Hartmut Koenitz

Prof. Hartmut Koenitz

orcid

Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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16 October 2016
Verified
Conference Paper
Open access
PDF file
CRChristian Roth
Christian Roth
HKHartmut Koenitz
Hartmut Koenitz
Many virtual and alternate reality projects create narrative experiences in the digital medium. These are Interactive Digital Narratives (IDN), a form of expression at the intersection of different artistic approaches, research fields (humanities, computer science), and emerging technologies (e.g., artificial intelligence, virtual reality, generative content), with a wide potential for different applications. A key element towards fulfilling this potential is the creation of a satisfying user experience. In this paper we present a toolbox for the evaluation of the user experience that connects which enables the systematic and quantitative study of IDN user experiences. This approach connects research in psychology based on Entertainment Theory with a humanities-based perspective. Specifically, we map Murray's influential theoretical framework to Roth's empirical dimensions and thus connect an analytical framework to empirical research.

13 March 2023
Verified
Book
Closed access
PDF file
HKHartmut Koenitz
Hartmut Koenitz
This remarkably clearly written and timely critical evaluation of core issues in the study and application of interactive digital narrative (IDN) untangles the range of theories and arguments that have developed around IDN over the past three decades. Looking back over the past 30 years of theorizing around interactivity, storytelling, and the digital across the fields of game design/game studies, media studies, and narratology, as well as interactive documentary and other emerging forms, this text offers important and insightful correctives to common misunderstandings that pervade the field. This book also changes the perspective on IDN by introducing a comprehensive conceptual framework influenced by cybernetics and cognitive narratology, addressing limitations of perspectives originally developed for legacy media forms. Applying its framework, the book analyzes successful works and lays out concrete design advice, providing instructors, students, and practitioners with a more precise and specific understanding of IDN. This will be essential reading for courses in interactive narrative, interactive storytelling, and game writing, as well as digital media more generally.


21 November 2018
Verified
Book Chapter
Closed access
PDF file
CRChristian Roth
Christian Roth
TNTom van Nuenen
Tom van Nuenen
HKHartmut Koenitz
Hartmut Koenitz

21 November 2018
Verified
Book Chapter
Closed access
YSYotam Shibolet
Yotam Shibolet
NKNoam Knoller
Noam Knoller
HKHartmut Koenitz
Hartmut Koenitz