Prashant Goswami

Dr. Prashant Goswami

Department of Computer Science, BTH - Blekinge Institute of Technology, 37141 Karlskrona, Sweden
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Research Focus & Metrics

Academic Career Length

10Years (2017-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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12 April 2019 in Sensors
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CPCong Peng
Cong Peng
Prashant GoswamiPrashant Goswami
Prashant Goswami
The development of electronic health records, wearable devices, health applications and Internet of Things (IoT)-empowered smart homes is promoting various applications. It also makes health self-management much more feasible, which can partially mitigate one of the challenges that the current healthcare system is facing. Effective and convenient self-management of health requires the collaborative use of health data and home environment data from different services, devices, and even open data on the Web. Although health data interoperability standards including HL7 Fast Healthcare Interoperability Resources (FHIR) and IoT ontology including Semantic Sensor Network (SSN) have been developed and promoted, it is impossible for all the different categories of services to adopt the same standard in the near future. This study presents a method that applies Semantic Web technologies to integrate the health data and home environment data from heterogeneously built services and devices. We propose a Web Ontology Language (OWL)-based integration ontology that models health data from HL7 FHIR standard implemented services, normal Web services and Web of Things (WoT) services and Linked Data together with home environment data from formal ontology-described WoT services. It works on the resource integration layer of the layered integration architecture. An example use case with a prototype implementation shows that the proposed method successfully integrates the health data and home environment data into a resource graph. The integrated data are annotated with semantics and ontological links, which make them machine-understandable and cross-system reusable.

14 August 2020 in The Visual Computer
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Prashant GoswamiPrashant Goswami
Prashant Goswami
Clouds play an important role in enhancing the realism of outdoor scenes in computer graphics (CG). Realistic cloud generation is a challenging task, which entails processes such as modeling, photorealistic rendering and simulation of the clouds. To these ends, several techniques have been proposed within the CG community in the last 4 decades with one or more of the above stated focuses. The growth of modern hardware has also enabled development of techniques that can achieve cloud display and animation at interactive frame rates. In this survey, we review the prominent work in the domain and also summarize the evolution of the research over the time.

15 April 2025 in The Visual Computer
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NHNan Huang
Nan Huang
Prashant GoswamiPrashant Goswami
Prashant Goswami
VSVeronica Sundstedt
Veronica Sundstedt
Yan HuYan Hu
Yan Hu
ACAbbas Cheddad
Abbas Cheddad
In this paper, we investigate the current state and development of personalized smart immersive extended reality environments (PSI-XR). PSI-XR has gained increasing traction across various fields such as education, entertainment, and healthcare, offering customized immersive experiences that address users’ personalized needs. This study performs a systematic literature review by collecting and analyzing related journal and conference papers in the domain. Following a comprehensive search across three databases, which yielded 1276 papers, a refined selection of 94 publications was made to conduct an in-depth analysis of cutting-edge research in the field of PSI-XR. This review focused on examining application domains, relevant technologies, and smart techniques, including artificial intelligence, with particular emphasis on advancements in personalization. The study provides insights into prospective advancements while also identifying the opportunities and challenges in this evolving field. This review is beneficial for both researchers and developers interested in exploring the state-of-the-art personalized perspective in a smart immersive extended reality environment.

30 April 2024 in Computer Graphics Forum
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Prashant GoswamiPrashant Goswami
Prashant Goswami
Snow and ice animation methods are becoming increasingly popular in the field of computer graphics (CG). The applications of snow and ice in CG are varied, ranging from generating realistic background landscapes to avalanches and physical interaction with objects in movies, games, etc. Over the past two decades, several methods have been proposed to capture the time‐evolving physical appearance or simulation of snow and ice using different models at different scales. This state‐of‐the‐art report aims to identify existing animation methods in the field, provide an up‐to‐date summary of the research in CG, and identify gaps for promising future work. Furthermore, we also attempt to identify the primarily related work done on snow and ice in some other disciplines, such as civil or mechanical engineering, and draw a parallel with the similarities and differences in CG.

1 October 2017 in Tehnicki vjesnik - Technical Gazette
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BSBin Sun
Bin Sun
WCWei Cheng
Wei Cheng
GBGuohua Bai
Guohua Bai
Prashant GoswamiPrashant Goswami
Prashant Goswami
Arhivirana je ogromna količina podataka o prometu koji bi se mogli koristiti za dobivanje specifičnih podataka. Međutim, oni se u potpunosti ne koriste zbog nepostojanja točnih podataka o prometu (oznaka). U ovom radu poboljšavamo...

26 May 2022 in Proceedings of the Design Society
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LRL. Rosenholm
L. Rosenholm
Prashant GoswamiPrashant Goswami
Prashant Goswami
SJS. Jagtap
S. Jagtap
The field of autonomous vehicles is gaining wide recognition in the industry, academia as well as social media. However, there is a lack of knowledge on expectations of people regarding this topic. To this end, this paper analyses extant research on perceptions of people in various countries about semi-autonomous and autonomous vehicles. Secondly, based on the findings of this analysis, we developed a questionnaire to gauge the perceptions of the people in Sweden regarding such vehicles. The findings have important implications for the design of AVs in Sweden, and possibly other countries.