In this paper, a model for maneuver decisions in air combat is established based on position situation information, the performance of the fighter, the threat of combat intention, and the multi-fighter collaboration effect. Additionally, a two-layer game decision algorithm based on the double game tree distributed Monte Carlo search strategy is proposed, and the operational rules of interval numbers and possibility degree comparison rules are adopted to solve the designed method. The experiment results show that the model and algorithm are effective in their intended purpose. The two-layer game decision-making and distributed double game tree MCTS can precut the huge game tree strategy space and quickly identify the optimal air combat game decision scheme, which improves the efficiency of strategy searches. By compared experiments, it was found that the proposed algorithm can improve the performance of air combat.
A global prescribed performance control method is proposed for a class of uncertain high-order odd-rational-power nonlinear systems (a chain of integrators whose power is the ratio of odd integers) with actuator faults, where the high-order odd-rational powers and the parameters of actuator faults are unknown. A new coordinate transformation on the state and tracking errors is introduced based on the tangent function and its inverse function, resulting in a global low-complexity prescribed performance controller. The proposed controller does not require any knowledge of system nonlinearities or powers, and it also does not require the time derivatives of virtual control signals without using any filters, which implies the controller is of low complexity. Finally, two simulation examples, including a practical high-maneuver flight control example, are given to demonstrate the effectiveness of our method.