The aims of this review are to (1) summarise the current research of sports clothing as it relates to thermoregulation, comfort, and performance during exercise in the heat, (2) identify methodological limitations and gaps in the knowledge base of sports clothing, and (3) provide recommendations for exercise testing protocols to accurately assess the impact of sports clothing in athletic populations during exercise in the heat. Sports clothing consists of lightweight and breathable fabrics, surface treatments, and various designs which aim to enhance sweat evaporation and comfort during exercise in the heat. Sports clothing comprised of natural, synthetic, and chemically treated fabrics has been investigated during exercise of varying durations (15–120 min), intensities (20–70% VO2 max) and types (fixed intensity, incremental, self-paced), and in an array of climatic conditions (18–40 °C, 20–60% relative humidity). To date, few studies have identified significant differences in thermo-physiological, perceptual, and performance measures between natural and synthetic fabrics or compared the effect of chemical treatments to their non-treated equivalent on such measures during exercise. Collectively, previous wearer trials have failed to replicate the upper limit of training and competition demands when assessing sports clothing in endurance-trained individuals who regularly train and compete in hot and humid climates. Clothing comfort has also been evaluated using simple scales which fail to capture intricate detail pertaining to psychological and sensorial parameters. The incorporation of protocols using hot and humid climates (≥ 30 °C, ≥ 70% relative humidity) and longer exercise durations (> 45 min) is warranted. Future research should also consider exploring the effect of sports clothing on thermal, physiological, perceptual, and performance measures between males and females, and assessing clothing comfort using a multi-dimensional approach.
The aim of this study was to obtain a fundamental understanding of how running shoe midsole foam thickness contributes to footwear degradation using the heel and forefoot regions of traditional (TS) and minimalist (MS) running shoes. We hypothesized that ethylene vinyl acetate (EVA) foam midsole material properties and footwear degradation performance under a biofidelic mechanical ageing protocol would differ as a function of shoe type and thickness. Attenuated total reflectance Fourier transform infrared spectra indicated that the foam chemical compositions were similar and confirmed that all midsoles were composed of EVA copolymer. Differences in density and cell size were detected between shoes and thicknesses. MS foam was uniformly high density (ρMS = 240 kg/m3), while TS foam consisted of two co-molded layers with forefoot density (ρTS-FF = 250 kg/m3) greater than heel (ρTS-H = 160 kg/m3). Relative density and cell size values were generally proportional and inversely proportional to density, respectively. Degradation from mechanical ageing was greatest in the first 2 km of ageing, with the full ageing (21 km) resulting in an average 54% loss of energy absorption. Regardless of shoe type or foam microstructure, thicker and softer heel foams absorbed 83% more energy but degraded at a 49% faster rate. The fact that the heel degraded more rapidly than forefoot caused the drop to decrease at an equivalent rate for both shoe types. Overall, thickness was a greater predictor of average performance than microstructure variables for the present footwear conditions. However, the apparent drawback of thicker foam was exemplified by heel samples, which underwent a 1.4 mm greater loss of thickness and lost 550 mJ more energy absorption than forefoot samples.
19 September 2016 in Virtual and Physical Prototyping
The purpose of this study is to detail a virtual and physical prototyping process to overcome a design constraint in the mountain bike industry. Through a series of techniques, 3D scanning, developing detailed CAD models, then through additive manufacturing processes, a solution was developed. The challenge in the industry is the constant geometrical changes of components; the trend has been that bike cranks are becoming narrower due to biomechanical factors and tyres are becoming wider due to rider preferences and increased grip. This change in geometry results in metal tubes that can no longer be deformed without exceeding the minimum bend radius for the material. As such exceeding the minimum bend radius will induce early performance failure and geometrical (aesthetic) defects. The solution is an additive manufactured part that can be substituted into the process without disrupting the entire conventional build process of a customised bike build.
Surfing is a popular sport, with the associated market forecast to reach 2.6 billion US dollars by 2027. In the published literature, there is a range of investigations into the performance of surfboard fins. Some studies model a single fin or review the performance of different fin layouts and surface designs. However, the effects of individual fin design features on flow dynamics are not well understood. This study provides numerical analysis into the thruster fin aspects (rake, depth, and base length) and resultant key performance indicators (i) lift and drag coefficients, and (ii) turbulent kinetic energy. The models were simulated in Ansys Fluent R19.1, solving steady Reynolds-averaged Navier–Stokes equations using the SST k−ω turbulence model at a velocity of 7 m/s. The results indicate the performance of fins varies more post-stall. The variations in rake showed the biggest impact on the turbulence intensity at an angle ≥20°. The variations in base length exhibited coefficient trends with greater lift at small angles but significant lift losses at high angles of attack. The variations in depth affected the forces on the fins rather than the performance indicators. Based on these simulations, a proposed fin set was developed that presented the lowest lift losses after the stall point.
There is great benefit for small medium enterprises (SMEs) and startups to utilize lead users in product development. By utilizing lead users companies can make products that are more commercially attractive and better accepted in the market. However, identifying lead users has traditionally been a difficult and expensive task. In the past, lead users have been found through time consuming personal networking, telephone interviews, mail questionnaires and data mining of often large user bases. This paper proposes that identification can be made more efficient by adapting some of these techniques, through taking a digital approach using existing social media communities such as those on Facebook. It is proposed that using social media application programming interfaces (APIs) could allow what used to be reserved for large multinationals, could be made accessible to SMEs and startup companies without extensive resources.
This study is designed to understand post-exercise comfort perceptions by exploring the relationship between users and garments. Influenced by new technologies from fibres, manufacturing techniques, and surface coatings athletic apparel is changing. These technologies can influence the quality of daily pursuits, and by assessing psychological and physiological responses to physical activity, it’s possible to optimise garment performance. To that end, this paper presents a qualitative and quantitative analysis of thermal regulation and comfort perceptions within a controlled laboratory environment. A group of eleven healthy athletic female participants performed a twenty-minute high-intensity interval training running session (HIIT) and subsequent transition activity period. Participants had vitals monitored and were periodically prompted with specific questions to gauge their perceptions of effort, temperature, exertion, and comfort. The results suggest that perceptual differences are minor when evaluating apparel design during high-intensity exercise, and perhaps the efforts of garment design optimization would be best placed in an immediately subsequent activity type.