Gerard Guimerà

Mr. Gerard Guimerà

orcid

Research Focus & Metrics

Academic Career Length

2Years (2025-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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27 February 2025 in Education Sciences
Verified
Journal Article
Open access
PDF file
GVGregorio Jimenez Valverde
Gregorio Jimenez Valverde
NFNoelle Fabre-Mitjans
Noelle Fabre-Mitjans
Carlos Heras-PaniaguaCarlos Heras-Paniagua
Carlos Heras-Paniagua
GGGerard Guimerà
Gerard Guimerà
This study examines the intrinsic motivation of preservice primary teachers in a science education course designed with player-type personalization in gamification strategies. Using a mixed-methods approach, a one-group post-test-only design was combined with qualitative analysis. Game elements were personalized based on the HEXAD user typologies, aligning with Self-Determination Theory to support autonomy, competence, and relatedness. Quantitative data from the Intrinsic Motivation Inventory revealed high median scores across these psychological needs, suggesting that customization fostered deeper engagement. Key elements included cooperative challenges, branching narratives, and flexible participation pathways. Qualitative findings reinforced these results, highlighting students’ increased sense of agency, social connection, and investment in learning. The structured integration of narrative played a crucial role in contextualizing academic tasks, transforming the learning process into an immersive experience. Overall, the findings indicate that well-designed, personalized gamification strategies effectively bolster preservice teachers’ intrinsic motivation in this science education course. By demonstrating how player-type personalization optimizes motivation in gamified teacher education, this study contributes to the growing body of research on tailored gamification.

14 September 2025 in Computers
Verified
Journal Article
Open access
PDF file
GVGregorio Jimenez Valverde
Gregorio Jimenez Valverde
NFNoelle Fabre-Mitjans
Noelle Fabre-Mitjans
GGGerard Guimerà
Gerard Guimerà
This mixed-methods study investigated how a personalized, narrative-integrated digital gamification framework (with FantasyClass) was associated with motivation and presence among preservice elementary teachers in a science education course. The intervention combined HEXAD-informed personalization (aligning game elements with player types) with a branching storyworld, teacher-directed AI-generated narrative emails, and multimodal cues (visuals, music, scent) to scaffold presence alongside autonomy, competence, and relatedness. Thirty-four students participated in a one-group posttest design, completing an adapted 21-item PENS questionnaire and responding to two open-ended prompts. Results, which are exploratory and not intended for broad generalization or causal inference, indicated high self-reported competence and autonomy, positive but more variable relatedness, and strong presence/immersion. Subscale correlations showed that Competence covaried with Autonomy and Relatedness, while Presence/Immersion was positively associated with all other subscales, suggesting that presence may act as a motivational conduit. Thematic analysis portrayed students as active decision-makers within the narrative, linking consequential choices, visible progress, and team-based goals to agency, effectiveness, and social connection. Additional themes included coherence and organization, fun and enjoyment, novelty, extrinsic incentives, and perceived professional transferability. Overall, findings suggest that narrative presence, when coupled with player-aligned game elements, can foster engagement and motivation in STEM-oriented teacher education.

26 May 2025 in Applied Sciences
Verified
Journal Article
Open access
PDF file
NFNoelle Fabre-Mitjans
Noelle Fabre-Mitjans
GVGregorio Jimenez Valverde
Gregorio Jimenez Valverde
GGGerard Guimerà
Gerard Guimerà
GCGenina Calafell
Genina Calafell
Integrating technology-enhanced gamification into teacher education can significantly foster motivation and reshape perceptions toward science learning. This mixed-methods case study explores how a 14-week course for preservice early childhood teachers, supported by the digital gamification platform FantasyClass and enriched with a cohesive narrative structure, impacted students’ motivation and attitudes towards science. The course featured structural gamification elements—such as experience points, digital collectibles, and team-based challenges—combined with immersive storytelling that contextualized scientific tasks within a fantasy adventure. Quantitative data from pre- and post-intervention surveys revealed statistically significant improvements in attitudes toward science and perceived teaching competence. Thematic analysis of qualitative feedback highlighted enhanced engagement, enjoyment, and relevance of science learning. These findings suggest that intelligent integration of gamified technologies and narrative design in science teacher initial training can address motivational barriers and foster positive emotional engagement. While context-specific, this study offers insights into how digital gamified learning environments can support the development of positive attitudes towards science among future early childhood educators.

