paper presenting four design considerations for the design of wearable devices meant to support the learning of climbing by providing the actors involved with augmented communication. Such augmented communication should address both the physical and the emotional difficulties of this sport

10 June 2017
Verified
Conference Paper
Open access
PWPaweł W. Wozniak
Paweł W. Wozniak
AFAnton Fedosov
Anton Fedosov
EMEleonora Mencarini
Eleonora Mencarini
KKKristina Knaving
Kristina Knaving
While outdoor sport activities keep gaining popularity as part of a global trend to maintain a healthier lifestyle, current technology offers limited support for activity-specific needs. Therefore, a greater understanding of information sharing behaviours is necessary in order to build comprehensive, socially-embedded sports applications. To this purpose, we interviewed 46 practitioners in three outdoor sports: trail running, climbing, and skiing. Our qualitative study investigates how participants share information in the context of outdoor sports and how current technology supports this practice. Through thematic analysis, we derived five themes that describe the current information sharing practices: nature, risk and planning, content selection, audience selection, and privacy. Based on these themes, we present five recommendations for design that can inform, inspire and refine future sharing technologies for outdoor sport.