26 December 2025 in Encyclopedia
Verified
Journal Article
Open access
PDF file
GGGerard Guimerà
Gerard Guimerà
GCGenina Calafell
Genina Calafell
GVGregorio Jimenez Valverde
Gregorio Jimenez Valverde
MEMireia Esparza-Pagès
Mireia Esparza-Pagès
Climate change education (CCE) is increasingly recognized as a key lever for responding to the climate crisis, yet its implementation in schools often remains fragmented and weakly transformative. This review synthesizes international research on CCE in secondary education, focusing on four interconnected domains: students’ social representations of climate change (SRCC), curricular frameworks, teaching practices and teacher professional development, and emerging pathways towards transformative, justice-oriented CCE. A narrative review of empirical and theoretical studies reveals that students’ SRCC are generally superficial, fragmented and marked by persistent misconceptions, psychological distance and low perceived agency. Curricular frameworks tend to locate climate change mainly within natural sciences, reproduce deficit-based and behaviorist models and leave social, political and ethical dimensions underdeveloped. Teaching practices remain predominantly transmissive and science-centered, while teachers report limited training, time and institutional support, especially for addressing the affective domain and working transdisciplinarily. At the same time, the literature highlights promising directions: calls for an “emergency curriculum” and deeper curricular environmentalization, the potential of socio-scientific issues and complexity-based approaches, narrative and arts-based strategies, school gardens and community projects, and growing attention to emotions, hope and climate justice. Drawing on a narrative and integrative review of empirical and theoretical studies, the article identifies recurrent patterns and gaps in current CCE research and outlines priorities for future inquiry. The review argues that bridging the knowledge–action gap in schools requires aligning curriculum, pedagogy and teacher learning around four key principles—climate justice, collective agency, affective engagement and global perspectives—and outlines implications for policy, practice and research to support more transformative and socially just CCE.

10 November 2025 in Encyclopedia
Verified
Journal Article
Open access
PDF file
GVGregorio Jimenez Valverde
Gregorio Jimenez Valverde
NFNoelle Fabre-Mitjans
Noelle Fabre-Mitjans
GGGerard Guimerà
Gerard Guimerà
A growing international consensus holds that science education must advance beyond content coverage to cultivate robust understanding of the Nature of Science (NoS)—how scientific knowledge is generated, justified, revised, and socially negotiated. Yet naïve conceptions persist among students and teachers, and effective, scalable classroom strategies remain contested. This narrative review synthesizes research and practice on games and playful activities that make epistemic features of science visible and discussable. We organize the repertoire into six families—(i) observation–inference and discrepant-event tasks; (ii) pattern discovery and rule-finding puzzles; (iii) black-box and model-based inquiry; (iv) activities that dramatize tentativeness and anomaly management; (v) deliberately underdetermined mysteries that cultivate warrant-based explanations; and (vi) moderately contextualized games. Across these designs, we analyze how specific mechanics afford core NoS dimensions (e.g., observation vs. inference, creativity, plurality of methods, theory-ladenness and subjectivity, tentativeness) and what scaffolds transform playful engagement into explicit, reflective learning. We conclude with pragmatic guidance for teacher education and curriculum design, highlighting the importance of language supports, structured debriefs, and calibrated contextualization, and outline priorities for future research on equity, assessment, and digital extensions.

1 February 2026 in Computers
Verified
Journal Article
Open access
PDF file
GVGregorio Jimenez Valverde
Gregorio Jimenez Valverde
NFNoelle Fabre-Mitjans
Noelle Fabre-Mitjans
GGGerard Guimerà
Gerard Guimerà
This exploratory mixed-methods study examined whether a narrative-driven digital gamification platform, FantasyClass, grounded in the MDA (Mechanics–Dynamics–Aesthetics) framework and Bartle’s player typology (used as a cohort-level design input), was associated with science attitudinal change in preservice primary teachers. The quantitative component employed a one-group pretest–posttest (pre-experimental) within-participant design using a validated 22-item attitudes questionnaire (N = 23), structured across three temporal dimensions: past (retrospective experiences), present (current perceptions), and future (teaching expectations). Significant improvements were observed across all attitudinal dimensions with large effect sizes, most notably in students’ future expectations and confidence to teach science. Exploratory correlation analyses indicated that participants’ perceived motivational value of narrative and immersion elements was moderately associated with Future-dimension attitudinal gains. Qualitative thematic analysis of open-ended responses (n = 15) revealed enhanced motivation, reduced science anxiety, more positive perceptions of physics and chemistry, and strong intentions to adopt game-based and gamified strategies in future teaching practice. Convergence across quantitative and qualitative strands suggests that structurally coherent, player-type-informed narrative gamification may be associated with attitudinal transformation and early professional identity development in STEM teacher education, while recognizing that the design does not permit causal attribution.